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PQS city location incorrect while in space centre scene #109
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Huh, that is kinda weird. I wonder why the KSC moves when the game changes the scenes. |
@jrossignol is this still a bug? |
As far as I know, but I put a workaround in Contract Configurator a while
back, so I haven't confirmed myself in a long while.
…On Dec 12, 2016 2:43 AM, "Sigma88" ***@***.***> wrote:
@jrossignol <https://github.com/jrossignol> is this still a bug?
lately I have been working on moving PQSCity around and I do that in
MainMenu and they are all where I expect them to be.
anything I can do to help troubleshoot this?
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I tried to check the position of PQSCities from different scenes and they always match, if you encounter this issue again feel free to reopen it |
I've been unsuccessful in getting a response to this issue on the forum (most recently here).
Contract Configurator has a feature where a contract location (which could be for a spawned vessel, spawned Kerbal or waypoint) can be specified via a PQS city name and an x,y,z offset (with an in-game debug menu to help in getting the offset).
When Kopernicus is installed, the locations generated via this method are incorrect. They typically are 100's of meters off from where they should be (but are not consistently off by the same amount. I've thrown some extra debug in, and it seems that the PSQ city's transform location is wrong, but only in the space centre scene. I've generated some debug from this Contract Configurator class:
Also note that no additional configuration is required, just having Kopernicus installed triggers this issue.
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