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Rework escape/pause menu (#5719)
* Rework escape/pause menu

- Remove build information
- Use current controls instead of default controls
- Add information about the current server in place of the build information
- Add text saying the game is paused to if in singleplayer mode.
rework pause/escape menu

* improve consistency + display server_name
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red-001 authored and nerzhul committed May 11, 2017
1 parent 441740e commit 0e0c824
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Showing 2 changed files with 78 additions and 12 deletions.
78 changes: 66 additions & 12 deletions src/game.cpp
Expand Up @@ -54,6 +54,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sky.h"
#include "subgame.h"
#include "tool.h"
#include "util/basic_macros.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "irrlicht_changes/static_text.h"
Expand Down Expand Up @@ -4504,6 +4505,7 @@ void Game::extendedResourceCleanup()
<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
}

#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
void Game::showPauseMenu()
{
#ifdef __ANDROID__
Expand All @@ -4521,21 +4523,38 @@ void Game::showPauseMenu()
" --> place single item to slot\n"
);
#else
static const std::string control_text = strgettext("Default Controls:\n"
"- WASD: move\n"
"- Space: jump/climb\n"
"- Shift: sneak/go down\n"
"- Q: drop item\n"
"- I: inventory\n"
static const std::string control_text_template = strgettext("Controls:\n"
"- %s%s%s%s: move\n"
"- %s: jump/climb\n"
"- %s: sneak/go down\n"
"- %s: drop item\n"
"- %s: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- T: chat\n"
"- %s: chat\n"
);

char control_text_buf[500];

snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
GET_KEY_NAME(keymap_forward),
GET_KEY_NAME(keymap_left),
GET_KEY_NAME(keymap_backward),
GET_KEY_NAME(keymap_right),
GET_KEY_NAME(keymap_jump),
GET_KEY_NAME(keymap_sneak),
GET_KEY_NAME(keymap_drop),
GET_KEY_NAME(keymap_inventory),
GET_KEY_NAME(keymap_chat)
);

#endif

float ypos = simple_singleplayer_mode ? 0.5 : 0.1;
std::string control_text = std::string(control_text_buf);
str_formspec_escape(control_text);
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
std::ostringstream os;

os << FORMSPEC_VERSION_STRING << SIZE_TAG
Expand All @@ -4545,6 +4564,8 @@ void Game::showPauseMenu()
if (!simple_singleplayer_mode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
<< strgettext("Change Password") << "]";
} else {
os << "field[4.95,0;5,1.5;;" << strgettext("Game Paused") << ";]";
}

#ifndef __ANDROID__
Expand All @@ -4558,10 +4579,43 @@ void Game::showPauseMenu()
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
<< strgettext("Exit to OS") << "]"
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
<< g_build_info << "\n"
<< "path_user = " << wrap_rows(porting::path_user, 20)
<< "\n;]";
<< "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
<< "\n"
<< strgettext("Game info:") << "\n";
const std::string &address = client->getAddressName();
static const std::string mode = strgettext("- Mode: ");
if (!simple_singleplayer_mode) {
Address serverAddress = client->getServerAddress();
if (address != "") {
os << mode << strgettext("Remote server") << "\n"
<< strgettext("- Address: ") << address;
} else {
os << mode << strgettext("Hosting server");
}
os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
} else {
os << mode << strgettext("Singleplayer") << "\n";
}
if (simple_singleplayer_mode || address == "") {
static const std::string on = strgettext("On");
static const std::string off = strgettext("Off");
const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
os << strgettext("- Damage: ") << damage << "\n"
<< strgettext("- Creative mode: ") << creative << "\n";
if (!simple_singleplayer_mode) {
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
os << strgettext("- PvP: ") << pvp << "\n"
<< strgettext("- Public: ") << announced << "\n";
std::string server_name = g_settings->get("server_name");
str_formspec_escape(server_name);
if (announced == on && server_name != "")
os << strgettext("- Server Name: ") << server_name;

}
}
os << ";]";

/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
Expand Down
12 changes: 12 additions & 0 deletions src/util/string.h
Expand Up @@ -422,6 +422,18 @@ inline void str_replace(std::string &str, const std::string &pattern,
}
}

/**
* Escapes characters [ ] \ , ; that can not be used in formspecs
*/
inline void str_formspec_escape(std::string &str)
{
str_replace(str, "\\", "\\\\");
str_replace(str, "]", "\\]");
str_replace(str, "[", "\\[");
str_replace(str, ";", "\\;");
str_replace(str, ",", "\\,");
}

/**
* Replace all occurrences of the character \p from in \p str with \p to.
*
Expand Down

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