@@ -3472,27 +3472,26 @@ Definition tables
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{
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description = "Steel Axe",
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- groups = {}, -- key= name, value= rating; rating= 1..3.
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+ groups = {}, -- key = name, value = rating; rating = 1..3.
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if rating not applicable, use 1.
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- e.g. {wool= 1, fluffy= 3}
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- {soil= 2, outerspace= 1, crumbly= 1}
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- {bendy= 2, snappy= 1},
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- {hard= 1, metal= 1, spikes= 1}
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+ e.g. {wool = 1, fluffy = 3}
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+ {soil = 2, outerspace = 1, crumbly = 1}
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+ {bendy = 2, snappy = 1},
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+ {hard = 1, metal = 1, spikes = 1}
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inventory_image = "default_tool_steelaxe.png",
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wield_image = "",
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- wield_scale = {x=1,y=1,z= 1},
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+ wield_scale = {x = 1, y = 1, z = 1},
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stack_max = 99,
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range = 4.0,
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liquids_pointable = false,
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tool_capabilities = {
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full_punch_interval = 1.0,
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- max_drop_level= 0,
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- groupcaps= {
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+ max_drop_level = 0,
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+ groupcaps = {
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-- For example:
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- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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+ choppy = {times = {[1] = 2.50, [2] = 1.40, [3] = 1.00}, uses = 20, maxlevel = 2},
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},
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- damage_groups = {groupname= damage},
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+ damage_groups = {groupname = damage},
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},
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node_placement_prediction = nil,
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--[[
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