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Update po files, minetest.conf.example and settings_translation_file.cpp
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est31 committed Feb 27, 2016
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Showing 32 changed files with 20,861 additions and 9,630 deletions.
174 changes: 115 additions & 59 deletions minetest.conf.example
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# Key for toggling the camrea update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_update_camera =
# keymap_toggle_update_camera =

# Key for toggling the display of debug info.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# Leave this blank to start a local server.
# Note that the address field in the main menu overrides this setting.
# type: string
# address =
# address =

# Port to connect to (UDP).
# Note that the port field in the main menu overrides this setting.
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#### Basic

# Enable VBO
# type: bool
# enable_vbo = true

# Whether to fog out the end of the visible area.
# type: bool
# enable_fog = true
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# type: bool
# enable_3d_clouds = true

# Method used to highlight selected object.
# type: enum values: box, halo
# node_highlighting = box

#### Filtering

# Use mip mapping to scale textures. May slightly increase performance.
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# type: bool
# enable_shaders = true

##### Tone mapping
# Enables filmic tone mapping.
# Requires shaders to be enabled.
##### Tone Mapping

# Enables filmic tone mapping
# type: bool
# tone_mapping = false

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# type: int
# pause_fps_max = 20

# View range in nodes.
# Min = 20.
# View distance in nodes.
# Min = 20
# type: int
# viewing_range = 100

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# Path to texture directory. All textures are first searched from here.
# type: path
# texture_path =
# texture_path =

# The rendering back-end for Irrlicht.
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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# type: float
# hud_hotbar_max_width = 1.0

# Selection highlighting method (box or halo)
# type: string
# node_highlighting = box

# Enables caching of facedir rotated meshes.
# type: bool
# enable_mesh_cache = false
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# type: float min: 0.25 max: 4
# ambient_occlusion_gamma = 2.2

# Enable animation of inventory items.
# Enables animation of inventory items.
# type: bool
# inventory_items_animations = false

### Menus
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# Path to save screenshots at.
# type: path
# screenshot_path =
# screenshot_path =

### Advanced

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# The network interface that the server listens on.
# type: string
# bind_address =
# bind_address =

# Enable to disallow old clients from connecting.
# Older clients are compatible in the sense that they will not crash when connecting
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# (obviously, remote_media should end with a slash).
# Files that are not present will be fetched the usual way.
# type: string
# remote_media =
# remote_media =

# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
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# Message of the day displayed to players connecting.
# type: string
# motd =
# motd =

# Maximum number of players that can connect simultaneously.
# type: int
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# World directory (everything in the world is stored here).
# Not needed if starting from the main menu.
# type: path
# map-dir =
# map-dir =

# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
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# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
# fixed_map_seed =
# fixed_map_seed =

# New users need to input this password.
# type: string
# default_password =
# default_password =

# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
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# If this is set, players will always (re)spawn at the given position.
# type: string
# static_spawnpoint =
# static_spawnpoint =

# If enabled, new players cannot join with an empty password.
# type: bool
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# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
# type: flags possible values: lakes, hills, , nolakes, nohills
# mgflat_spflags =
# mgflat_spflags =

# Y of flat ground.
# type: int
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#### Mapgen Valleys

#mg_valleys_spflags = altitude_chill,humid_rivers
##### General

# Map generation attributes specific to Mapgen Valleys.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
# "altitude_chill" makes higher elevations colder, which may cause biome issues.
# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
#
#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C
#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves.
#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10)
#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves.
#mg_valleys_river_depth = 4 # how deep to make rivers
#mg_valleys_river_size = 5 # how wide to make rivers
#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10)
#
#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
#
# River noise -- rivers occur close to zero
#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
#
# Caves and tunnels form at the intersection of the two noises
#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
#
#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here.
#
# Base terrain height
#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
#
# Raises terrain to make valleys around the rivers
#mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
#
# Slope and fill work together to modify the heights
#mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
#mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
#
# Amplifies the valleys
#mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
# mg_valleys_spflags = altitude_chill,humid_rivers

# The altitude at which temperature drops by 20C
# type: int
# mg_valleys_altitude_chill = 90

# Depth below which you'll find large caves.
# type: int
# mg_valleys_large_cave_depth = -33

# Creates unpredictable lava features in caves.
# These can make mining difficult. Zero disables them. (0-10)
# type: int
# mg_valleys_lava_features = 0

# Depth below which you'll find massive caves.
# type: int
# mg_valleys_massive_cave_depth = -256

# How deep to make rivers
# type: int
# mg_valleys_river_depth = 4

# How wide to make rivers
# type: int
# mg_valleys_river_size = 5

# Creates unpredictable water features in caves.
# These can make mining difficult. Zero disables them. (0-10)
# type: int
# mg_valleys_water_features = 0

##### Noises

# Caves and tunnels form at the intersection of the two noises
# type: noise_params
# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0

# Caves and tunnels form at the intersection of the two noises
# type: noise_params
# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0

# The depth of dirt or other filler
# type: noise_params
# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0

# Massive caves form here.
# type: noise_params
# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0

# River noise -- rivers occur close to zero
# type: noise_params
# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0

# Base terrain height
# type: noise_params
# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0

# Raises terrain to make valleys around the rivers
# type: noise_params
# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0

# Slope and fill work together to modify the heights
# type: noise_params
# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0

# Amplifies the valleys
# type: noise_params
# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0

# Slope and fill work together to modify the heights
# type: noise_params
# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0

## Security

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# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
# type: string
# secure.trusted_mods =
# secure.trusted_mods =

# Comma-seperated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
# type: string
# secure.http_mods =

#
# Client and Server
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# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
# type: string
# name =
# name =

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
# language =
# language =

# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
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# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =
# main_menu_script =

# type: int
# main_menu_game_mgr = 0
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