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committedFeb 27, 2016
Update po files, minetest.conf.example and settings_translation_file.cpp
1 parent e81753b commit 158bd76

32 files changed

+20861
-9630
lines changed
 

Diff for: ‎minetest.conf.example

+115-59
Original file line numberDiff line numberDiff line change
@@ -197,7 +197,7 @@
197197
# Key for toggling the camrea update. Only used for development
198198
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199199
# type: key
200-
# keymap_toggle_update_camera =
200+
# keymap_toggle_update_camera =
201201

202202
# Key for toggling the display of debug info.
203203
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@@ -235,7 +235,7 @@
235235
# Leave this blank to start a local server.
236236
# Note that the address field in the main menu overrides this setting.
237237
# type: string
238-
# address =
238+
# address =
239239

240240
# Port to connect to (UDP).
241241
# Note that the port field in the main menu overrides this setting.
@@ -266,6 +266,10 @@
266266

267267
#### Basic
268268

269+
# Enable VBO
270+
# type: bool
271+
# enable_vbo = true
272+
269273
# Whether to fog out the end of the visible area.
270274
# type: bool
271275
# enable_fog = true
@@ -294,6 +298,10 @@
294298
# type: bool
295299
# enable_3d_clouds = true
296300

301+
# Method used to highlight selected object.
302+
# type: enum values: box, halo
303+
# node_highlighting = box
304+
297305
#### Filtering
298306

299307
# Use mip mapping to scale textures. May slightly increase performance.
@@ -341,9 +349,9 @@
341349
# type: bool
342350
# enable_shaders = true
343351

344-
##### Tone mapping
345-
# Enables filmic tone mapping.
346-
# Requires shaders to be enabled.
352+
##### Tone Mapping
353+
354+
# Enables filmic tone mapping
347355
# type: bool
348356
# tone_mapping = false
349357

@@ -434,8 +442,8 @@
434442
# type: int
435443
# pause_fps_max = 20
436444

437-
# View range in nodes.
438-
# Min = 20.
445+
# View distance in nodes.
446+
# Min = 20
439447
# type: int
440448
# viewing_range = 100
441449

@@ -470,7 +478,7 @@
470478

471479
# Path to texture directory. All textures are first searched from here.
472480
# type: path
473-
# texture_path =
481+
# texture_path =
474482

475483
# The rendering back-end for Irrlicht.
476484
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
@@ -539,10 +547,6 @@
539547
# type: float
540548
# hud_hotbar_max_width = 1.0
541549

542-
# Selection highlighting method (box or halo)
543-
# type: string
544-
# node_highlighting = box
545-
546550
# Enables caching of facedir rotated meshes.
547551
# type: bool
548552
# enable_mesh_cache = false
@@ -572,7 +576,8 @@
572576
# type: float min: 0.25 max: 4
573577
# ambient_occlusion_gamma = 2.2
574578

575-
# Enable animation of inventory items.
579+
# Enables animation of inventory items.
580+
# type: bool
576581
# inventory_items_animations = false
577582

578583
### Menus
@@ -646,7 +651,7 @@
646651

647652
# Path to save screenshots at.
648653
# type: path
649-
# screenshot_path =
654+
# screenshot_path =
650655

651656
### Advanced
652657

@@ -715,7 +720,7 @@
715720

716721
# The network interface that the server listens on.
717722
# type: string
718-
# bind_address =
723+
# bind_address =
719724

720725
# Enable to disallow old clients from connecting.
721726
# Older clients are compatible in the sense that they will not crash when connecting
@@ -728,7 +733,7 @@
728733
# (obviously, remote_media should end with a slash).
729734
# Files that are not present will be fetched the usual way.
730735
# type: string
731-
# remote_media =
736+
# remote_media =
732737

733738
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
734739
# to IPv6 clients, depending on system configuration.
@@ -766,7 +771,7 @@
766771

767772
# Message of the day displayed to players connecting.
768773
# type: string
769-
# motd =
774+
# motd =
770775

771776
# Maximum number of players that can connect simultaneously.
772777
# type: int
@@ -775,7 +780,7 @@
775780
# World directory (everything in the world is stored here).
776781
# Not needed if starting from the main menu.
777782
# type: path
778-
# map-dir =
783+
# map-dir =
779784

780785
# Time in seconds for item entity (dropped items) to live.
781786
# Setting it to -1 disables the feature.
@@ -789,11 +794,11 @@
789794
# A chosen map seed for a new map, leave empty for random.
790795
# Will be overridden when creating a new world in the main menu.
791796
# type: string
792-
# fixed_map_seed =
797+
# fixed_map_seed =
793798

794799
# New users need to input this password.
795800
# type: string
796-
# default_password =
801+
# default_password =
797802

798803
# The privileges that new users automatically get.
799804
# See /privs in game for a full list on your server and mod configuration.
@@ -815,7 +820,7 @@
815820

816821
# If this is set, players will always (re)spawn at the given position.
817822
# type: string
818-
# static_spawnpoint =
823+
# static_spawnpoint =
819824

820825
# If enabled, new players cannot join with an empty password.
821826
# type: bool
@@ -1168,7 +1173,7 @@
11681173
# Flags that are not specified in the flag string are not modified from the default.
11691174
# Flags starting with "no" are used to explicitly disable them.
11701175
# type: flags possible values: lakes, hills, , nolakes, nohills
1171-
# mgflat_spflags =
1176+
# mgflat_spflags =
11721177

11731178
# Y of flat ground.
11741179
# type: int
@@ -1295,41 +1300,87 @@
12951300

12961301
#### Mapgen Valleys
12971302

1298-
#mg_valleys_spflags = altitude_chill,humid_rivers
1303+
##### General
1304+
1305+
# Map generation attributes specific to Mapgen Valleys.
1306+
# Flags that are not specified in the flag string are not modified from the default.
1307+
# Flags starting with "no" are used to explicitly disable them.
12991308
# "altitude_chill" makes higher elevations colder, which may cause biome issues.
13001309
# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
1301-
#
1302-
#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C
1303-
#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves.
1304-
#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10)
1305-
#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves.
1306-
#mg_valleys_river_depth = 4 # how deep to make rivers
1307-
#mg_valleys_river_size = 5 # how wide to make rivers
1308-
#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10)
1309-
#
1310-
#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1311-
#
1312-
# River noise -- rivers occur close to zero
1313-
#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1314-
#
1315-
# Caves and tunnels form at the intersection of the two noises
1316-
#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
1317-
#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
1318-
#
1319-
#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here.
1320-
#
1321-
# Base terrain height
1322-
#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1323-
#
1324-
# Raises terrain to make valleys around the rivers
1325-
#mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1326-
#
1327-
# Slope and fill work together to modify the heights
1328-
#mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1329-
#mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1330-
#
1331-
# Amplifies the valleys
1332-
#mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1310+
# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1311+
# mg_valleys_spflags = altitude_chill,humid_rivers
1312+
1313+
# The altitude at which temperature drops by 20C
1314+
# type: int
1315+
# mg_valleys_altitude_chill = 90
1316+
1317+
# Depth below which you'll find large caves.
1318+
# type: int
1319+
# mg_valleys_large_cave_depth = -33
1320+
1321+
# Creates unpredictable lava features in caves.
1322+
# These can make mining difficult. Zero disables them. (0-10)
1323+
# type: int
1324+
# mg_valleys_lava_features = 0
1325+
1326+
# Depth below which you'll find massive caves.
1327+
# type: int
1328+
# mg_valleys_massive_cave_depth = -256
1329+
1330+
# How deep to make rivers
1331+
# type: int
1332+
# mg_valleys_river_depth = 4
1333+
1334+
# How wide to make rivers
1335+
# type: int
1336+
# mg_valleys_river_size = 5
1337+
1338+
# Creates unpredictable water features in caves.
1339+
# These can make mining difficult. Zero disables them. (0-10)
1340+
# type: int
1341+
# mg_valleys_water_features = 0
1342+
1343+
##### Noises
1344+
1345+
# Caves and tunnels form at the intersection of the two noises
1346+
# type: noise_params
1347+
# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
1348+
1349+
# Caves and tunnels form at the intersection of the two noises
1350+
# type: noise_params
1351+
# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
1352+
1353+
# The depth of dirt or other filler
1354+
# type: noise_params
1355+
# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1356+
1357+
# Massive caves form here.
1358+
# type: noise_params
1359+
# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1360+
1361+
# River noise -- rivers occur close to zero
1362+
# type: noise_params
1363+
# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1364+
1365+
# Base terrain height
1366+
# type: noise_params
1367+
# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1368+
1369+
# Raises terrain to make valleys around the rivers
1370+
# type: noise_params
1371+
# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1372+
1373+
# Slope and fill work together to modify the heights
1374+
# type: noise_params
1375+
# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1376+
1377+
# Amplifies the valleys
1378+
# type: noise_params
1379+
# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1380+
1381+
# Slope and fill work together to modify the heights
1382+
# type: noise_params
1383+
# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
13331384

13341385
## Security
13351386

@@ -1340,7 +1391,12 @@
13401391
# Comma-separated list of trusted mods that are allowed to access insecure
13411392
# functions even when mod security is on (via request_insecure_environment()).
13421393
# type: string
1343-
# secure.trusted_mods =
1394+
# secure.trusted_mods =
1395+
1396+
# Comma-seperated list of mods that are allowed to access HTTP APIs, which
1397+
# allow them to upload and download data to/from the internet.
1398+
# type: string
1399+
# secure.http_mods =
13441400

13451401
#
13461402
# Client and Server
@@ -1350,12 +1406,12 @@
13501406
# When running a server, clients connecting with this name are admins.
13511407
# When starting from the main menu, this is overridden.
13521408
# type: string
1353-
# name =
1409+
# name =
13541410

13551411
# Set the language. Leave empty to use the system language.
13561412
# A restart is required after changing this.
13571413
# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
1358-
# language =
1414+
# language =
13591415

13601416
# Level of logging to be written to debug.txt:
13611417
# - <nothing> (no logging)
@@ -1397,7 +1453,7 @@
13971453

13981454
# Replaces the default main menu with a custom one.
13991455
# type: string
1400-
# main_menu_script =
1456+
# main_menu_script =
14011457

14021458
# type: int
14031459
# main_menu_game_mgr = 0

Diff for: ‎po/be/minetest.po

+514-168
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Diff for: ‎po/ca/minetest.po

+1,799-1,436
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Diff for: ‎src/settings_translation_file.cpp

+64-24
Original file line numberDiff line numberDiff line change
@@ -88,9 +88,9 @@ fake_function() {
8888
gettext("Toggle camera mode key");
8989
gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
9090
gettext("View range increase key");
91-
gettext("Key for increasing the viewing range. Modifies the minimum viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91+
gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
9292
gettext("View range decrease key");
93-
gettext("Key for decreasing the viewing range. Modifies the minimum viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
93+
gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
9494
gettext("Print stacks");
9595
gettext("Key for printing debug stacks. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
9696
gettext("Network");
@@ -109,10 +109,10 @@ fake_function() {
109109
gettext("Graphics");
110110
gettext("In-Game");
111111
gettext("Basic");
112+
gettext("VBO");
113+
gettext("Enable VBO");
112114
gettext("Fog");
113115
gettext("Whether to fog out the end of the visible area.");
114-
gettext("New style water");
115-
gettext("Enable a bit lower water surface, so it doesn't \"fill\" the node completely.\nNote that this is not quite optimized and that smooth lighting on the\nwater surface doesn't work with this.");
116116
gettext("Leaves style");
117117
gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
118118
gettext("Connect glass");
@@ -123,6 +123,8 @@ fake_function() {
123123
gettext("Clouds are a client side effect.");
124124
gettext("3D clouds");
125125
gettext("Use 3D cloud look instead of flat.");
126+
gettext("Node highlighting");
127+
gettext("Method used to highlight selected object.");
126128
gettext("Filtering");
127129
gettext("Mipmapping");
128130
gettext("Use mip mapping to scale textures. May slightly increase performance.");
@@ -141,6 +143,9 @@ fake_function() {
141143
gettext("Shaders");
142144
gettext("Shaders");
143145
gettext("Shaders allow advanced visul effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend.");
146+
gettext("Tone Mapping");
147+
gettext("Filmic tone mapping");
148+
gettext("Enables filmic tone mapping");
144149
gettext("Bumpmapping");
145150
gettext("Bumpmapping");
146151
gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
@@ -174,16 +179,12 @@ fake_function() {
174179
gettext("Waving plants");
175180
gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
176181
gettext("Advanced");
177-
gettext("Wanted FPS");
178-
gettext("Minimum wanted FPS.\nThe amount of rendered stuff is dynamically set according to this. and viewing range min and max.");
179182
gettext("Maximum FPS");
180183
gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
181184
gettext("FPS in pause menu");
182185
gettext("Maximum FPS when game is paused.");
183-
gettext("Viewing range maximum");
184-
gettext("The allowed adjustment range for the automatic rendering range adjustment.\nSet this to be equal to viewing range minimum to disable the auto-adjustment algorithm.");
185-
gettext("Viewing range minimum");
186-
gettext("The allowed adjustment range for the automatic rendering range adjustment.\nSet this to be equal to viewing range maximum to disable the auto-adjustment algorithm.");
186+
gettext("Viewing range");
187+
gettext("View distance in nodes.\nMin = 20");
187188
gettext("Screen width");
188189
gettext("Width component of the initial window size.");
189190
gettext("Screen height");
@@ -211,7 +212,7 @@ fake_function() {
211212
gettext("Fall bobbing");
212213
gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
213214
gettext("3D mode");
214-
gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.");
215+
gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- pageflip: quadbuffer based 3d.");
215216
gettext("Console color");
216217
gettext("In-game chat console background color (R,G,B).");
217218
gettext("Console alpha");
@@ -228,8 +229,6 @@ fake_function() {
228229
gettext("Whether node texture animations should be desynchronized per mapblock.");
229230
gettext("Maximum hotbar width");
230231
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
231-
gettext("Node highlighting");
232-
gettext("Enable selection highlighting for nodes (disables selectionbox).");
233232
gettext("Mesh cache");
234233
gettext("Enables caching of facedir rotated meshes.");
235234
gettext("Minimap");
@@ -242,6 +241,8 @@ fake_function() {
242241
gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
243242
gettext("Ambient occlusion gamma");
244243
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
244+
gettext("Inventory items animations");
245+
gettext("Enables animation of inventory items.");
245246
gettext("Menus");
246247
gettext("Clouds in menu");
247248
gettext("Use a cloud animation for the main menu background.");
@@ -343,8 +344,6 @@ fake_function() {
343344
gettext("Whether to allow players to damage and kill each other.");
344345
gettext("Static spawnpoint");
345346
gettext("If this is set, players will always (re)spawn at the given position.");
346-
gettext("Vertical spawn range");
347-
gettext("Maximum distance above water level for player spawn.\nLarger values result in spawn points closer to (x = 0, z = 0).\nSmaller values may result in a suitable spawn point not being found,\nresulting in a spawn at (0, 0, 0) possibly buried underground.");
348347
gettext("Disallow empty passwords");
349348
gettext("If enabled, new players cannot join with an empty password.");
350349
gettext("Disable anticheat");
@@ -499,33 +498,74 @@ fake_function() {
499498
gettext("Mapgen flat cave1 noise parameters");
500499
gettext("Mapgen flat cave2 noise parameters");
501500
gettext("Mapgen fractal");
502-
gettext("Mapgen fractal formula");
503-
gettext("Choice of 8 4-dimensional fractals.\n1 = \"Roundy\" mandelbrot set.\n2 = \"Roundy\" julia set.\n3 = \"Squarry\" mandelbrot set.\n4 = \"Squarry\" julia set.\n5 = \"Mandy Cousin\" mandelbrot set.\n6 = \"Mandy Cousin\" julia set.\n7 = \"Variation\" mandelbrot set.\n8 = \"Variation\" julia set.");
501+
gettext("Mapgen fractal fractal");
502+
gettext("Choice of 18 fractals from 9 formulas.\n1 = 4D \"Roundy\" mandelbrot set.\n2 = 4D \"Roundy\" julia set.\n3 = 4D \"Squarry\" mandelbrot set.\n4 = 4D \"Squarry\" julia set.\n5 = 4D \"Mandy Cousin\" mandelbrot set.\n6 = 4D \"Mandy Cousin\" julia set.\n7 = 4D \"Variation\" mandelbrot set.\n8 = 4D \"Variation\" julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n11 = 3D \"Christmas Tree\" mandelbrot set.\n12 = 3D \"Christmas Tree\" julia set.\n13 = 3D \"Mandelbulb\" mandelbrot set.\n14 = 3D \"Mandelbulb\" julia set.\n15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" julia set.\n17 = 4D \"Mandelbulb\" mandelbrot set.\n18 = 4D \"Mandelbulb\" julia set.");
504503
gettext("Mapgen fractal iterations");
505-
gettext("Iterations of the recursive function.\nControls scale of finest detail.");
504+
gettext("Iterations of the recursive function.\nControls the amount of fine detail.");
506505
gettext("Mapgen fractal scale");
507506
gettext("Approximate (X,Y,Z) scale of fractal in nodes.");
508507
gettext("Mapgen fractal offset");
509-
gettext("(X,Y,Z) offset of fractal from world centre.\nUsed to move a suitable spawn area of low land close to (0, 0).\nThe default is suitable for mandelbrot sets, it needs to be edited for julia sets,\ndo this by greatly reducing 'scale' and setting 'offset' initially to (0, 0, 0).\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
508+
gettext("(X,Y,Z) offset of fractal from world centre in units of 'scale'.\nUsed to move a suitable spawn area of low land close to (0, 0).\nThe default is suitable for mandelbrot sets, it needs to be edited for julia sets.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
510509
gettext("Mapgen fractal slice w");
511-
gettext("W co-ordinate of the generated 3D slice of the 4D shape.\nAlters the generated 3D shape.\nRange roughly -2 to 2.");
510+
gettext("W co-ordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
512511
gettext("Mapgen fractal julia x");
513-
gettext("Julia set only: X value determining the 4D shape.\nRange roughly -2 to 2.");
512+
gettext("Julia set only: X component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
514513
gettext("Mapgen fractal julia y");
515-
gettext("Julia set only: Y value determining the 4D shape.\nRange roughly -2 to 2.");
514+
gettext("Julia set only: Y component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
516515
gettext("Mapgen fractal julia z");
517-
gettext("Julia set only: Z value determining the 4D shape.\nRange roughly -2 to 2.");
516+
gettext("Julia set only: Z component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
518517
gettext("Mapgen fractal julia w");
519-
gettext("Julia set only: W value determining the 4D shape.\nRange roughly -2 to 2.");
518+
gettext("Julia set only: W component of hypercomplex constant determining julia shape.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
520519
gettext("Mapgen fractal seabed noise parameters");
521520
gettext("Mapgen fractal filler depth noise parameters");
522521
gettext("Mapgen fractal cave1 noise parameters");
523522
gettext("Mapgen fractal cave2 noise parameters");
523+
gettext("Mapgen Valleys");
524+
gettext("General");
525+
gettext("Valleys C Flags");
526+
gettext("Map generation attributes specific to Mapgen Valleys.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with \"no\" are used to explicitly disable them.\n\"altitude_chill\" makes higher elevations colder, which may cause biome issues.\n\"humid_rivers\" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.");
527+
gettext("Altitude Chill");
528+
gettext("The altitude at which temperature drops by 20C");
529+
gettext("Large cave depth");
530+
gettext("Depth below which you'll find large caves.");
531+
gettext("Lava Features");
532+
gettext("Creates unpredictable lava features in caves.\nThese can make mining difficult. Zero disables them. (0-10)");
533+
gettext("Massive cave depth");
534+
gettext("Depth below which you'll find massive caves.");
535+
gettext("River Depth");
536+
gettext("How deep to make rivers");
537+
gettext("River Size");
538+
gettext("How wide to make rivers");
539+
gettext("Water Features");
540+
gettext("Creates unpredictable water features in caves.\nThese can make mining difficult. Zero disables them. (0-10)");
541+
gettext("Noises");
542+
gettext("Cave noise #1");
543+
gettext("Caves and tunnels form at the intersection of the two noises");
544+
gettext("Cave noise #2");
545+
gettext("Caves and tunnels form at the intersection of the two noises");
546+
gettext("Filler Depth");
547+
gettext("The depth of dirt or other filler");
548+
gettext("Massive cave noise");
549+
gettext("Massive caves form here.");
550+
gettext("River Noise");
551+
gettext("River noise -- rivers occur close to zero");
552+
gettext("Terrain Height");
553+
gettext("Base terrain height");
554+
gettext("Valley Depth");
555+
gettext("Raises terrain to make valleys around the rivers");
556+
gettext("Valley Fill");
557+
gettext("Slope and fill work together to modify the heights");
558+
gettext("Valley Profile");
559+
gettext("Amplifies the valleys");
560+
gettext("Valley Slope");
561+
gettext("Slope and fill work together to modify the heights");
524562
gettext("Security");
525563
gettext("Enable mod security");
526564
gettext("Prevent mods from doing insecure things like running shell commands.");
527565
gettext("Trusted mods");
528566
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
567+
gettext("HTTP Mods");
568+
gettext("Comma-seperated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
529569
gettext("Client and Server");
530570
gettext("Player name");
531571
gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");

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