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synchronize priority-xs-code-2 with priority-xs-code work
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Now we're back in sync with current master and the start
at implementing the priority XS code generation.
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devel-chm committed Sep 6, 2017
1 parent 2a7232b commit 184b2ce
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Showing 26 changed files with 3,278 additions and 12 deletions.
71 changes: 71 additions & 0 deletions signatures/badp-XS-sigs/badp-XS-with-GLchar-string
@@ -0,0 +1,71 @@
{ nptr => 1, feature => "GL_AMD_debug_output", name => "glDebugMessageInsertAMD", restype => "void", signature => "GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf", },
{ nptr => 5, feature => "GL_AMD_debug_output", name => "glGetDebugMessageLogAMD", restype => "GLuint", signature => "GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message", },
{ nptr => 2, feature => "GL_AMD_performance_monitor", name => "glGetPerfMonitorCounterStringAMD", restype => "void", signature => "GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString", },
{ nptr => 2, feature => "GL_AMD_performance_monitor", name => "glGetPerfMonitorGroupStringAMD", restype => "void", signature => "GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString", },
{ nptr => 2, feature => "GL_ANGLE_translated_shader_source", name => "glGetTranslatedShaderSourceANGLE", restype => "void", signature => "GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source", },
{ nptr => 1, feature => "GL_ARB_blend_func_extended", name => "glBindFragDataLocationIndexed", restype => "void", signature => "GLuint program, GLuint colorNumber, GLuint index, const GLchar * name", },
{ nptr => 1, feature => "GL_ARB_blend_func_extended", name => "glGetFragDataIndex", restype => "GLint", signature => "GLuint program, const GLchar * name", },
{ nptr => 1, feature => "GL_ARB_debug_output", name => "glDebugMessageInsertARB", restype => "void", signature => "GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf", },
{ nptr => 6, feature => "GL_ARB_debug_output", name => "glGetDebugMessageLogARB", restype => "GLuint", signature => "GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog", },
{ nptr => 3, feature => "GL_ARB_gl_spirv", name => "glSpecializeShaderARB", restype => "void", signature => "GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue", },
{ nptr => 1, feature => "GL_ARB_program_interface_query", name => "glGetProgramResourceIndex", restype => "GLuint", signature => "GLuint program, GLenum programInterface, const GLchar* name", },
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{ nptr => 1, feature => "GL_ARB_shader_objects", name => "glGetUniformLocationARB", restype => "GLint", signature => "GLhandleARB programObj, const GLcharARB* name", },
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{ nptr => 2, feature => "GL_ARB_uniform_buffer_object", name => "glGetActiveUniformName", restype => "void", signature => "GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName", },
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{ nptr => 2, feature => "GL_INTEL_performance_query", name => "glGetPerfQueryIdByNameINTEL", restype => "void", signature => "GLchar* queryName, GLuint *queryId", },
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{ nptr => 2, feature => "GL_KHR_debug", name => "glGetObjectLabel", restype => "void", signature => "GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label", },
{ nptr => 3, feature => "GL_KHR_debug", name => "glGetObjectPtrLabel", restype => "void", signature => "const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label", },
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{ nptr => 1, feature => "GL_KHR_debug", name => "glPushDebugGroup", restype => "void", signature => "GLenum source, GLuint id, GLsizei length, const GLchar * message", },
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{ nptr => 4, feature => "GL_VERSION_2_0", name => "glGetActiveUniform", restype => "void", signature => "GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name", },
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