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Network: Fix logging into older worlds with base64 hashes
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SmallJoker committed Sep 12, 2017
1 parent ee9a442 commit 5e141ac
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Showing 4 changed files with 28 additions and 11 deletions.
18 changes: 13 additions & 5 deletions src/client.cpp
Expand Up @@ -920,10 +920,10 @@ void Client::deleteAuthData()
case AUTH_MECHANISM_FIRST_SRP:
break;
case AUTH_MECHANISM_SRP:
case AUTH_MECHANISM_LEGACY_PASSWORD:
srp_user_delete((SRPUser *) m_auth_data);
m_auth_data = NULL;
break;
case AUTH_MECHANISM_LEGACY_PASSWORD:
case AUTH_MECHANISM_NONE:
break;
}
Expand All @@ -939,6 +939,9 @@ AuthMechanism Client::choseAuthMech(const u32 mechs)
if (mechs & AUTH_MECHANISM_FIRST_SRP)
return AUTH_MECHANISM_FIRST_SRP;

if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
return AUTH_MECHANISM_LEGACY_PASSWORD;

return AUTH_MECHANISM_NONE;
}

Expand Down Expand Up @@ -974,8 +977,14 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
Send(&resp_pkt);
break;
}
case AUTH_MECHANISM_SRP: {
u8 legacy_based_on = 1;
case AUTH_MECHANISM_SRP:
case AUTH_MECHANISM_LEGACY_PASSWORD: {
u8 based_on = 1;

if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
m_password = translate_password(getPlayerName(), m_password);
based_on = 0;
}

std::string playername_u = lowercase(getPlayerName());
m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
Expand All @@ -990,11 +999,10 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism)
FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");

NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
resp_pkt << std::string(bytes_A, len_A) << legacy_based_on;
resp_pkt << std::string(bytes_A, len_A) << based_on;
Send(&resp_pkt);
break;
}
case AUTH_MECHANISM_LEGACY_PASSWORD:
case AUTH_MECHANISM_NONE:
break; // not handled in this method
}
Expand Down
6 changes: 4 additions & 2 deletions src/clientiface.cpp
Expand Up @@ -454,7 +454,8 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
{
case CSE_AuthAccept:
m_state = CS_AwaitingInit2;
if (chosen_mech == AUTH_MECHANISM_SRP)
if (chosen_mech == AUTH_MECHANISM_SRP ||
chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)
srp_verifier_delete((SRPVerifier *) auth_data);
chosen_mech = AUTH_MECHANISM_NONE;
break;
Expand All @@ -463,7 +464,8 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
break;
case CSE_SetDenied:
m_state = CS_Denied;
if (chosen_mech == AUTH_MECHANISM_SRP)
if (chosen_mech == AUTH_MECHANISM_SRP ||
chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)
srp_verifier_delete((SRPVerifier *) auth_data);
chosen_mech = AUTH_MECHANISM_NONE;
break;
Expand Down
6 changes: 4 additions & 2 deletions src/network/clientpackethandler.cpp
Expand Up @@ -86,7 +86,8 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
// we recieved a TOCLIENT_HELLO while auth was already going on
errorstream << "Client: TOCLIENT_HELLO while auth was already going on"
<< "(chosen_mech=" << m_chosen_auth_mech << ")." << std::endl;
if (m_chosen_auth_mech == AUTH_MECHANISM_SRP) {
if (m_chosen_auth_mech == AUTH_MECHANISM_SRP ||
m_chosen_auth_mech == AUTH_MECHANISM_LEGACY_PASSWORD) {
srp_user_delete((SRPUser *) m_auth_data);
m_auth_data = 0;
}
Expand Down Expand Up @@ -1294,7 +1295,8 @@ void Client::handleCommand_UpdatePlayerList(NetworkPacket* pkt)

void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt)
{
if (m_chosen_auth_mech != AUTH_MECHANISM_SRP) {
if (m_chosen_auth_mech != AUTH_MECHANISM_SRP &&
m_chosen_auth_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
errorstream << "Client: Received SRP S_B login message,"
<< " but wasn't supposed to (chosen_mech="
<< m_chosen_auth_mech << ")." << std::endl;
Expand Down
9 changes: 7 additions & 2 deletions src/network/serverpackethandler.cpp
Expand Up @@ -232,6 +232,9 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
} else if (base64_is_valid(encpwd)) {
auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
client->enc_pwd = encpwd;
} else {
actionstream << "User " << playername
<< " tried to log in, but password field"
Expand Down Expand Up @@ -1578,7 +1581,8 @@ void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
<< "based_on=" << int(based_on) << " and len_A="
<< bytes_A.length() << "." << std::endl;

AuthMechanism chosen = AUTH_MECHANISM_SRP;
AuthMechanism chosen = (based_on == 0) ?
AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;

if (wantSudo) {
if (!client->isSudoMechAllowed(chosen)) {
Expand Down Expand Up @@ -1663,7 +1667,8 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
return;
}

if (client->chosen_mech != AUTH_MECHANISM_SRP) {
if (client->chosen_mech != AUTH_MECHANISM_SRP &&
client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
actionstream << "Server: got SRP _M packet, while auth"
<< "is going on with mech " << client->chosen_mech
<< " from " << getPeerAddress(pkt->getPeerId()).serializeString()
Expand Down

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