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godot will crash if it is built with gcc6 #31587

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godot will crash if it is built with gcc6 #31587

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jascase901
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see issue #31584

Motivation for this change

I was experiencing a crash

Things done

I tested this on the 17.09 branch with nix-shell -i nixpkgs=~/nixpkgs -p godot --pure

With that godot binary I no longer experienced the crash outlined in issue #31584 .

It should be noted that without the --pure option godot still seemed to link against gcc-6 and crashed...

  • Tested using sandboxing (nix.useSandbox on NixOS, or option build-use-sandbox in nix.conf on non-NixOS)
  • Built on platform(s)
    • NixOS
    • macOS
    • other Linux distributions
  • Tested via one or more NixOS test(s) if existing and applicable for the change (look inside nixos/tests)
  • Tested compilation of all pkgs that depend on this change using nix-shell -p nox --run "nox-review wip"
  • Tested execution of all binary files (usually in ./result/bin/)
  • Fits CONTRIBUTING.md.

@jascase901 jascase901 mentioned this pull request Nov 13, 2017
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@orivej orivej added the 9.needs: port to stable A PR needs a backport to the stable release. label Nov 13, 2017
Mic92 pushed a commit that referenced this pull request Nov 13, 2017
When I tested this locally I had already merged in
pull #31587.

fixes #31588 #31587
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Mic92 commented Nov 13, 2017

merged in 61b20e2

@Mic92 Mic92 closed this Nov 13, 2017
Mic92 pushed a commit that referenced this pull request Nov 13, 2017
When I tested this locally I had already merged in
pull #31587.

fixes #31588 #31587

(cherry picked from commit 61b20e2)
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4 participants