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Add real training support. Autogenerated for parts. Later make parts …
…match with a lookup db.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,41 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using UnityEngine; | ||
using KSP; | ||
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||
namespace RP0 | ||
{ | ||
[KSPAddon(KSPAddon.Startup.MainMenu, true)] | ||
public class EntryCostStorage : MonoBehaviour | ||
{ | ||
protected static Dictionary<string, int> originalEntryCosts = new Dictionary<string, int>(); | ||
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public static int GetCost(string partName) | ||
{ | ||
int tmp; | ||
if (originalEntryCosts.TryGetValue(partName, out tmp)) | ||
return tmp; | ||
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return 0; | ||
} | ||
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protected bool run = true; | ||
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public void Update() | ||
{ | ||
if (run) | ||
{ | ||
originalEntryCosts.Clear(); | ||
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foreach (AvailablePart ap in PartLoader.LoadedPartsList) | ||
originalEntryCosts[ap.name] = ap.entryCost; | ||
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run = false; | ||
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GameObject.Destroy(this); | ||
} | ||
} | ||
} | ||
} |
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