forked from ShadowNinja/minetest-mapper-cpp
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
2 changed files
with
96 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,91 @@ | ||
.TH MINETESTMAPPER 6 | ||
.SH NAME | ||
minetestmapper \- generate an overview image of a Minetest map | ||
.SH SYNOPSIS | ||
.B minetestmapper | ||
\fB\-i\fR \fIworld_path\fR | ||
\fB\-o\fR \fIoutput_image\fR | ||
.PP | ||
See additional optional parameters below. | ||
.SH DESCRIPTION | ||
.B minetestmapper | ||
generates an overview image of a minetest map. This is a port of | ||
the original minetestmapper.py to C++, that is both faster and | ||
provides more funtionality than the deprecated Python script. | ||
.SH MANDATORY PARAMETERS | ||
.TP | ||
.BR \-i " " \fIworld_path\fR | ||
Input world path. | ||
.TP | ||
.BR \-o " " \fIoutput_image\fR | ||
Path to output image. (only PNG supported currently) | ||
.SH OPTIONAL PARAMETERS | ||
.TP | ||
.BR \-\-bgcolor " " \fIcolor\fR | ||
Background color of image, e.g. "--bgcolor #ffffff" | ||
|
||
.TP | ||
.BR \-\-scalecolor " " \fIcolor\fR | ||
Color of scale, e.g. "--scalecolor #000000" | ||
|
||
.TP | ||
.BR \-\-playercolor " " \fIcolor\fR | ||
Color of player indicators, e.g. "--playercolor #ff0000" | ||
|
||
.TP | ||
.BR \-\-origincolor " " \fIcolor\fR | ||
Color of origin indicator, e.g. "--origincolor #ff0000" | ||
|
||
.TP | ||
.BR \-\-drawscale | ||
Draw tick marks | ||
|
||
.TP | ||
.BR \-\-drawplayers | ||
Draw player indicators | ||
|
||
.TP | ||
.BR \-\-draworigin | ||
Draw origin indicator | ||
|
||
.TP | ||
.BR \-\-drawalpha | ||
Allow nodes to be drawn with transparency | ||
|
||
.TP | ||
.BR \-\-noshading | ||
Don't draw shading on nodes | ||
|
||
.TP | ||
.BR \-\-min-y " " \fInumber\fR | ||
Don't draw nodes below this y value, e.g. "--min-y -25" | ||
|
||
.TP | ||
.BR \-\-max-y " " \fInumber\fR | ||
Don't draw nodes above this y value, e.g. "--max-y 75" | ||
|
||
.TP | ||
.BR \-\-backend " " \fIbackend\fR | ||
Use specific map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. "--backend leveldb" | ||
|
||
.TP | ||
.BR \-\-geometry " " \fIgeometry\fR | ||
Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. "--geometry -800:-800+1600+1600" | ||
|
||
.TP | ||
.BR \-\-zoom " " \fIfactor\fR | ||
Zoom the image by using more than one pixel per node, e.g. "--zoom 4" | ||
|
||
.TP | ||
.BR \-\-colors " " \fIpath\fR | ||
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. "--colors ../minetest/mycolors.txt" | ||
|
||
.TP | ||
.BR \-\-scales " " \fIedges\fR | ||
Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. "--scales tbr" | ||
|
||
.SH MORE INFORMATION | ||
Website: https://github.com/minetest/minetestmapper | ||
|
||
.SH MAN PAGE AUTHOR | ||
Daniel Moerner |