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Chests: Revert inventory name
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Revert the new 'default:game' inventory back to the old 'main' and use the
lbm to restore the contents of the chest.
Change the name of the conversion LBM to ensure it is run again on already
converted chests.
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tenplus1 authored and paramat committed May 15, 2017
1 parent 5bd44c2 commit 63b3542
Showing 1 changed file with 13 additions and 11 deletions.
24 changes: 13 additions & 11 deletions mods/default/nodes.lua
Expand Up @@ -1773,10 +1773,10 @@ local function get_chest_formspec(pos)
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";default:chest;0,0.3;8,4;]" ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";default:chest]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
Expand Down Expand Up @@ -1842,7 +1842,7 @@ function default.register_chest(name, d)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("default:chest", 8*4)
inv:set_size("main", 8*4)
end
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
Expand All @@ -1853,7 +1853,7 @@ function default.register_chest(name, d)
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("default:chest") and
return inv:is_empty("main") and
default.can_interact_with_node(player, pos)
end
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
Expand Down Expand Up @@ -1939,12 +1939,12 @@ function default.register_chest(name, d)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("default:chest", 8*4)
inv:set_size("main", 8*4)
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("default:chest")
return inv:is_empty("main")
end
def.on_rightclick = function(pos, node, clicker)
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
Expand Down Expand Up @@ -2007,16 +2007,18 @@ function default.register_chest(name, d)
-- convert old chests to this new variant
minetest.register_lbm({
label = "update chests to opening chests",
name = "default:upgrade_" .. name,
name = "default:upgrade_" .. name .. "_v2",
nodenames = {"default:" .. name},
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil)
local inv = meta:get_inventory()
local list = inv:get_list("main")
inv:set_list("main", nil)
inv:set_size("default:chest", 8*4)
inv:set_list("default:chest", list)
local list = inv:get_list("default:chest")
if list then
inv:set_size("main", 8*4)
inv:set_list("main", list)
inv:set_list("default:chest", nil)
end
end
})
end
Expand Down

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