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openmw-tes3mp: init at 0.6.0 #27646
openmw-tes3mp: init at 0.6.0 #27646
Conversation
/cc @abbradar |
Unfortunately P.S.: Next time when you submit such a PR please prepend a warning about being potentially hazardous to people's free time :D |
@abbradar Got rid of that stuff, thank you! It was useful only for further possible invocations of tes3mp-deploy.sh by user. This overall doesn't fit nixpkgs way, instead user may just override this package. |
More problems: there are invalid symlinks in the installation:
Because of this |
While you are at it, could you also make |
@gnidorah Why close? |
@abbradar Will re-open and notify you when finish on this. Thanks! |
@abbradar This is what works for me. Is Regarding testing, most of servers today do periodic updates by script and run 0.6.0-current, not release. The game seems to use strict revision client-server matching, so only few servers will be available for gameplay. Self hosting and package override are another options, of course. |
@gnidorah The problem is that with Anyway thank you for the update; I'll test it shortly! |
@abbradar Oh, didn't know... |
@gnidorah Ah, I got it. You can workaround this by making a fake
(it's an example from |
@abbradar Done, thanks! |
@gnidorah See https://github.com/gnidorah/nixpkgs/pull/1. I was able to run a server and connect! |
TES3MP improvements
@gnidorah Does it work for you with my changes? If yes, I'll merge. |
@abbradar Thank you much! Will test right now |
@abbradar Works fine. Public servers work too (e.g. Dark Side of Chim). Thanks much for you time and help! |
Pushed as b5057f7 and others. Thank you for your contribution ^_^ |
Motivation for this change
Multiplayer for TES3:Morrowind based on OpenMW
Things done
Please check what applies. Note that these are not hard requirements but mereley serve as information for reviewers.
(nix.useSandbox on NixOS,
or option
build-use-sandbox
innix.conf
on non-NixOS)
nix-shell -p nox --run "nox-review wip"
./result/bin/
)