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Minimap: show player markers
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RealBadAngel authored and est31 committed Feb 19, 2016
1 parent 5dbaa68 commit 5f4ed94
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Showing 4 changed files with 78 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/camera.h
Expand Up @@ -172,6 +172,9 @@ class Camera

void removeNametag(Nametag *nametag);

std::list<Nametag *> *getNametags()
{ return &m_nametags; }

void drawNametags();

private:
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69 changes: 69 additions & 0 deletions src/minimap.cpp
Expand Up @@ -211,6 +211,7 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool is_radar)

Mapper::Mapper(IrrlichtDevice *device, Client *client)
{
this->client = client;
this->driver = device->getVideoDriver();
this->m_tsrc = client->getTextureSource();
this->m_shdrsrc = client->getShaderSource();
Expand Down Expand Up @@ -250,6 +251,8 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)

// Create player marker texture
data->player_marker = m_tsrc->getTexture("player_marker.png");
// Create object marker texture
data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");

// Create mesh buffer for minimap
m_meshbuffer = getMinimapMeshBuffer();
Expand All @@ -274,6 +277,7 @@ Mapper::~Mapper()
driver->removeTexture(data->heightmap_texture);
driver->removeTexture(data->minimap_overlay_round);
driver->removeTexture(data->minimap_overlay_square);
driver->removeTexture(data->object_marker_red);

delete data;
delete m_minimap_update_thread;
Expand Down Expand Up @@ -468,6 +472,7 @@ void Mapper::drawMinimap()
if (!minimap_texture)
return;

updateActiveMarkers();
v2u32 screensize = porting::getWindowSize();
const u32 size = 0.25 * screensize.Y;

Expand Down Expand Up @@ -527,6 +532,70 @@ void Mapper::drawMinimap()
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
driver->setViewPort(oldViewPort);

// Draw player markers
v2s32 s_pos(screensize.X - size - 10, 10);
core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
static const video::SColor col(255, 255, 255, 255);
static const video::SColor c[4] = {col, col, col, col};
f32 sin_angle = sin(m_angle * core::DEGTORAD);
f32 cos_angle = cos(m_angle * core::DEGTORAD);
s32 marker_size2 = 0.025 * (float)size;
for (std::list<v2f>::const_iterator
i = m_active_markers.begin();
i != m_active_markers.end(); ++i) {
v2f posf = *i;
if (data->minimap_shape_round) {
f32 t1 = posf.X * cos_angle - posf.Y * sin_angle;
f32 t2 = posf.X * sin_angle + posf.Y * cos_angle;
posf.X = t1;
posf.Y = t2;
}
posf.X = (posf.X + 0.5) * (float)size;
posf.Y = (posf.Y + 0.5) * (float)size;
core::rect<s32> dest_rect(
s_pos.X + posf.X - marker_size2,
s_pos.Y + posf.Y - marker_size2,
s_pos.X + posf.X + marker_size2,
s_pos.Y + posf.Y + marker_size2);
driver->draw2DImage(data->object_marker_red, dest_rect,
img_rect, &dest_rect, &c[0], true);
}
}

void Mapper::updateActiveMarkers ()
{
video::IImage *minimap_mask = data->minimap_shape_round ?
data->minimap_mask_round : data->minimap_mask_square;

std::list<Nametag *> *nametags = client->getCamera()->getNametags();

m_active_markers.clear();

for (std::list<Nametag *>::const_iterator
i = nametags->begin();
i != nametags->end(); ++i) {
Nametag *nametag = *i;
v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
intToFloat(client->getCamera()->getOffset(), BS), BS);
pos -= data->pos - v3s16(data->map_size / 2,
data->scan_height / 2,
data->map_size / 2);
if (pos.X < 0 || pos.X > data->map_size ||
pos.Y < 0 || pos.Y > data->scan_height ||
pos.Z < 0 || pos.Z > data->map_size) {
continue;
}
pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
video::SColor mask_col = minimap_mask->getPixel(pos.X, pos.Z);
if (!mask_col.getAlpha()) {
continue;
}
m_active_markers.push_back(v2f(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
(1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5));
}
}

////
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6 changes: 6 additions & 0 deletions src/minimap.h
Expand Up @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map>
#include <string>
#include <vector>
#include "camera.h"

#define MINIMAP_MAX_SX 512
#define MINIMAP_MAX_SY 512
Expand Down Expand Up @@ -82,6 +83,7 @@ struct MinimapData {
video::ITexture *minimap_overlay_round;
video::ITexture *minimap_overlay_square;
video::ITexture *player_marker;
video::ITexture *object_marker_red;
};

struct QueuedMinimapUpdate {
Expand Down Expand Up @@ -138,9 +140,12 @@ class Mapper {
video::IImage *heightmap_image);

scene::SMeshBuffer *getMinimapMeshBuffer();

void updateActiveMarkers();
void drawMinimap();

video::IVideoDriver *driver;
Client* client;
MinimapData *data;

private:
Expand All @@ -153,6 +158,7 @@ class Mapper {
u16 m_surface_mode_scan_height;
f32 m_angle;
Mutex m_mutex;
std::list<v2f> m_active_markers;
};

#endif
Binary file added textures/base/pack/object_marker_red.png
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2 comments on commit 5f4ed94

@BlockMen
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Can this be disabled somehow?

@est31
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@est31 est31 commented on 5f4ed94 Feb 19, 2016

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You can disable whole minimap from server side, this is possible right now. If you want to disable player markers from client side, use a transparent texture.

I'm preparing a patch that allows fine grained control of the minimap from server side, so that you can allow general minimap use, but disallow use of e.g. showing players.

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