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Kopernicus causes save-loading failure #161

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Sciencek opened this issue Feb 6, 2017 · 12 comments
Closed

Kopernicus causes save-loading failure #161

Sciencek opened this issue Feb 6, 2017 · 12 comments

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@Sciencek
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Sciencek commented Feb 6, 2017

So I'm having an issue, and I don't see it being discussed in any thread here, so I'll start a new one.

I'm having an issue wherein my game will save just fine, but when I go to load a save, all the flights disappear, and the game clock is set to zero, day one, year one.
Additionally, upon quitting a game, instead of loading to the "crashed Munar lander" background, the background is the "floating Kerbals", same as when the game starts up.
Through trial-and-error, I've determined the Kopernicus causes the issue. (happens with Kopernicus in gamedata, doesn't otherwise)

I'm using a Kopernicus 1.2.2-3 on a KSP 1.2.2 install with some part-addition mods.
Does anyone have any ideas of what could be causing this error?

@WhirligigGirl
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WhirligigGirl commented Feb 6, 2017

Definitely will need output_log.txt, I can tell you already to save time.

@Sciencek
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Sciencek commented Feb 6, 2017

I can't seem to find that particular file.
It doesn't show up in the "Logs" folder.
What directory should I be looking in?

@WhirligigGirl
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KSP_x64_Data/output_log.txt (I think KSP.log in the main folder where the KSP.exe is works too)

@Sciencek
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Sciencek commented Feb 6, 2017

output_log.txt
Gotcha.
Here you go.

@StollD
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StollD commented Feb 6, 2017

We will need your savefile too

@Sciencek
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Sciencek commented Feb 6, 2017

persistent.sfs.txt
I'm not sure what it will help, but here you go.
The issue is independent of which of my saves I'm playing

@msnbcorp
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Maybe i have the same problem here.
My version of the problem :
If i save (or not, it doesn't really matter) go back to the menu and reload .... a lot of mod and characteristics of the game are just forgotten and not loaded.
I have to reboot the game to load correctly. It appears to be related somehow to Kopernicus or Konstruct (not sure about that).

Quick fix is to reload a save via the menu ingame. Seems to fix some mod, i haven't tested deeply if it correct all of them and the stock game parameters.

the log : http://bfs.ensea.fr//files/021d57a6f703d80570c20e0726676769/KSP.log

It appear to be the same bug because the error in the scene change is the same too : when quitting the game i go back to the floating kerbal, not to the mun.

Weirdly, making diff of the two loading parts of the log :
http://bfs.ensea.fr//files/345e5919e269d51beb5af2824b65e80c/part1.txt
http://bfs.ensea.fr//files/766506d7ccfc70dc341bc127696464b1/part2.txt

... seem to just say "we don't load everything" but i see no noticable error. It's like a large part of mods and parameters are just ignore.

Well, if this can help.

Sorry, something went wrong.

@msnbcorp
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msnbcorp commented May 16, 2017

Just here to confirm that on a stock install the bug of return screen on the menu that is not on the moon is reproductible.
With Kopernicus alone the save-load bug that implie other mods and parameters are not reproductible for me. I have tested and no problem with the clock (for example). Not tested with the flight.

I install incrementally mods, maybe it's a bad mod combining problem.

Sorry, something went wrong.

@Sigma88
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Sigma88 commented May 16, 2017

Not sure about the other bugs you are reporting, but the "kerbal crashed on the mun" screen is disabled by kopernicus on purpose since there is the possibility that a mod changes the Mun, making that screen at best innacurate and at worst crash the game.

@Sigma88
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Sigma88 commented Aug 24, 2017

did you manage to solve this issue or are you still having problems?

@Sciencek
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Sciencek commented Aug 24, 2017 via email

@Sigma88
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Sigma88 commented Aug 24, 2017

glad to hear it was solved

@Sigma88 Sigma88 closed this as completed Aug 24, 2017
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5 participants