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Remove Cooldowns on Contracts, X-Plane High only 3 Completions, Solar…
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… Satellite Description

* Removed the cooldownDuration from the cotnracts. With the new rollout
times, this shouldn't be necessary
* X-Plane High now has 3 maximum completions and no longer relies on
Suborbital Rocket Flights
* Fixed Solar Satellite description to make more sense since it is
available from the start now.
pap1723 committed Aug 15, 2017
1 parent 7bf0931 commit 5dc05c1
Showing 8 changed files with 21 additions and 30 deletions.
Original file line number Diff line number Diff line change
@@ -5,7 +5,7 @@ CONTRACT_TYPE
group = EarlySatellites
agent = Federation Aeronautique Internationale

description = Now that we have accomplished the goal of putting a satellite in orbit, we need to increase their effectiveness. The first way we can do that is to generate power so we don't have to rely on only batteries. Launch a satellite that has solar power on it.
description = Figuring out how many batteries we need for a satellite is good for simple ones, but as we get more complex, we need ways to fulfill greater energy needs. The first way we can do that is to generate power so we don't have to rely on only batteries. Launch a satellite that has solar power on it.
synopsis = Launch a solar powered satellite
Original file line number Diff line number Diff line change
@@ -63,7 +63,7 @@ CONTRACT_TYPE
minCount = 0

//complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}
REQUIREMENT
{
8 changes: 4 additions & 4 deletions GameData/RP-0/Contracts/Sounding Rockets/SoundingAltitude.cfg
Original file line number Diff line number Diff line change
@@ -167,7 +167,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -180,7 +180,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -193,7 +193,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -206,7 +206,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

}
Original file line number Diff line number Diff line change
@@ -205,7 +205,7 @@ CONTRACT_TYPE
minCount = 0

//complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -218,7 +218,7 @@ CONTRACT_TYPE
minCount = 0

//complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -231,7 +231,7 @@ CONTRACT_TYPE
minCount = 0

//complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -244,7 +244,7 @@ CONTRACT_TYPE
minCount = 0

//complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

}
8 changes: 4 additions & 4 deletions GameData/RP-0/Contracts/Sounding Rockets/SoundingEasy.cfg
Original file line number Diff line number Diff line change
@@ -193,7 +193,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -206,7 +206,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -219,7 +219,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -232,7 +232,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

}
Original file line number Diff line number Diff line change
@@ -193,7 +193,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -206,7 +206,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -219,7 +219,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

REQUIREMENT
@@ -232,7 +232,7 @@ CONTRACT_TYPE
minCount = 0

// complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}

}
13 changes: 2 additions & 11 deletions GameData/RP-0/Contracts/X-Planes/CrewedHighAtmo.cfg
Original file line number Diff line number Diff line change
@@ -21,7 +21,7 @@ CONTRACT_TYPE

targetBody = HomeWorld()

maxCompletions = 0
maxCompletions = 3
maxSimultaneous = 1
prestige = Trivial

@@ -39,15 +39,6 @@ CONTRACT_TYPE
title = Get Altitude
}

REQUIREMENT
{
name = CompleteEnoughXPSuborb
type = CompleteContract
contractType = CrewedSuborbital
minCount = 3
title = Not Completed 3 @contractType Contracts
invertRequirement = true
}
REQUIREMENT
{
name = BreakSoundBarrier
@@ -66,7 +57,7 @@ CONTRACT_TYPE
minCount = 0

//complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}
REQUIREMENT
{
2 changes: 1 addition & 1 deletion GameData/RP-0/Contracts/X-Planes/CrewedHighAtmoLate.cfg
Original file line number Diff line number Diff line change
@@ -60,7 +60,7 @@ CONTRACT_TYPE
minCount = 0

//complete before we can attempt again.
cooldownDuration = 4d
//cooldownDuration = 4d
}
REQUIREMENT
{

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