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base repository: KSP-RO/RP-1
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head repository: KSP-RO/RP-1
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compare: 82b6efe867fd
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  • 3 commits
  • 4 files changed
  • 2 contributors

Commits on Aug 12, 2017

  1. Adjusted sounding rocket costs

    Adjusted sounding costs based off of new tuning
    - 3x increase in payout due to new tank weights and lower reliability
    -Increased tech scaling so payouts will decline more over time
    ppboyle committed Aug 12, 2017
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    3f63a55 View commit details
  2. Copy the full SHA
    c2c094e View commit details
  3. Merge pull request #750 from ppboyle/Developmental

    Adjusting sounding rocket costs
    NathanKell authored Aug 12, 2017
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    82b6efe View commit details
8 changes: 4 additions & 4 deletions GameData/RP-0/Contracts/Sounding Rockets/SoundingAltitude.cfg
Original file line number Diff line number Diff line change
@@ -73,9 +73,9 @@ CONTRACT_TYPE
}

DATA
{ //Counts our techs and divides by 100
{ //Counts our techs and divides by 75 to determine a tech multiplier on costs
type = float
techVals = UnlockedTech().Count() /100
techVals = UnlockedTech().Count() /75
title = reward decreasing multiplier for having more tech
}

@@ -96,15 +96,15 @@ CONTRACT_TYPE
DATA
{ //reduces the reward as player tech improves (marginally) to account for better engines/tanks
type = float
techFactor = Max(0.7, 1 - @techVals)
techFactor = Max(0.5, 1 - @techVals)
title = reward decreasing multiplier for having more tech
}


DATA
{ // Minimum possible launch cost, as determined by Maxsimal from play experience
type = float
launchCost = 11 + @/techFactor * @/targetAltitudeKM / 10
launchCost = 11 + @/techFactor * @/targetAltitudeKM / 3
title = Rough minimum expected launch cost
}

Original file line number Diff line number Diff line change
@@ -112,9 +112,9 @@ CONTRACT_TYPE
}

DATA
{ //Counts our techs and divides by 100
{ //Counts our techs and divides by 75 to determine a tech multiplier on costs
type = float
techVals = UnlockedTech().Count() /100
techVals = UnlockedTech().Count() /75
title = reward decreasing multiplier for having more tech
}

@@ -135,7 +135,7 @@ CONTRACT_TYPE
DATA
{ //reduces the reward as player tech improves (marginally) to account for better engines/tanks
type = float
techFactor = Max(0.7, 1 - @techVals)
techFactor = Max(0.5, 1 - @techVals)
title = reward decreasing multiplier for having more tech

}
@@ -150,7 +150,7 @@ CONTRACT_TYPE
DATA
{ // Minimum possible launch cost, as determined by Maxsimal from play experience
type = float
launchCost = 11 + @/payloadFactor * @/techFactor * @/targetAltitudeKM / 10
launchCost = 11 + @/payloadFactor * @/techFactor * @/targetAltitudeKM / 3
title = Rough minimum expected launch cost
}

8 changes: 4 additions & 4 deletions GameData/RP-0/Contracts/Sounding Rockets/SoundingEasy.cfg
Original file line number Diff line number Diff line change
@@ -100,9 +100,9 @@ CONTRACT_TYPE
}

DATA
{ //Counts our techs and divides by 100
{ //Counts our techs and divides by 75 to determine a tech multiplier on costs
type = float
techVals = UnlockedTech().Count() /100
techVals = UnlockedTech().Count() /75
title = reward decreasing multiplier for having more tech
}

@@ -123,7 +123,7 @@ CONTRACT_TYPE
DATA
{ //reduces the reward as player tech improves (marginally) to account for better engines/tanks
type = float
techFactor = Max(0.7, 1 - @techVals)
techFactor = Max(0.5, 1 - @techVals)
title = reward decreasing multiplier for having more tech

}
@@ -138,7 +138,7 @@ CONTRACT_TYPE
DATA
{ // Minimum possible launch cost, as determined by Maxsimal from play experience
type = float
launchCost = 11 + @/payloadFactor * @/techFactor * @/targetAltitudeKM / 10
launchCost = 11 + @/payloadFactor * @/techFactor * @/targetAltitudeKM / 3
title = Rough minimum expected launch cost
}

Original file line number Diff line number Diff line change
@@ -100,9 +100,9 @@ CONTRACT_TYPE
}

DATA
{ //Counts our techs and divides by 100
{ //Counts our techs and divides by 75 to determine a tech multiplier on costs
type = float
techVals = UnlockedTech().Count() /100
techVals = UnlockedTech().Count() /75
title = reward decreasing multiplier for having more tech
}

@@ -123,7 +123,7 @@ CONTRACT_TYPE
DATA
{ //reduces the reward as player tech improves (marginally) to account for better engines/tanks
type = float
techFactor = Max(0.7, 1 - @techVals)
techFactor = Max(0.5, 1 - @techVals)
title = reward decreasing multiplier for having more tech

}
@@ -138,7 +138,7 @@ CONTRACT_TYPE
DATA
{ // Minimum possible launch cost, as determined by Maxsimal from play experience
type = float
launchCost = 11 + @/payloadFactor * @/techFactor * @/targetAltitudeKM / 10
launchCost = 11 + @/payloadFactor * @/techFactor * @/targetAltitudeKM / 3
title = Rough minimum expected launch cost
}