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Remove legacy chat network code. (#6954)
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red-001 authored and nerzhul committed Feb 17, 2018
1 parent 11928b7 commit ae6aed1
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Showing 3 changed files with 1 addition and 26 deletions.
1 change: 0 additions & 1 deletion src/client.h
Expand Up @@ -188,7 +188,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
void handleCommand_BlockData(NetworkPacket* pkt);
void handleCommand_Inventory(NetworkPacket* pkt);
void handleCommand_TimeOfDay(NetworkPacket* pkt);
void handleCommand_ChatMessageOld(NetworkPacket *pkt);
void handleCommand_ChatMessage(NetworkPacket *pkt);
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
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2 changes: 1 addition & 1 deletion src/network/clientopcodes.cpp
Expand Up @@ -72,7 +72,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
null_command_handler,
null_command_handler,
{ "TOCLIENT_CHAT_MESSAGE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ChatMessage }, // 0x2F
{ "TOCLIENT_CHAT_MESSAGE_OLD", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ChatMessageOld }, // 0x30
null_command_handler, // 0x30
{ "TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ActiveObjectRemoveAdd }, // 0x31
{ "TOCLIENT_ACTIVE_OBJECT_MESSAGES", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ActiveObjectMessages }, // 0x32
{ "TOCLIENT_HP", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HP }, // 0x33
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24 changes: 0 additions & 24 deletions src/network/clientpackethandler.cpp
Expand Up @@ -358,30 +358,6 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
<< " dr=" << dr << std::endl;
}

void Client::handleCommand_ChatMessageOld(NetworkPacket *pkt)
{
/*
u16 command
u16 length
wstring message
*/
u16 len, read_wchar;

*pkt >> len;

std::wstring message;
for (u32 i = 0; i < len; i++) {
*pkt >> read_wchar;
message += (wchar_t)read_wchar;
}

// If chat message not consummed by client lua API
// @TODO send this to CSM using ChatMessage object
if (!moddingEnabled() || !m_script->on_receiving_message(wide_to_utf8(message))) {
pushToChatQueue(new ChatMessage(message));
}
}

void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
{
/*
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