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Fix anticheat resetting client position after the client is teleported
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Previously, m_move_pool could accomodate the client moving from the new
position to the old one, and the server accepted the client to go back
to its old position. However, it couldn't then accomodate the client
moving from its old to its new position, and therefore would reset position
to the old position. Thus, by emptying m_move_pool after a teleport, the
server no longer accepts the client to go back to its old position. A
drawback is however that a laggy client *will* trigger a few
"moved_too_fast" anticheats before being told about its new position.

Don't report player cheated if caused by lag.

Fixes #5118
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Ekdohibs authored and paramat committed Feb 1, 2017
1 parent 3e355ab commit d873545
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Showing 2 changed files with 24 additions and 4 deletions.
19 changes: 15 additions & 4 deletions src/content_sao.cpp
Expand Up @@ -785,6 +785,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer
m_inventory(NULL),
m_damage(0),
m_last_good_position(0,0,0),
m_time_from_last_teleport(0),
m_time_from_last_punch(0),
m_nocheat_dig_pos(32767, 32767, 32767),
m_nocheat_dig_time(0),
Expand Down Expand Up @@ -1000,6 +1001,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// Increment cheat prevention timers
m_dig_pool.add(dtime);
m_move_pool.add(dtime);
m_time_from_last_teleport += dtime;
m_time_from_last_punch += dtime;
m_nocheat_dig_time += dtime;

Expand Down Expand Up @@ -1106,6 +1108,8 @@ void PlayerSAO::setPos(const v3f &pos)
setBasePosition(pos);
// Movement caused by this command is always valid
m_last_good_position = pos;
m_move_pool.empty();
m_time_from_last_teleport = 0.0;
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}

Expand All @@ -1117,6 +1121,8 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
setBasePosition(pos);
// Movement caused by this command is always valid
m_last_good_position = pos;
m_move_pool.empty();
m_time_from_last_teleport = 0.0;
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}

Expand Down Expand Up @@ -1405,11 +1411,16 @@ bool PlayerSAO::checkMovementCheat()
if (m_move_pool.grab(required_time)) {
m_last_good_position = m_base_position;
} else {
actionstream << "Player " << m_player->getName()
<< " moved too fast; resetting position"
<< std::endl;
const float LAG_POOL_MIN = 5.0;
float lag_pool_max = m_env->getMaxLagEstimate() * 2.0;
lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN);
if (m_time_from_last_teleport > lag_pool_max) {
actionstream << "Player " << m_player->getName()
<< " moved too fast; resetting position"
<< std::endl;
cheated = true;
}
setBasePosition(m_last_good_position);
cheated = true;
}
return cheated;
}
Expand Down
9 changes: 9 additions & 0 deletions src/content_sao.h
Expand Up @@ -157,18 +157,26 @@ class LagPool
public:
LagPool(): m_pool(15), m_max(15)
{}

void setMax(float new_max)
{
m_max = new_max;
if(m_pool > new_max)
m_pool = new_max;
}

void add(float dtime)
{
m_pool -= dtime;
if(m_pool < 0)
m_pool = 0;
}

void empty()
{
m_pool = m_max;
}

bool grab(float dtime)
{
if(dtime <= 0)
Expand Down Expand Up @@ -358,6 +366,7 @@ class PlayerSAO : public UnitSAO
LagPool m_dig_pool;
LagPool m_move_pool;
v3f m_last_good_position;
float m_time_from_last_teleport;
float m_time_from_last_punch;
v3s16 m_nocheat_dig_pos;
float m_nocheat_dig_time;
Expand Down

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