@@ -118,14 +118,14 @@ random_input (Random input) bool false
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# Continuous forward movement, toggled by autoforward key.
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continuous_forward (Continuous forward) bool false
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- # Enable Joysticks
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- enable_joysticks (Enable Joysticks ) bool false
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+ # Enable joysticks
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+ enable_joysticks (Enable joysticks ) bool false
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# The identifier of the joystick to use
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joystick_id (Joystick ID) int 0
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# The type of joystick
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- joystick_type (Joystick Type ) enum auto auto,generic,xbox
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+ joystick_type (Joystick type ) enum auto auto,generic,xbox
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
@@ -498,7 +498,7 @@ parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
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parallax_occlusion_iterations (Parallax occlusion iterations) int 4
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# Overall scale of parallax occlusion effect.
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- parallax_occlusion_scale (Parallax occlusion Scale ) float 0.08
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+ parallax_occlusion_scale (Parallax occlusion scale ) float 0.08
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# Overall bias of parallax occlusion effect, usually scale/2.
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parallax_occlusion_bias (Parallax occlusion bias) float 0.04
@@ -552,7 +552,7 @@ screen_w (Screen width) int 1024
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screen_h (Screen height) int 600
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# Save window size automatically when modified.
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- autosave_screensize (Autosave Screen Size ) bool true
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+ autosave_screensize (Autosave screen size ) bool true
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# Fullscreen mode.
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fullscreen (Full screen) bool false
@@ -693,7 +693,7 @@ inventory_items_animations (Inventory items animations) bool false
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inventory_image_hack (Inventory image hack) bool false
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# Fraction of the visible distance at which fog starts to be rendered
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- fog_start (Fog Start ) float 0.4 0.0 0.99
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+ fog_start (Fog start ) float 0.4 0.0 0.99
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# Makes all liquids opaque
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opaque_water (Opaque liquids) bool false
@@ -951,7 +951,7 @@ default_password (Default password) string
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default_privs (Default privileges) string interact, shout
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# Privileges that players with basic_privs can grant
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- basic_privs (Basic Privileges ) string interact, shout
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+ basic_privs (Basic privileges ) string interact, shout
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# Whether players are shown to clients without any range limit.
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# Deprecated, use the setting player_transfer_distance instead.
@@ -961,7 +961,7 @@ unlimited_player_transfer_distance (Unlimited player transfer distance) bool tru
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player_transfer_distance (Player transfer distance) int 0
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# Whether to allow players to damage and kill each other.
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- enable_pvp (Player versus Player ) bool true
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+ enable_pvp (Player versus player ) bool true
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# Enable mod channels support.
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enable_mod_channels (Mod channels) bool false
@@ -1094,7 +1094,7 @@ liquid_update (Liquid update tick) float 1.0
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# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
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# Setting this to a value greater than max_block_send_distance disables this optimization.
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# Stated in mapblocks (16 nodes)
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- block_send_optimize_distance (block send optimize distance) int 4 2
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+ block_send_optimize_distance (Block send optimize distance) int 4 2
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# If enabled the server will perform map block occlusion culling based on
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# on the eye position of the player. This can reduce the number of blocks
@@ -1126,7 +1126,7 @@ secure.trusted_mods (Trusted mods) string
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# Comma-separated list of mods that are allowed to access HTTP APIs, which
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# allow them to upload and download data to/from the internet.
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- secure.http_mods (HTTP Mods ) string
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+ secure.http_mods (HTTP mods ) string
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[*Advanced]
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@@ -1674,27 +1674,27 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
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mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
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# The altitude at which temperature drops by 20C
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- mgvalleys_altitude_chill (Altitude Chill ) int 90
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+ mgvalleys_altitude_chill (Altitude chill ) int 90
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# Depth below which you'll find large caves.
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mgvalleys_large_cave_depth (Large cave depth) int -33
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# Creates unpredictable lava features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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- mgvalleys_lava_features (Lava Features ) int 0
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+ mgvalleys_lava_features (Lava features ) int 0
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# Depth below which you'll find massive caves.
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mgvalleys_massive_cave_depth (Massive cave depth) int -256
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# How deep to make rivers
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- mgvalleys_river_depth (River Depth ) int 4
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+ mgvalleys_river_depth (River depth ) int 4
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# How wide to make rivers
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- mgvalleys_river_size (River Size ) int 5
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+ mgvalleys_river_size (River size ) int 5
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# Creates unpredictable water features in caves.
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# These can make mining difficult. Zero disables them. (0-10)
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- mgvalleys_water_features (Water Features ) int 0
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+ mgvalleys_water_features (Water features ) int 0
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgvalleys_cave_width (Cave width) float 0.09
@@ -1708,28 +1708,28 @@ mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3
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mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# The depth of dirt or other filler
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- mgvalleys_np_filler_depth (Filler Depth ) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
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+ mgvalleys_np_filler_depth (Filler depth ) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
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# Massive caves form here.
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mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise -- rivers occur close to zero
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- mgvalleys_np_rivers (River Noise ) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
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+ mgvalleys_np_rivers (River noise ) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
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# Base terrain height
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- mgvalleys_np_terrain_height (Terrain Height ) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
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+ mgvalleys_np_terrain_height (Terrain height ) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
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# Raises terrain to make valleys around the rivers
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- mgvalleys_np_valley_depth (Valley Depth ) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
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+ mgvalleys_np_valley_depth (Valley depth ) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
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# Slope and fill work together to modify the heights
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- mgvalleys_np_inter_valley_fill (Valley Fill ) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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+ mgvalleys_np_inter_valley_fill (Valley fill ) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# Amplifies the valleys
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- mgvalleys_np_valley_profile (Valley Profile ) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
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+ mgvalleys_np_valley_profile (Valley profile ) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
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# Slope and fill work together to modify the heights
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- mgvalleys_np_inter_valley_slope (Valley Slope ) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
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+ mgvalleys_np_inter_valley_slope (Valley slope ) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
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[*Advanced]
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