@@ -157,7 +157,8 @@ to a single modname. Their meaning is that if the specified mod
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is missing, that does not prevent this mod from being loaded.
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### `screenshot.png`
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- A screenshot shown in modmanager within mainmenu.
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+ A screenshot shown in the mod manager within the main menu. It should
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+ have an aspect ratio of 3:2 and a minimum size of 300×200 pixels.
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### `description.txt`
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A File containing description to be shown within mainmenu.
@@ -234,6 +235,40 @@ stripping out the file extension:
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* e.g. `foomod_foothing.png`
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* e.g. `foomod_foothing`
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+ Texture pack directory structure
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+ --------------------------------
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+
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+ textures
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+ |-- Texture Pack
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+ | |-- screenshot.png
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+ | |-- description.txt
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+ | |-- your_texture_1.png
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+ | |-- your_texture_2.png
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+ `-- Another Texture Pack
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+
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+ ### Texture Pack
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+ This is a directory containing the entire contents of a single texture pack.
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+ It can be chosen more or less freely and will also become the name of the
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+ texture pack. The name must not be “base”.
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+
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+ ### `description.txt`
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+ A file containing a short description of the texture pack to be shown in the
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+ texture packs tab.
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+
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+ ### `screenshot.png`
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+ A preview image showing an in-game screenshot of this texture pack; it will be
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+ shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
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+ minimum size of 300×200 pixels.
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+
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+ ### `your_texture_1.png`, `your_texture_2.png`, etc.
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+ Any other PNG files will be interpreted as textures. They must have the same
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+ names as the textures they are supposed to override. For example, to override
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+ the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
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+
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+ The custom textures do not necceessarily require the same size as their
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+ originals, but this might be required for a few particular textures. When
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+ unsure, just test your texture pack in-game.
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+
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Texture modifiers
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-----------------
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There are various texture modifiers that can be used
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