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Default: Add nodebox mese post light usable as a growlamp (#1480)
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Light level 14 to be able to grow plants.
3 returned from crafting with 1 glass node, 3 mese crystals and 1
wood plank.
Seamlessly placable on appletree wood fence posts.
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paramat authored and sofar committed Feb 9, 2017
1 parent c88c0a9 commit 86849d9
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Showing 6 changed files with 34 additions and 0 deletions.
3 changes: 3 additions & 0 deletions mods/default/README.txt
Expand Up @@ -115,6 +115,9 @@ paramat (CC BY-SA 3.0):
default_grass_side.png
default_mese_block.png
default_silver_sand.png
default_mese_post_light_side.png
default_mese_post_light_side_dark.png
default_mese_post_light_top.png

brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
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9 changes: 9 additions & 0 deletions mods/default/crafting.lua
Expand Up @@ -639,6 +639,15 @@ minetest.register_craft({
}
})

minetest.register_craft({
output = "default:mese_post_light 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "group:wood", ""},
}
})

minetest.register_craft({
output = 'default:obsidian_shard 9',
recipe = {
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22 changes: 22 additions & 0 deletions mods/default/nodes.lua
Expand Up @@ -182,6 +182,7 @@ default:obsidian_glass
default:brick
default:meselamp
default:mese_post_light
Misc
----
Expand Down Expand Up @@ -2078,6 +2079,27 @@ minetest.register_node("default:meselamp", {
light_source = default.LIGHT_MAX,
})
minetest.register_node("default:mese_post_light", {
description = "Mese Post Light",
tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
"default_mese_post_light_side.png", "default_mese_post_light_side.png"},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
--
-- Misc
--
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