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Game refactor [4/X]: keycache is now owned by InputHandler
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* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
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nerzhul committed Jan 20, 2018
1 parent f5a006d commit 99c9e7a
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Showing 8 changed files with 200 additions and 188 deletions.
1 change: 1 addition & 0 deletions build/android/jni/Android.mk
Expand Up @@ -158,6 +158,7 @@ LOCAL_SRC_FILES := \
jni/src/gui/guiTable.cpp \
jni/src/guiscalingfilter.cpp \
jni/src/gui/guiVolumeChange.cpp \
jni/src/gui/profilergraph.cpp \
jni/src/httpfetch.cpp \
jni/src/hud.cpp \
jni/src/imagefilters.cpp \
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157 changes: 110 additions & 47 deletions src/client/inputhandler.cpp
Expand Up @@ -29,57 +29,51 @@ void KeyCache::populate_nonchanging()

void KeyCache::populate()
{
key[KeyType::FORWARD] = getKeySetting("keymap_forward");
key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
key[KeyType::LEFT] = getKeySetting("keymap_left");
key[KeyType::RIGHT] = getKeySetting("keymap_right");
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");

key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");

key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
key[KeyType::MUTE] = getKeySetting("keymap_mute");
key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FORCE_FOG_OFF]
= getKeySetting("keymap_toggle_force_fog_off");
key[KeyType::TOGGLE_UPDATE_CAMERA]
= getKeySetting("keymap_toggle_update_camera");
key[KeyType::TOGGLE_DEBUG]
= getKeySetting("keymap_toggle_debug");
key[KeyType::TOGGLE_PROFILER]
= getKeySetting("keymap_toggle_profiler");
key[KeyType::CAMERA_MODE]
= getKeySetting("keymap_camera_mode");
key[KeyType::INCREASE_VIEWING_RANGE]
= getKeySetting("keymap_increase_viewing_range_min");
key[KeyType::DECREASE_VIEWING_RANGE]
= getKeySetting("keymap_decrease_viewing_range_min");
key[KeyType::RANGESELECT]
= getKeySetting("keymap_rangeselect");
key[KeyType::FORWARD] = getKeySetting("keymap_forward");
key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
key[KeyType::LEFT] = getKeySetting("keymap_left");
key[KeyType::RIGHT] = getKeySetting("keymap_right");
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");

key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");

key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
key[KeyType::MUTE] = getKeySetting("keymap_mute");
key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FORCE_FOG_OFF] = getKeySetting("keymap_toggle_force_fog_off");
key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
key[KeyType::INCREASE_VIEWING_RANGE] =
getKeySetting("keymap_increase_viewing_range_min");
key[KeyType::DECREASE_VIEWING_RANGE] =
getKeySetting("keymap_decrease_viewing_range_min");
key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
key[KeyType::ZOOM] = getKeySetting("keymap_zoom");

key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");

for (int i = 0; i < 23; i++) {
std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
Expand Down Expand Up @@ -191,3 +185,72 @@ s32 RandomInputHandler::Rand(s32 min, s32 max)
{
return (myrand() % (max - min + 1)) + min;
}

void RandomInputHandler::step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 20);
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
if (leftdown)
leftclicked = true;
if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
if (rightdown)
rightclicked = true;
if (!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}
116 changes: 33 additions & 83 deletions src/client/inputhandler.h
Expand Up @@ -42,7 +42,8 @@ class InputHandler;
* (up to 10x faster) key lookup is an asset. Other parts of the codebase
* (e.g. formspecs) should continue using getKeySetting().
*/
struct KeyCache {
struct KeyCache
{

KeyCache()
{
Expand Down Expand Up @@ -210,12 +211,17 @@ class MyEventReceiver : public IEventReceiver
class InputHandler
{
public:
InputHandler() = default;
InputHandler()
{
keycache.handler = this;
keycache.populate();
}

virtual ~InputHandler() = default;

virtual bool isKeyDown(const KeyPress &keyCode) = 0;
virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
virtual bool isKeyDown(GameKeyType k) = 0;
virtual bool wasKeyDown(GameKeyType k) = 0;
virtual bool cancelPressed() = 0;

virtual void listenForKey(const KeyPress &keyCode) {}
virtual void dontListenForKeys() {}
Expand Down Expand Up @@ -243,6 +249,7 @@ class InputHandler
virtual void clear() {}

JoystickController joystick;
KeyCache keycache;
};
/*
Separated input handler
Expand All @@ -255,13 +262,17 @@ class RealInputHandler : public InputHandler
{
m_receiver->joystick = &joystick;
}
virtual bool isKeyDown(const KeyPress &keyCode)
virtual bool isKeyDown(GameKeyType k)
{
return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
}
virtual bool wasKeyDown(GameKeyType k)
{
return m_receiver->IsKeyDown(keyCode);
return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
}
virtual bool wasKeyDown(const KeyPress &keyCode)
virtual bool cancelPressed()
{
return m_receiver->WasKeyDown(keyCode);
return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
virtual void listenForKey(const KeyPress &keyCode)
{
Expand Down Expand Up @@ -301,30 +312,35 @@ class RealInputHandler : public InputHandler

virtual bool getLeftClicked()
{
return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L);
return m_receiver->leftclicked ||
joystick.getWasKeyDown(KeyType::MOUSE_L);
}
virtual bool getRightClicked()
{
return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R);
return m_receiver->rightclicked ||
joystick.getWasKeyDown(KeyType::MOUSE_R);
}

virtual void resetLeftClicked()
{
m_receiver->leftclicked = false;
joystick.clearWasKeyDown(KeyType::MOUSE_L);
}
virtual void resetRightClicked() {
virtual void resetRightClicked()
{
m_receiver->rightclicked = false;
joystick.clearWasKeyDown(KeyType::MOUSE_R);
}

virtual bool getLeftReleased()
{
return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L);
return m_receiver->leftreleased ||
joystick.wasKeyReleased(KeyType::MOUSE_L);
}
virtual bool getRightReleased()
{
return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R);
return m_receiver->rightreleased ||
joystick.wasKeyReleased(KeyType::MOUSE_R);
}

virtual void resetLeftReleased()
Expand Down Expand Up @@ -356,8 +372,9 @@ class RandomInputHandler : public InputHandler
public:
RandomInputHandler() = default;

virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
virtual bool wasKeyDown(GameKeyType k) { return false; }
virtual bool cancelPressed() { return false; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }

Expand All @@ -376,74 +393,7 @@ class RandomInputHandler : public InputHandler

virtual s32 getMouseWheel() { return 0; }

virtual void step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 20);
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
if (leftdown)
leftclicked = true;
if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
if (rightdown)
rightclicked = true;
if (!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}
virtual void step(float dtime);

s32 Rand(s32 min, s32 max);

Expand Down

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