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Fix liquid post effect colour behaviour in third person view
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red-001 authored and paramat committed Feb 27, 2018
1 parent c610643 commit e7f1611
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions src/camera.cpp
Expand Up @@ -446,8 +446,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
// *100.0 helps in large map coordinates
m_cameranode->setTarget(my_cp-intToFloat(m_camera_offset, BS) + 100 * m_camera_direction);

// update the camera position in front-view mode to render blocks behind player
if (m_camera_mode == CAMERA_MODE_THIRD_FRONT)
// update the camera position in third-person mode to render blocks behind player
// and correctly apply liquid post FX.
if (m_camera_mode != CAMERA_MODE_FIRST)
m_camera_position = my_cp;

// Get FOV
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