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Block spam messages before calling on_chatmessage callbacks (#4805)
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Fixes #4799
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rubenwardy authored and nerzhul committed Jan 25, 2017
1 parent 33e0eed commit 0891116
Showing 1 changed file with 20 additions and 19 deletions.
39 changes: 20 additions & 19 deletions src/server.cpp
Expand Up @@ -2790,40 +2790,41 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);

// Line to send
std::wstring line;
// Whether to send line to the player that sent the message, or to all players
bool broadcast_line = true;

// Run script hook
bool ate = m_script->on_chat_message(name,
wide_to_utf8(wmessage));
// If script ate the message, don't proceed
if (ate)
return L"";

if (player) {
switch (player->canSendChatMessage()) {
case RPLAYER_CHATRESULT_FLOODING: {
std::wstringstream ws;
ws << L"You cannot send more messages. You are limited to "
<< g_settings->getFloat("chat_message_limit_per_10sec")
<< L" messages per 10 seconds.";
<< g_settings->getFloat("chat_message_limit_per_10sec")
<< L" messages per 10 seconds.";
return ws.str();
}
case RPLAYER_CHATRESULT_KICK:
DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
DenyAccess_Legacy(player->peer_id,
L"You have been kicked due to message flooding.");
return L"";
case RPLAYER_CHATRESULT_OK: break;
default: FATAL_ERROR("Unhandled chat filtering result found.");
case RPLAYER_CHATRESULT_OK:
break;
default:
FATAL_ERROR("Unhandled chat filtering result found.");
}
}

if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
if (m_max_chatmessage_length > 0
&& wmessage.length() > m_max_chatmessage_length) {
return L"Your message exceed the maximum chat message limit set on the server. "
L"It was refused. Send a shorter message";
L"It was refused. Send a shorter message";
}

// Run script hook, exit if script ate the chat message
if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
return L"";

// Line to send
std::wstring line;
// Whether to send line to the player that sent the message, or to all players
bool broadcast_line = true;

// Commands are implemented in Lua, so only catch invalid
// commands that were not "eaten" and send an error back
if (wmessage[0] == L'/') {
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