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Nodedef: Restore smooth lighting to water
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paramat committed Feb 27, 2016
1 parent 6969dd4 commit 6359ff9
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/nodedef.cpp
Expand Up @@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
assert(f->liquid_type == LIQUID_SOURCE);
if (opaque_water)
f->alpha = 255;
f->solidness = 0;
f->solidness = 1;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID:
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