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Switch F3 to use 'enable_fog' setting
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ThomasMonroe314 authored and sfan5 committed Feb 8, 2018
1 parent e87b410 commit 501f936
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Showing 4 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion src/client/inputhandler.cpp
Expand Up @@ -58,7 +58,7 @@ void KeyCache::populate()
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FORCE_FOG_OFF] = getKeySetting("keymap_toggle_force_fog_off");
key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
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2 changes: 1 addition & 1 deletion src/client/keys.h
Expand Up @@ -58,7 +58,7 @@ class KeyType
SCREENSHOT,
TOGGLE_HUD,
TOGGLE_CHAT,
TOGGLE_FORCE_FOG_OFF,
TOGGLE_FOG,
TOGGLE_UPDATE_CAMERA,
TOGGLE_DEBUG,
TOGGLE_PROFILER,
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2 changes: 1 addition & 1 deletion src/defaultsettings.cpp
Expand Up @@ -90,7 +90,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_cinematic", "");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
settings->setDefault("keymap_toggle_fog", "KEY_F3");
#if DEBUG
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
#else
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12 changes: 6 additions & 6 deletions src/game.cpp
Expand Up @@ -1915,7 +1915,7 @@ void Game::processKeyInput()
toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
m_game_ui->toggleChat();
} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
} else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera();
Expand Down Expand Up @@ -2204,8 +2204,9 @@ void Game::toggleMinimap(bool shift_pressed)

void Game::toggleFog()
{
m_flags.force_fog_off = !m_flags.force_fog_off;
if (m_flags.force_fog_off)
bool fog_enabled = g_settings->getBool("enable_fog");
g_settings->setBool("enable_fog", !fog_enabled);
if (fog_enabled)
m_game_ui->showTranslatedStatusText("Fog disabled");
else
m_game_ui->showTranslatedStatusText("Fog enabled");
Expand Down Expand Up @@ -3672,8 +3673,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
clouds->update(camera_node_position,
sky->getCloudColor());
if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
!m_flags.force_fog_off) {
if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
// if inside clouds, and fog enabled, use that as sky
// color(s)
video::SColor clouds_dark = clouds->getColor()
Expand All @@ -3698,7 +3698,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
Fog
*/

if (m_cache_enable_fog && !m_flags.force_fog_off) {
if (m_cache_enable_fog) {
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,
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