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make "on" water turbine animated!
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This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges).  The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
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Vanessa Ezekowitz committed Feb 12, 2017
1 parent fa3bd19 commit 46cbc76
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Showing 7 changed files with 2,069 additions and 6 deletions.
14 changes: 8 additions & 6 deletions mesecons_hydroturbine/init.lua
Expand Up @@ -5,12 +5,12 @@

minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
mesh = "jeija_hydro_turbine_off.obj",
tiles = {
"jeija_hydro_turbine_sides_off.png",
"jeija_hydro_turbine_top_bottom.png",
"jeija_hydro_turbine_turbine_top_bottom.png",
"jeija_hydro_turbine_turbine_misc.png"
"jeija_hydro_turbine_turbine_top_bottom_off.png",
"jeija_hydro_turbine_turbine_misc_off.png"
},
inventory_image = "jeija_hydro_turbine_inv.png",
wield_scale = {x=0.75, y=0.75, z=0.75},
Expand All @@ -29,13 +29,15 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {

minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "mesh",
mesh = "jeija_hydro_turbine.obj",
mesh = "jeija_hydro_turbine_on.obj",
wield_scale = {x=0.75, y=0.75, z=0.75},
tiles = {
"jeija_hydro_turbine_sides_on.png",
"jeija_hydro_turbine_top_bottom.png",
"jeija_hydro_turbine_turbine_top_bottom.png",
"jeija_hydro_turbine_turbine_misc.png"
{ name = "jeija_hydro_turbine_turbine_top_bottom_on.png",
animation = {type = "vertical_frames", aspect_w = 128, aspect_h = 16, length = 1.6} },
{ name = "jeija_hydro_turbine_turbine_misc_on.png",
animation = {type = "vertical_frames", aspect_w = 256, aspect_h = 32, length = 0.4} }
},
inventory_image = "jeija_hydro_turbine_inv.png",
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
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