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Falling.lua: Delete falling node entities on contact with 'ignore'
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Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
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paramat committed Feb 13, 2018
1 parent 359c8f8 commit 737f0b4
Showing 1 changed file with 6 additions and 1 deletion.
7 changes: 6 additions & 1 deletion builtin/game/falling.lua
Expand Up @@ -60,8 +60,13 @@ core.register_entity(":__builtin:falling_node", {
local pos = self.object:getpos()
-- Position of bottom center point
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
-- Avoid bugs caused by an unloaded node below
-- 'bcn' is nil for unloaded nodes
local bcn = core.get_node_or_nil(bcp)
-- Delete on contact with ignore at world edges
if bcn and bcn.name == "ignore" then
self.object:remove()
return
end
local bcd = bcn and core.registered_nodes[bcn.name]
if bcn and
(not bcd or bcd.walkable or
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