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authoredFeb 18, 2018
New DLL structure.
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‎documentation/Releasing.md

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@@ -20,12 +20,12 @@ git push la-vache --tags
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- [ ] In Visual Studio, select configuration `Release`, platform `x64`.
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- [ ] Remove all existing artifacts: `rm .\Release`.
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- [ ] Run `Build > Rebuild Solution`. This makes sure that the tools and generated code are up-to-date. It also creates the `journal_test.exe` binary.
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- [ ] Select project `ksp_plugin` and run `Build > Profile Guided Optimization > Instrument`.
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- [ ] Select project `ksp_physics` and run `Build > Profile Guided Optimization > Instrument`.
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- [ ] Select project `journal` and run `Project > Set as StartUp Project`
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- [ ] With project `journal` selected, run `Project > Properties`. For configuration `Release` select the `Debugging` page and set `Command Arguments` to `--gtest_filter=PlayerTest*Benchmarks --gtest_also_run_disabled_tests`.
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- [ ] Run `Debug > Start Without Debugging`.
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- [ ] Answer `Do Not Continue With Build` to the dialog box that asks if you would want to rebuild `ksp_plugin`.
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- [ ] Answer `Do Not Continue With Build` to the dialog box that asks if you would want to rebuild `ksp_physics`.
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- [ ] Answer `Yes` to the dialog box that informs you that there were build errors.
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- [ ] The executable runs. This takes a long time, 3-4 times longer than without instrumentation. Have a cup of coffee.
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- [ ] Select project `ksp_plugin` and run `Build > Profile Guided Optimization > Optimize`. This creates the optimized `Principia.dll`.
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- [ ] Select project `ksp_physics` and run `Build > Profile Guided Optimization > Optimize`. This creates the optimized `physics.dll`.
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- [ ] Zip the contents of the `<root>\Principia\Release\GameData` folder into `principia <mathematician>.zip`.

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