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godot: 2.1.3 -> 2.1.4 #31588

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godot: 2.1.3 -> 2.1.4 #31588

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jascase901
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When I tested this locally I had already merged in
pull #31587.

Motivation for this change

upgrade

Things done
  • Tested using sandboxing (nix.useSandbox on NixOS, or option build-use-sandbox in nix.conf on non-NixOS)
  • Built on platform(s)
    • NixOS
    • macOS
    • other Linux distributions
  • Tested via one or more NixOS test(s) if existing and applicable for the change (look inside nixos/tests)
  • Tested compilation of all pkgs that depend on this change using nix-shell -p nox --run "nox-review wip"
  • Tested execution of all binary files (usually in ./result/bin/)
  • Fits CONTRIBUTING.md.

When I tested this locally I had already merged in
pull #31587.
@@ -4,13 +4,13 @@

stdenv.mkDerivation rec {
name = "godot-${version}";
version = "2.1.3-stable";
version = "2.1.4-stable";
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version = "2.1.4";
...
rev = "${version}-stable";

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fixed in 8b0f2b2

@Mic92 Mic92 changed the title upgrades from 2.1.3 to 2.1.4 godot from 2.1.3 to 2.1.4 Nov 13, 2017
@Mic92 Mic92 changed the title godot from 2.1.3 to 2.1.4 godot: 2.1.3 -> 2.1.4 Nov 13, 2017
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Mic92 commented Nov 13, 2017

Thanks, I made this one commit with #31587.

@Mic92 Mic92 closed this in 61b20e2 Nov 13, 2017
Mic92 pushed a commit that referenced this pull request Nov 13, 2017
When I tested this locally I had already merged in
pull #31587.

fixes #31588 #31587

(cherry picked from commit 61b20e2)
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4 participants