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Kopernicus not loading planets and requires reinstall #179

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TurretProblems opened this issue May 30, 2017 · 17 comments
Closed

Kopernicus not loading planets and requires reinstall #179

TurretProblems opened this issue May 30, 2017 · 17 comments

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@TurretProblems
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Alright, ill post a log if requested but I thought it may have a simpler solution (maybe I'm just doing something wrong, although everything appears to be installed correctly):

So when I launch KSP and loadings all done, it doesn't load planets, however, after reinstalling the same version, it works and even then its not all the time it does this, it appears to be random (both solving the issue with reinstall, and the issue occurring at all), however I was wondering if anyone else is having this issue and knows a solution?

Also getting alot of exceptions saying the game can't load certain files of various things.
Computer specs I do not wish to upload but know I'm able to handle high part count and many shaders.
I have one planet pack known as "Total rebuild"

Sorry for the wall of text

@StollD
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StollD commented May 30, 2017

logs

@TurretProblems
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TurretProblems commented May 30, 2017

knew you were ganna say that ;), ill get em

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@TurretProblems
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TurretProblems commented May 30, 2017

output_log.txt
here it is

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@Sigma88
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Sigma88 commented May 30, 2017

we also need the Logs folder from your ksp install
(it's in the same folder that contains GameData)

and maybe even the mm cachefile

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@TurretProblems
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okey
will do ASAP

@Quarior
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Quarior commented Jun 6, 2017

For me, Kopernicus don't load configuration file if configurations are in folder without Plugins and Shaders. I test KopernicusExample for see the problem but doesn't work. I put Kopernicus and KopernicusExample to GameData folder. I restart the game but nothing.
Here the log find in Kerbal Space Program folder :
KSP.log.txt

@StollD
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StollD commented Jun 6, 2017

[LOG 17:07:44.675] Load(Assembly): /ModuleManager.2.6.5

Thats a very outdated ModuleManager. You should use the version that comes with Kopernicus (2.8.0)

@Quarior
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Quarior commented Jun 6, 2017

Yes but if I use the ModuleManager.2.8.0, the game crash. Here the output_log.txt :
output_log.txt
And the KSP.log :
KSP.log.txt

I delete the "cache" (ModuleManager.Physics and ModuleManager.TechTree) for information before I update.

@StollD
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StollD commented Jun 6, 2017

You are running out of memory because you run the 32-bit executable. Use KSP_64.exe

@Quarior
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Quarior commented Jun 6, 2017

Thanks, is work.

@Maxybo
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Maxybo commented Jun 12, 2017

Hi guys

I'm getting some issues with planets not loading, i have taken a look over the logs but i don't understand the errors regarding parsing, i have attached some logs, anyone see what my issue is?
Moho.Body.txt
Kopernicus.txt
KSP.txt

@Sigma88
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Sigma88 commented Jun 12, 2017

I'd say that you might have a VertexColorMapBlend with a wrong texture path or file name

@Maxybo
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Maxybo commented Jun 12, 2017 via email

@Sigma88
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Sigma88 commented Jun 12, 2017

use the correct path?

can't say anything more without seeing the cfg at least

@Maxybo
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Maxybo commented Jun 13, 2017

ok thanks, i could not find any other reference in the logs for VertexColorMapBlend other than where the parsing error was, sorry no idea how to check or changes paths for this. Which cfg file would be of use?

Thanks

@Sigma88
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Sigma88 commented Jun 13, 2017

you linked the "Moho" log file, I assume you have some cfg in gamedata that change moho

in one of those you should find a node called "VertexColorMapBlend" at some point, in that node there should be a path for a file that is wrong.

@Maxybo
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Maxybo commented Jun 13, 2017

Found the issue thanks to your pointer, turned out i had missing textures from the KSPRC mod, once added all working now. Thanks again.

@Sigma88 Sigma88 closed this as completed Jul 7, 2017
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