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Science Costs Fixes, Lunar Landing Note, Mass Spectrometry Data Scale…
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…, Early Film entryCost

* Fixed the costs of Thermometer and Barometer to 1
* Fixed the entryCost of Early Film Camera
* Moved a couple of late game science parts in tech tree
* Added note to Lunar Landing reminding about flag planting
* Lowered Mass Spectrometry data to 3
pap1723 committed Aug 18, 2017
1 parent 5f26263 commit 1347c2e
Showing 4 changed files with 78 additions and 10 deletions.
Original file line number Diff line number Diff line change
@@ -5,7 +5,7 @@ CONTRACT_TYPE
group = MoonExploration
agent = Federation Aeronautique Internationale

description = We are ready to finally put Humans on the surface of the Moon! Good luck to you in your design and execution of this complex mission!\n\nYou must put at least one Human on the Moon and return them safely to the Earth.
description = We are ready to finally put Humans on the surface of the Moon! Good luck to you in your design and execution of this complex mission!\n\nYou must put at least one Human on the Moon and return them safely to the Earth.\n\nNOTE: The contract asks you to Plant a Flag on the Moon. Be sure that you have updated your Astronaut Complex enough to unlock that ability.

synopsis = Land a crew on the Moon and Return them safely to Earth

2 changes: 1 addition & 1 deletion GameData/RP-0/Science/Experiments/MassSpectrometry.cfg
Original file line number Diff line number Diff line change
@@ -9,7 +9,7 @@
@title = Mass Spectrometry
@baseValue = 10
@scienceCap = 10
@dataScale = 6
@dataScale = 3
@requireAtmosphere = False
@situationMask = 61 // Surface Landed, Flying Low/High, Space Low/High
@biomeMask = 29 // Surface Landed, Flying Low/High, Space Low
16 changes: 8 additions & 8 deletions GameData/RP-0/Tree/TREE-Parts.cfg
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
@PART[sensorThermometer]:FOR[xxxRP0]
{
%TechRequired = start
%cost = 100
%cost = 1
%entryCost = 1
RP0conf = true
@description ^=:$: <b><color=green>From Stock (RO Config) mod</color></b>
@@ -161,7 +161,7 @@
@PART[taerobee_science]:FOR[xxxRP0]
{
%TechRequired = unlockParts
%cost = 200
%cost = 2
%entryCost = 1
RP0conf = true
@description ^=:$: <b><color=green>From Taerobee mod</color></b>
@@ -213,7 +213,7 @@
@PART[Thermometermt1]:FOR[xxxRP0]
{
%TechRequired = unlockParts
%cost = 100
%cost = 1
%entryCost = 1
RP0conf = true
@description ^=:$: <b><color=green>From AIES mod</color></b>
@@ -233,7 +233,7 @@
@PART[PAPBarometer]:FOR[xxxRP0]
{
%TechRequired = unlockParts
%cost = 100
%cost = 1
%entryCost = 1
RP0conf = true
@description ^=:$: <b><color=green>From AIES mod</color></b>
@@ -1759,7 +1759,7 @@
@PART[sensorBarometer]:FOR[xxxRP0]
{
%TechRequired = start
%cost = 100
%cost = 1
%entryCost = 1
RP0conf = true
@description ^=:$: <b><color=green>From Stock (RO Config) mod</color></b>
@@ -24984,7 +24984,7 @@
{
%TechRequired = unlockParts
%cost = 250
%entryCost = 50000
%entryCost = 1
RP0conf = true
@description ^=:$: <b><color=green>From RP-0 (Stock Model) mod</color></b>

@@ -25006,7 +25006,7 @@
}
@PART[RO-HighResFilmCamera]:FOR[xxxRP0]
{
%TechRequired = deepSpaceScience
%TechRequired = surfaceScience
%cost = 1000
%entryCost = 2500
RP0conf = true
@@ -25090,7 +25090,7 @@
}
@PART[RO-NIMS]:FOR[xxxRP0]
{
%TechRequired = sampleReturnScience
%TechRequired = scienceExploration
%cost = 1000
%entryCost = 5000
RP0conf = true
68 changes: 68 additions & 0 deletions Notes/Science/WildBlue Experiment_Definition Format.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,68 @@
EXPERIMENT_DEFINITION
{
id = RP0-EmptyExperiment // ID of Experiment
title = Slot available for an experiment // Title of Experiment
baseValue = 0 // Base Value
scienceCap = 0 // Total Possible Value
dataScale = 1 // Data Scale Bits is x10 of this value
requireAtmosphere = False // Have to run inside an atmosphere?
situationMask = 3 // Where can it be run globally?
biomeMask = 3 // Where can it be run biome specific?

// WBIModuleScienceExperiment specific fields

// (Required) Description of the experiment
description = There is no experiment in this slot. You can transfer an experiment into this slot from a suitable experiment container.

// (Required) Mass of the experiment in tons
mass = 0.0

// Percent chance that an experiment will be successful. The dice are rolled after all other conditions are met.
chanceOfSuccess = 100

// Tech node that must be researched in order for the experiment to be available
techRequired = start

// Cost of the experiment
cost = 0

// Parts required to run the experiment. List by part TITLE, not name. Can have several iterations, experiment only requires one
requiredParts = Thermometer

// Tags are used to include or filter out certain experiments. A lab must have the tag filter of an experiment to run it.
tags = RP0

// Minimum crew in the vessel
minCrew = 0

// Planetary Bodies where the experiment can be run. Separate these by semicolon
celestialBodies = Earth

// Minimum required altitude to run the experiment, in meters
minAltitude = 0

// Maximum altitude required to run the experiment, in meters
maxAltitude = 99999999

// Format: ResourceName,Amount;ResourceName,Amount
requiredResources = Water,36

// Can include one or more of: DOCKED, ESCAPING, FLYING, LANDED, PRELAUNCH, ORBITING, SPLASHED, SUB_ORBITAL (seperate by semicolon)
situations = ORBITING

// Minimum required asteroid mass in tonnes
minimumAsteroidMass = 1.0

// Custom part module that will be run upon successful completion of an experiment. This gives you the ability to have custom benefits when an experiment completes.
MODULE
{
name = MyCustomPartModule
}

RESULTS
{
default = Nothing to see here, move along.
}

}

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