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RN fix soyuz pod landing engines staging #1731

Merged
merged 2 commits into from
Jul 22, 2017
Merged

RN fix soyuz pod landing engines staging #1731

merged 2 commits into from
Jul 22, 2017

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raidernick
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-Fix it to not activate when staged

-Fix it to not activate when staged
@raidernick
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@NathanKell ok while this does remove the engine from the staging, it also breaks the auto activation of the landing engines. I'm not sure why it's doing this. It turns out the pod has the RCS enabled by default(you don't need to stage it) and staging enabled for the engines so they actually are activated by the plugin. Once you disable the staging it breaks the plugin from working.

This needs to be looked into further before being merged.

@raidernick
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ok @NathanKell I rewrote the way the plugin works, made some more config changes. To make these parts work correctly you will need this PR as well as the updated plugin for 1.2.2 from here: https://www.dropbox.com/s/upihkucunf0r6wt/rnmodules_1.1.5.0.zip?dl=0

Replace all instances of this plugin in your gamedata folder with this one.

@raidernick
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ok gonna merge this @NathanKell so you can just pull to get it. You can download the fixed plugin above.

@raidernick raidernick merged commit f8a692b into KSP-RO:master Jul 22, 2017
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