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Minimal: Add river water nodes (#5809)
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Is a base terrain node needed by any core mapgen with sloping rivers.
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paramat authored and nerzhul committed May 24, 2017
1 parent c445a3d commit 649f641
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Showing 3 changed files with 69 additions and 11 deletions.
79 changes: 68 additions & 11 deletions games/minimal/mods/default/init.lua
Expand Up @@ -992,37 +992,37 @@ minetest.register_node("default:cloud", {

minetest.register_node("default:water_flowing", {
description = "Water (flowing)",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles ={"default_water.png"},
tiles = {"default_water.png"},
special_tiles = {
{name="default_water.png", backface_culling=false},
{name="default_water.png", backface_culling=true},
{name = "default_water.png", backface_culling = false},
{name = "default_water.png", backface_culling = true},
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3},
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
groups = {water = 3, liquid = 3},
})

minetest.register_node("default:water_source", {
description = "Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles ={"default_water.png"},
tiles = {"default_water.png"},
special_tiles = {
-- New-style water source material (mostly unused)
{name="default_water.png", backface_culling=false},
{name = "default_water.png", backface_culling = false},
},
alpha = WATER_ALPHA,
paramtype = "light",
Expand All @@ -1031,13 +1031,70 @@ minetest.register_node("default:water_source", {
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3},
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
groups = {water = 3, liquid = 3},
})

minetest.register_node("default:river_water_source", {
description = "River Water Source",
drawtype = "liquid",
tiles = {"default_river_water.png"},
special_tiles = {
-- New-style water source material (mostly unused)
{name = "default_river_water.png", backface_culling = false},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
})

minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
special_tiles = {
{name = "default_river_water.png", backface_culling = false},
{name = "default_river_water.png", backface_culling = true},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
})

minetest.register_node("default:lava_flowing", {
Expand Down
1 change: 1 addition & 0 deletions games/minimal/mods/default/mapgen.lua
Expand Up @@ -8,6 +8,7 @@ minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_gravel", "default:gravel")

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