@@ -372,6 +372,8 @@ function tnt.boom(pos, def)
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eject_drops (drops , pos , radius )
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end
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add_effects (pos , radius , drops )
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+ minetest .log (" action" , " A TNT explosion occurred at " .. minetest .pos_to_string (pos ) ..
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+ " with radius " .. radius )
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end
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minetest .register_node (" tnt:boom" , {
@@ -411,6 +413,9 @@ minetest.register_node("tnt:gunpowder", {
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on_punch = function (pos , node , puncher )
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if puncher :get_wielded_item ():get_name () == " default:torch" then
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minetest .set_node (pos , {name = " tnt:gunpowder_burning" })
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+ minetest .log (" action" , puncher :get_player_name () ..
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+ " ignites tnt:gunpowder at " ..
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+ minetest .pos_to_string (pos ))
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end
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end ,
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on_blast = function (pos , intensity )
@@ -550,6 +555,9 @@ function tnt.register_tnt(def)
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on_punch = function (pos , node , puncher )
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if puncher :get_wielded_item ():get_name () == " default:torch" then
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minetest .set_node (pos , {name = name .. " _burning" })
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+ minetest .log (" action" , puncher :get_player_name () ..
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+ " ignites " .. node .name .. " at " ..
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+ minetest .pos_to_string (pos ))
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end
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end ,
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on_blast = function (pos , intensity )
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