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Customizeable max breath for players (#6411)
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* Customizeable maximal breath for players
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SmallJoker authored and nerzhul committed Sep 15, 2017
1 parent 7640749 commit edbc533
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Showing 11 changed files with 57 additions and 47 deletions.
4 changes: 2 additions & 2 deletions builtin/game/constants.lua
Expand Up @@ -23,8 +23,8 @@ core.EMERGE_GENERATED = 4
core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20
-- Maximal breath of a player
core.PLAYER_MAX_BREATH = 11
-- Default maximal breath of a player
core.PLAYER_MAX_BREATH_DEFAULT = 11

-- light.h
-- Maximum value for node 'light_source' parameter
Expand Down
57 changes: 27 additions & 30 deletions builtin/game/statbars.lua
Expand Up @@ -17,14 +17,23 @@ local breath_bar_definition =
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
number = 20,
number = core.PLAYER_MAX_BREATH_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = {x=25,y=-(48+24+16)},
}

local hud_ids = {}

local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to the default dimensions
local current = player["get_" .. field](player)
local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
local max_display = math.max(nominal,
math.max(player:get_properties()[field .. "_max"], current))
return current / max_display * nominal
end

local function initialize_builtin_statbars(player)

if not player:is_player() then
Expand All @@ -47,31 +56,22 @@ local function initialize_builtin_statbars(player)

if player:hud_get_flags().healthbar and enable_damage then
if hud.id_healthbar == nil then
local hp = player:get_hp()
local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
math.max(player:get_properties().hp_max, hp))
-- Limit width of health bar: Scale to the default maximal HP
health_bar_definition.number =
hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
hud.id_healthbar = player:hud_add(health_bar_definition)
end
else
if hud.id_healthbar ~= nil then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
local hud_def = table.copy(health_bar_definition)
hud_def.number = scaleToDefault(player, "hp")
hud.id_healthbar = player:hud_add(hud_def)
end
elseif hud.id_healthbar ~= nil then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
end

if player:get_breath() < core.PLAYER_MAX_BREATH then
if player:hud_get_flags().breathbar and enable_damage then
if hud.id_breathbar == nil then
hud.id_breathbar = player:hud_add(breath_bar_definition)
end
else
if hud.id_breathbar ~= nil then
player:hud_remove(hud.id_breathbar)
hud.id_breathbar = nil
end
local breath_max = player:get_properties().breath_max
if player:hud_get_flags().breathbar and enable_damage and
player:get_breath() < breath_max then
if hud.id_breathbar == nil then
local hud_def = table.copy(breath_bar_definition)
hud_def.number = 2 * scaleToDefault(player, "breath")
hud.id_breathbar = player:hud_add(hud_def)
end
elseif hud.id_breathbar ~= nil then
player:hud_remove(hud.id_breathbar)
Expand Down Expand Up @@ -107,12 +107,8 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player)

if hud_ids[name].id_healthbar ~= nil then
local hp = player:get_hp()
local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
math.max(player:get_properties().hp_max, hp))
-- Limit width of health bar: Scale to the default maximal HP
local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
player:hud_change(hud_ids[name].id_healthbar,
"number", scaleToDefault(player, "hp"))
return true
end
end
Expand All @@ -121,7 +117,8 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player)

if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
player:hud_change(hud_ids[name].id_breathbar,
"number", 2 * scaleToDefault(player, "breath"))
return true
end
end
Expand Down
11 changes: 6 additions & 5 deletions doc/lua_api.txt
Expand Up @@ -3397,10 +3397,9 @@ This is basically a reference to a C++ `ServerActiveObject`
* `get_breath()`: returns players breath
* `set_breath(value)`: sets players breath
* values:
* `0`: player is drowning,
* `1`-`10`: remaining number of bubbles
* `11`: bubbles bar is not shown
* See constant: `minetest.PLAYER_MAX_BREATH`
* `0`: player is drowning
* max: bubbles bar is not shown
* See Object Properties for more information
* `set_attribute(attribute, value)`:
* Sets an extra attribute with value on player.
* `value` must be a string.
Expand Down Expand Up @@ -4105,7 +4104,9 @@ Definition tables

{
hp_max = 1,
-- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
-- ^ For players: Defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
breath_max = 0,
-- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,
Expand Down
6 changes: 3 additions & 3 deletions src/constants.h
Expand Up @@ -89,11 +89,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8 * 4)

// Maximum hit points of a player
// Default maximum hit points of a player
#define PLAYER_MAX_HP_DEFAULT 20

// Maximal breath of a player
#define PLAYER_MAX_BREATH 11
// Default maximal breath of a player
#define PLAYER_MAX_BREATH_DEFAULT 11

// Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem)
Expand Down
6 changes: 4 additions & 2 deletions src/content_sao.cpp
Expand Up @@ -797,6 +797,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
assert(m_peer_id != 0); // pre-condition

m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
Expand All @@ -817,6 +818,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
m_prop.can_zoom = true;
m_hp = m_prop.hp_max;
m_breath = m_prop.breath_max;
}

PlayerSAO::~PlayerSAO()
Expand Down Expand Up @@ -943,7 +945,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If player is alive & no drowning, breath
if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0)
if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0)
setBreath(m_breath + 1);
}

Expand Down Expand Up @@ -1274,7 +1276,7 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
if (m_player && breath != m_breath)
m_player->setDirty(true);

m_breath = MYMIN(breath, PLAYER_MAX_BREATH);
m_breath = MYMIN(breath, m_prop.breath_max);

if (send)
m_env->getGameDef()->SendPlayerBreath(this);
Expand Down
2 changes: 1 addition & 1 deletion src/content_sao.h
Expand Up @@ -397,7 +397,7 @@ class PlayerSAO : public UnitSAO
std::set<std::string> m_privs;
bool m_is_singleplayer;

u16 m_breath = PLAYER_MAX_BREATH;
u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
f32 m_pitch = 0.0f;
f32 m_fov = 0.0f;
s16 m_wanted_range = 0.0f;
Expand Down
2 changes: 1 addition & 1 deletion src/localplayer.h
Expand Up @@ -173,7 +173,7 @@ class LocalPlayer : public Player
// ***** End of variables for temporary option *****

bool m_can_jump = false;
u16 m_breath = PLAYER_MAX_BREATH;
u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
f32 m_yaw = 0.0f;
f32 m_pitch = 0.0f;
bool camera_barely_in_ceiling = false;
Expand Down
8 changes: 7 additions & 1 deletion src/object_properties.cpp
Expand Up @@ -34,6 +34,7 @@ std::string ObjectProperties::dump()
{
std::ostringstream os(std::ios::binary);
os << "hp_max=" << hp_max;
os << ", breath_max=" << breath_max;
os << ", physical=" << physical;
os << ", collideWithObjects=" << collideWithObjects;
os << ", weight=" << weight;
Expand Down Expand Up @@ -108,6 +109,7 @@ void ObjectProperties::serialize(std::ostream &os) const
os << serializeString(wield_item);
writeU8(os, can_zoom);
writeS8(os, glow);
writeU16(os, breath_max);

// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
Expand Down Expand Up @@ -155,5 +157,9 @@ void ObjectProperties::deSerialize(std::istream &is)
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
can_zoom = readU8(is);
glow = readS8(is);

try {
glow = readS8(is);
breath_max = readU16(is);
} catch (SerializationError &e) {}
}
3 changes: 2 additions & 1 deletion src/object_properties.h
Expand Up @@ -27,11 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,

struct ObjectProperties
{
// Values are BS=1
s16 hp_max = 1;
u16 breath_max = 0;
bool physical = false;
bool collideWithObjects = true;
float weight = 5.0f;
// Values are BS=1
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
bool pointable = true;
Expand Down
3 changes: 3 additions & 0 deletions src/script/common/c_content.cpp
Expand Up @@ -193,6 +193,7 @@ void read_object_properties(lua_State *L, int index,
if (getintfield(L, -1, "hp_max", hp_max))
prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);

getintfield(L, -1, "breath_max", prop->breath_max);
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);

Expand Down Expand Up @@ -306,6 +307,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
lua_newtable(L);
lua_pushnumber(L, prop->hp_max);
lua_setfield(L, -2, "hp_max");
lua_pushnumber(L, prop->breath_max);
lua_setfield(L, -2, "breath_max");
lua_pushboolean(L, prop->physical);
lua_setfield(L, -2, "physical");
lua_pushboolean(L, prop->collideWithObjects);
Expand Down
2 changes: 1 addition & 1 deletion src/server.cpp
Expand Up @@ -2542,7 +2542,7 @@ void Server::RespawnPlayer(u16 peer_id)
<< " respawns" << std::endl;

playersao->setHP(playersao->accessObjectProperties()->hp_max);
playersao->setBreath(PLAYER_MAX_BREATH);
playersao->setBreath(playersao->accessObjectProperties()->breath_max);

bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) {
Expand Down

2 comments on commit edbc533

@rubenwardy
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you should try and use player:get_properties().max_breath as much as possible

@SmallJoker
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@SmallJoker SmallJoker commented on edbc533 Sep 15, 2017

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@rubenwardy He was using PLAYER_MAX_BREATH which is now changed to PLAYER_MAX_BREATH_DEFAULT.

Beware of in-development versions. I better shouldn't have added the breath constant in the custom HP PR to prevent this case.
EDIT: Also it's .breath_max ;)

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