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Fix invalid node error message of //set and //mix
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sfan5 committed Sep 12, 2017
1 parent 35ad2f0 commit 283f47f
Showing 1 changed file with 2 additions and 8 deletions.
10 changes: 2 additions & 8 deletions worldedit_commands/init.lua
Expand Up @@ -398,10 +398,7 @@ minetest.register_chatcommand("/set", {
privs = {worldedit=true},
func = safe_region(function(name, param)
local node = get_node(name, param)
if not node then
worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
return
end
if not node then return end

local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
worldedit.player_notify(name, count .. " nodes set")
Expand Down Expand Up @@ -435,10 +432,7 @@ minetest.register_chatcommand("/mix", {
local nodes = {}
for nodename in param:gmatch("[^%s]+") do
local node = get_node(name, nodename)
if not node then
worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
return
end
if not node then return end
nodes[#nodes + 1] = node
end

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