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Implement minetest.register_can_bypass_userlimit (#6369)
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* Implement minetest.register_on_userlimit_check

This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP
Only one mod needs to permit it.

Move core part for builtin privileges checks to builtin
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nerzhul committed Sep 4, 2017
1 parent c05228f commit 40dd03e
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Showing 6 changed files with 28 additions and 6 deletions.
5 changes: 5 additions & 0 deletions builtin/game/privileges.lua
Expand Up @@ -86,3 +86,8 @@ core.register_privilege("debug", {
description = "Allows enabling various debug options that may affect gameplay",
give_to_singleplayer = false,
})

core.register_can_bypass_userlimit(function(name, ip)
local privs = core.get_player_privs(name)
return privs["server"] or privs["ban"] or privs["privs"] or privs["password"]
end)
1 change: 1 addition & 0 deletions builtin/game/register.lua
Expand Up @@ -581,6 +581,7 @@ core.registered_on_item_eats, core.register_on_item_eat = make_registration()
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()

--
-- Compatibility for on_mapgen_init()
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3 changes: 3 additions & 0 deletions doc/lua_api.txt
Expand Up @@ -2470,6 +2470,9 @@ Call these functions only at load time!
* Called when `revoker` revokes the priv `priv` from `name`.
* Note that the callback will be called twice if it's done by a player, once with revoker being the player name,
and again with revoker being nil.
* `minetest.register_can_bypass_userlimit(function(name, ip))`
* Called when `name` user connects with `ip`.
* Return `true` to by pass the player limit

### Other registration functions
* `minetest.register_chatcommand(cmd, chatcommand definition)`
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9 changes: 3 additions & 6 deletions src/network/serverpackethandler.cpp
Expand Up @@ -209,13 +209,10 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;

// Enforce user limit.
// Don't enforce for users that have some admin right
// Don't enforce for users that have some admin right or mod permits it.
if (m_clients.isUserLimitReached() &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&
!checkPriv(playername, "password") &&
playername != g_settings->get("name")) {
playername != g_settings->get("name") &&
!m_script->can_bypass_userlimit(playername, addr_s)) {
actionstream << "Server: " << playername << " tried to join from "
<< addr_s << ", but there" << " are already max_users="
<< g_settings->getU16("max_users") << " players." << std::endl;
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15 changes: 15 additions & 0 deletions src/script/cpp_api/s_player.cpp
Expand Up @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "debug.h"
#include "util/string.h"

void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
Expand Down Expand Up @@ -123,6 +124,20 @@ bool ScriptApiPlayer::on_prejoinplayer(
return false;
}

bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::string &ip)
{
SCRIPTAPI_PRECHECKHEADER

// Get core.registered_on_prejoinplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_can_bypass_userlimit");
lua_pushstring(L, name.c_str());
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_OR);
FATAL_ERROR_IF(!lua_isboolean(L, -1), "on_user_limitcheck must return a boolean");
return lua_toboolean(L, -1);
}

void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
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1 change: 1 addition & 0 deletions src/script/cpp_api/s_player.h
Expand Up @@ -35,6 +35,7 @@ class ScriptApiPlayer : virtual public ScriptApiBase
bool on_respawnplayer(ServerActiveObject *player);
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
bool can_bypass_userlimit(const std::string &name, const std::string &ip);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
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