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Make entity on_punch have same signature and behaviour as player on_p…
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…unch
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sapier committed Jan 28, 2017
1 parent 953cbb3 commit 814ee97
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Showing 4 changed files with 33 additions and 23 deletions.
5 changes: 4 additions & 1 deletion doc/lua_api.txt
Expand Up @@ -1392,7 +1392,7 @@ a non-tool item, so that it can do something else than take damage.

On the Lua side, every punch calls:

entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction, damage)

This should never be called directly, because damage is usually not handled by
the entity itself.
Expand All @@ -1403,6 +1403,9 @@ the entity itself.
* `tool_capabilities` can be `nil`.
* `direction` is a unit vector, pointing from the source of the punch to
the punched object.
* `damage` damage that will be done to entity
Return value of this function will determin if damage is done by this function
(retval true) or shall be done by engine (retval false)

To punch an entity/object in Lua, call:

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32 changes: 18 additions & 14 deletions src/content_sao.cpp
Expand Up @@ -578,28 +578,32 @@ int LuaEntitySAO::punch(v3f dir,
punchitem,
time_from_last_punch);

if (result.did_punch) {
setHP(getHP() - result.damage);
bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);

if (result.damage > 0) {
std::string punchername = puncher ? puncher->getDescription() : "nil";
if (!damage_handled) {
if (result.did_punch) {
setHP(getHP() - result.damage);

actionstream << getDescription() << " punched by "
<< punchername << ", damage " << result.damage
<< " hp, health now " << getHP() << " hp" << std::endl;
}
if (result.damage > 0) {
std::string punchername = puncher ? puncher->getDescription() : "nil";

std::string str = gob_cmd_punched(result.damage, getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
actionstream << getDescription() << " punched by "
<< punchername << ", damage " << result.damage
<< " hp, health now " << getHP() << " hp" << std::endl;
}

std::string str = gob_cmd_punched(result.damage, getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
}

if (getHP() == 0)
m_removed = true;

m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
time_from_last_punch, toolcap, dir);


return result.wear;
}
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15 changes: 9 additions & 6 deletions src/script/cpp_api/s_entity.cpp
Expand Up @@ -224,10 +224,10 @@ void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
}

// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
// tool_capabilities, direction)
void ScriptApiEntity::luaentity_Punch(u16 id,
// tool_capabilities, direction, damage)
bool ScriptApiEntity::luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir)
const ToolCapabilities *toolcap, v3f dir, s16 damage)
{
SCRIPTAPI_PRECHECKHEADER

Expand All @@ -242,20 +242,23 @@ void ScriptApiEntity::luaentity_Punch(u16 id,
// Get function
lua_getfield(L, -1, "on_punch");
if (lua_isnil(L, -1)) {
lua_pop(L, 2); // Pop on_punch and entitu
return;
lua_pop(L, 2); // Pop on_punch and entity
return false;
}
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectrefGetOrCreate(L, puncher); // Clicker reference
lua_pushnumber(L, time_from_last_punch);
push_tool_capabilities(L, *toolcap);
push_v3f(L, dir);
lua_pushnumber(L, damage);

setOriginFromTable(object);
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
PCALL_RES(lua_pcall(L, 6, 0, error_handler));

bool retval = lua_toboolean(L, -1);
lua_pop(L, 2); // Pop object and error handler
return retval;
}

// Calls entity:on_rightclick(ObjectRef clicker)
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4 changes: 2 additions & 2 deletions src/script/cpp_api/s_entity.h
Expand Up @@ -38,9 +38,9 @@ class ScriptApiEntity
void luaentity_GetProperties(u16 id,
ObjectProperties *prop);
void luaentity_Step(u16 id, float dtime);
void luaentity_Punch(u16 id,
bool luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir);
const ToolCapabilities *toolcap, v3f dir, s16 damage);
void luaentity_Rightclick(u16 id,
ServerActiveObject *clicker);
};
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