Skip to content

Commit

Permalink
ItemCAO removal (#6279)
Browse files Browse the repository at this point in the history
This object is from 0.3 era and was never used since 0.4.X and GenericCAO usage
  • Loading branch information
nerzhul committed Aug 19, 2017
1 parent d382483 commit b82884a
Showing 1 changed file with 0 additions and 254 deletions.
254 changes: 0 additions & 254 deletions src/content_cao.cpp
Expand Up @@ -249,260 +249,6 @@ void TestCAO::processMessage(const std::string &data)
}
}

/*
ItemCAO
*/

class ItemCAO : public ClientActiveObject
{
public:
ItemCAO(Client *client, ClientEnvironment *env);
virtual ~ItemCAO() = default;

ActiveObjectType getType() const
{
return ACTIVEOBJECT_TYPE_ITEM;
}

static ClientActiveObject* create(Client *client, ClientEnvironment *env);

void addToScene(ITextureSource *tsrc);
void removeFromScene(bool permanent);
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void updateInfoText();
void updateTexture();

void step(float dtime, ClientEnvironment *env);

void processMessage(const std::string &data);

void initialize(const std::string &data);


virtual bool getSelectionBox(aabb3f *toset) const
{
*toset = m_selection_box;
return true;
}


v3f getPosition()
{return m_position;}
inline float getYaw() const
{return 0;}
std::string infoText()
{return m_infotext;}

bool getCollisionBox(aabb3f *toset) const { return false; }
private:
aabb3f m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
std::string m_itemstring;
std::string m_infotext;
};

// Prototype
ItemCAO proto_ItemCAO(NULL, NULL);

ItemCAO::ItemCAO(Client *client, ClientEnvironment *env):
ClientActiveObject(0, client, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
if(!client && !env)
{
ClientActiveObject::registerType(getType(), create);
}
}

ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env)
{
return new ItemCAO(client, env);
}

void ItemCAO::addToScene(ITextureSource *tsrc)
{
if(m_node != NULL)
return;

//video::IVideoDriver* driver = smgr->getVideoDriver();

scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
// Initialize with a generated placeholder texture
buf->getMaterial().setTexture(0, tsrc->getTexture(""));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
mesh->drop();
updateNodePos();

/*
Update image of node
*/

updateTexture();
}

void ItemCAO::removeFromScene(bool permanent)
{
if (!m_node)
return;

m_node->remove();
m_node = nullptr;
}

void ItemCAO::updateLight(u8 light_at_pos)
{
if (!m_node)
return;

u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshColor(m_node->getMesh(), color);
}

v3s16 ItemCAO::getLightPosition()
{
return floatToInt(m_position + v3f(0,0.5*BS,0), BS);
}

void ItemCAO::updateNodePos()
{
if (!m_node)
return;

m_node->setPosition(m_position);
}

void ItemCAO::updateInfoText()
{
try{
IItemDefManager *idef = m_client->idef();
ItemStack item;
item.deSerialize(m_itemstring, idef);
if(item.isKnown(idef))
m_infotext = item.getDefinition(idef).description;
else
m_infotext = "Unknown item: '" + m_itemstring + "'";
if(item.count >= 2)
m_infotext += " (" + itos(item.count) + ")";
}
catch(SerializationError &e)
{
m_infotext = "Unknown item: '" + m_itemstring + "'";
}
}

void ItemCAO::updateTexture()
{
if (!m_node)
return;

// Create an inventory item to see what is its image
std::istringstream is(m_itemstring, std::ios_base::binary);
video::ITexture *texture = NULL;
try{
IItemDefManager *idef = m_client->idef();
ItemStack item;
item.deSerialize(is, idef);
texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_client);
}
catch(SerializationError &e)
{
warningstream<<FUNCTION_NAME
<<": error deSerializing itemstring \""
<<m_itemstring<<std::endl;
}

// Set meshbuffer texture
m_node->getMaterial(0).setTexture(0, texture);
}


void ItemCAO::step(float dtime, ClientEnvironment *env)
{
if(m_node)
{
/*v3f rot = m_node->getRotation();
rot.Y += dtime * 120;
m_node->setRotation(rot);*/
LocalPlayer *player = env->getLocalPlayer();
assert(player);
v3f rot = m_node->getRotation();
rot.Y = 180.0 - (player->getYaw());
m_node->setRotation(rot);
}
}

void ItemCAO::processMessage(const std::string &data)
{
//infostream<<"ItemCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == 0)
{
// pos
m_position = readV3F1000(is);
updateNodePos();
}
if(cmd == 1)
{
// itemstring
m_itemstring = deSerializeString(is);
updateInfoText();
updateTexture();
}
}

void ItemCAO::initialize(const std::string &data)
{
infostream<<"ItemCAO: Got init data"<<std::endl;

{
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// pos
m_position = readV3F1000(is);
// itemstring
m_itemstring = deSerializeString(is);
}

updateNodePos();
updateInfoText();
}

/*
GenericCAO
*/
Expand Down

0 comments on commit b82884a

Please sign in to comment.