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Add option to use neither node highlighting nor outlining
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Ezhh authored and Zeno- committed May 15, 2017
1 parent febd07f commit 018217f
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Showing 5 changed files with 26 additions and 14 deletions.
5 changes: 3 additions & 2 deletions builtin/mainmenu/tab_settings.lua
Expand Up @@ -25,7 +25,8 @@ local labels = {
},
node_highlighting = {
fgettext("Node Outlining"),
fgettext("Node Highlighting")
fgettext("Node Highlighting"),
fgettext("None")
},
filters = {
fgettext("No Filter"),
Expand All @@ -52,7 +53,7 @@ local dd_options = {
},
node_highlighting = {
table.concat(labels.node_highlighting, ","),
{"box", "halo"}
{"box", "halo", "none"}
},
filters = {
table.concat(labels.filters, ","),
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2 changes: 1 addition & 1 deletion builtin/settingtypes.txt
Expand Up @@ -344,7 +344,7 @@ enable_clouds (Clouds) bool true
enable_3d_clouds (3D clouds) bool true

# Method used to highlight selected object.
node_highlighting (Node highlighting) enum box box,halo
node_highlighting (Node highlighting) enum box box,halo,none

# Adds particles when digging a node.
enable_particles (Digging particles) bool true
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2 changes: 1 addition & 1 deletion minetest.conf.example
Expand Up @@ -382,7 +382,7 @@
# enable_3d_clouds = true

# Method used to highlight selected object.
# type: enum values: box, halo
# type: enum values: box, halo, none
# node_highlighting = box

# Adds particles when digging a node.
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25 changes: 16 additions & 9 deletions src/hud.cpp
Expand Up @@ -87,24 +87,31 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
m_halo_boxes.clear();

m_selection_pos = v3f(0.0, 0.0, 0.0);
std::string mode = g_settings->get("node_highlighting");
std::string mode_setting = g_settings->get("node_highlighting");

if (mode_setting == "halo") {
m_mode = HIGHLIGHT_HALO;
} else if (mode_setting == "none") {
m_mode = HIGHLIGHT_NONE;
} else {
m_mode = HIGHLIGHT_BOX;
}

m_selection_material.Lighting = false;

if (g_settings->getBool("enable_shaders")) {
IShaderSource *shdrsrc = client->getShaderSource();
u16 shader_id = shdrsrc->getShader(
mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
} else {
m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}

if (mode == "box") {
m_use_selection_mesh = false;
if (m_mode == HIGHLIGHT_BOX) {
m_selection_material.Thickness =
rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
} else if (mode == "halo") {
m_use_selection_mesh = true;
} else if (m_mode == HIGHLIGHT_HALO) {
m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
} else {
Expand Down Expand Up @@ -518,7 +525,7 @@ void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)

void Hud::drawSelectionMesh()
{
if (!m_use_selection_mesh) {
if (m_mode == HIGHLIGHT_BOX) {
// Draw 3D selection boxes
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
Expand All @@ -538,7 +545,7 @@ void Hud::drawSelectionMesh()
driver->draw3DBox(box, video::SColor(255, r, g, b));
}
driver->setMaterial(oldmaterial);
} else if (m_selection_mesh) {
} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
// Draw selection mesh
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
Expand All @@ -564,7 +571,7 @@ void Hud::drawSelectionMesh()
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
{
m_camera_offset = camera_offset;
if (!m_use_selection_mesh)
if (m_mode != HIGHLIGHT_HALO)
return;

if (m_selection_mesh) {
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6 changes: 5 additions & 1 deletion src/hud.h
Expand Up @@ -175,7 +175,11 @@ class Hud {
v3f m_selected_face_normal;

video::SMaterial m_selection_material;
bool m_use_selection_mesh;

enum {
HIGHLIGHT_BOX,
HIGHLIGHT_HALO,
HIGHLIGHT_NONE } m_mode;
};

enum ItemRotationKind {
Expand Down

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