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Mapblock mesh: Fix updateFastFaceRow tiling issue
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Increase maximum length of tiled node rows from 2 to mapblock size.
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obneq authored and paramat committed Aug 18, 2016
1 parent 5c0e659 commit 7f4c6f3
Showing 1 changed file with 13 additions and 18 deletions.
31 changes: 13 additions & 18 deletions src/mapblock_mesh.cpp
Expand Up @@ -839,7 +839,7 @@ static void updateFastFaceRow(
{
v3s16 p = startpos;

u16 continuous_tiles_count = 0;
u16 continuous_tiles_count = 1;

bool makes_face = false;
v3s16 p_corrected;
Expand Down Expand Up @@ -889,8 +889,8 @@ static void updateFastFaceRow(
&& (tile.material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)
&& (tile.material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
next_is_different = false;
}
else{
continuous_tiles_count++;
} else {
/*if(makes_face){
g_profiler->add("Meshgen: diff: next_makes_face != makes_face",
next_makes_face != makes_face ? 1 : 0);
Expand All @@ -915,8 +915,6 @@ static void updateFastFaceRow(
g_profiler->add("Meshgen: diff: last position", 1);*/
}

continuous_tiles_count++;

if(next_is_different)
{
/*
Expand All @@ -928,8 +926,6 @@ static void updateFastFaceRow(
v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z);
// Center point of face (kind of)
v3f sp = pf - ((f32)continuous_tiles_count / 2.0 - 0.5) * translate_dir_f;
if(continuous_tiles_count != 1)
sp += translate_dir_f;
v3f scale(1,1,1);

if(translate_dir.X != 0) {
Expand All @@ -952,19 +948,18 @@ static void updateFastFaceRow(
}
}

continuous_tiles_count = 0;

makes_face = next_makes_face;
p_corrected = next_p_corrected;
face_dir_corrected = next_face_dir_corrected;
lights[0] = next_lights[0];
lights[1] = next_lights[1];
lights[2] = next_lights[2];
lights[3] = next_lights[3];
tile = next_tile;
light_source = next_light_source;
continuous_tiles_count = 1;
}

makes_face = next_makes_face;
p_corrected = next_p_corrected;
face_dir_corrected = next_face_dir_corrected;
lights[0] = next_lights[0];
lights[1] = next_lights[1];
lights[2] = next_lights[2];
lights[3] = next_lights[3];
tile = next_tile;
light_source = next_light_source;
p = p_next;
}
}
Expand Down

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