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Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
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Original file line number | Diff line number | Diff line change |
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/* | ||
Minetest | ||
Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr> | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as published by | ||
the Free Software Foundation; either version 2.1 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public License along | ||
with this program; if not, write to the Free Software Foundation, Inc., | ||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
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#include "face_position_cache.h" | ||
#include "threading/mutex_auto_lock.h" | ||
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UNORDERED_MAP<u16, std::vector<v3s16> > FacePositionCache::cache; | ||
Mutex FacePositionCache::cache_mutex; | ||
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// Calculate the borders of a "d-radius" cube | ||
const std::vector<v3s16> &FacePositionCache::getFacePositions(u16 d) | ||
{ | ||
MutexAutoLock lock(cache_mutex); | ||
UNORDERED_MAP<u16, std::vector<v3s16> >::iterator it = cache.find(d); | ||
if (it != cache.end()) | ||
return it->second; | ||
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return generateFacePosition(d); | ||
} | ||
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const std::vector<v3s16> &FacePositionCache::generateFacePosition(u16 d) | ||
{ | ||
cache[d] = std::vector<v3s16>(); | ||
std::vector<v3s16> &c = cache[d]; | ||
if (d == 0) { | ||
c.push_back(v3s16(0,0,0)); | ||
return c; | ||
} | ||
if (d == 1) { | ||
// This is an optimized sequence of coordinates. | ||
c.push_back(v3s16( 0, 1, 0)); // Top | ||
c.push_back(v3s16( 0, 0, 1)); // Back | ||
c.push_back(v3s16(-1, 0, 0)); // Left | ||
c.push_back(v3s16( 1, 0, 0)); // Right | ||
c.push_back(v3s16( 0, 0,-1)); // Front | ||
c.push_back(v3s16( 0,-1, 0)); // Bottom | ||
// 6 | ||
c.push_back(v3s16(-1, 0, 1)); // Back left | ||
c.push_back(v3s16( 1, 0, 1)); // Back right | ||
c.push_back(v3s16(-1, 0,-1)); // Front left | ||
c.push_back(v3s16( 1, 0,-1)); // Front right | ||
c.push_back(v3s16(-1,-1, 0)); // Bottom left | ||
c.push_back(v3s16( 1,-1, 0)); // Bottom right | ||
c.push_back(v3s16( 0,-1, 1)); // Bottom back | ||
c.push_back(v3s16( 0,-1,-1)); // Bottom front | ||
c.push_back(v3s16(-1, 1, 0)); // Top left | ||
c.push_back(v3s16( 1, 1, 0)); // Top right | ||
c.push_back(v3s16( 0, 1, 1)); // Top back | ||
c.push_back(v3s16( 0, 1,-1)); // Top front | ||
// 18 | ||
c.push_back(v3s16(-1, 1, 1)); // Top back-left | ||
c.push_back(v3s16( 1, 1, 1)); // Top back-right | ||
c.push_back(v3s16(-1, 1,-1)); // Top front-left | ||
c.push_back(v3s16( 1, 1,-1)); // Top front-right | ||
c.push_back(v3s16(-1,-1, 1)); // Bottom back-left | ||
c.push_back(v3s16( 1,-1, 1)); // Bottom back-right | ||
c.push_back(v3s16(-1,-1,-1)); // Bottom front-left | ||
c.push_back(v3s16( 1,-1,-1)); // Bottom front-right | ||
// 26 | ||
return c; | ||
} | ||
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// Take blocks in all sides, starting from y=0 and going +-y | ||
for (s16 y = 0; y <= d - 1; y++) { | ||
// Left and right side, including borders | ||
for (s16 z =- d; z <= d; z++) { | ||
c.push_back(v3s16( d, y, z)); | ||
c.push_back(v3s16(-d, y, z)); | ||
if (y != 0) { | ||
c.push_back(v3s16( d, -y, z)); | ||
c.push_back(v3s16(-d, -y, z)); | ||
} | ||
} | ||
// Back and front side, excluding borders | ||
for (s16 x = -d + 1; x <= d - 1; x++) { | ||
c.push_back(v3s16(x, y, d)); | ||
c.push_back(v3s16(x, y, -d)); | ||
if (y != 0) { | ||
c.push_back(v3s16(x, -y, d)); | ||
c.push_back(v3s16(x, -y, -d)); | ||
} | ||
} | ||
} | ||
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// Take the bottom and top face with borders | ||
// -d < x < d, y = +-d, -d < z < d | ||
for (s16 x = -d; x <= d; x++) | ||
for (s16 z = -d; z <= d; z++) { | ||
c.push_back(v3s16(x, -d, z)); | ||
c.push_back(v3s16(x, d, z)); | ||
} | ||
return c; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,44 @@ | ||
/* | ||
Minetest | ||
Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr> | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as published by | ||
the Free Software Foundation; either version 2.1 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public License along | ||
with this program; if not, write to the Free Software Foundation, Inc., | ||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
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#ifndef FACE_POSITION_CACHE_HEADER | ||
#define FACE_POSITION_CACHE_HEADER | ||
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#include "irr_v3d.h" | ||
#include "threading/mutex.h" | ||
#include "util/cpp11_container.h" | ||
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#include <map> | ||
#include <vector> | ||
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/* | ||
* This class permits caching getFacePosition call results. | ||
* This reduces CPU usage and vector calls. | ||
*/ | ||
class FacePositionCache { | ||
public: | ||
static const std::vector<v3s16> &getFacePositions(u16 d); | ||
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private: | ||
static const std::vector<v3s16> &generateFacePosition(u16 d); | ||
static UNORDERED_MAP<u16, std::vector<v3s16> > cache; | ||
static Mutex cache_mutex; | ||
}; | ||
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#endif |
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