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Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
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As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
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paramat committed Dec 14, 2016
1 parent c67f2b2 commit f840839
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Showing 5 changed files with 9 additions and 9 deletions.
6 changes: 3 additions & 3 deletions builtin/settingtypes.txt
Expand Up @@ -1016,7 +1016,7 @@ mgflat_ground_level (Mapgen flat ground level) int 8
mgflat_large_cave_depth (Mapgen flat large cave depth) int -33

# Controls width of tunnels, a smaller value creates wider tunnels.
mgflat_cave_width (Mapgen flat cave width) float 0.2
mgflat_cave_width (Mapgen flat cave width) float 0.09

# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
Expand Down Expand Up @@ -1046,7 +1046,7 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67
[***Mapgen fractal]

# Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Mapgen fractal cave width) float 0.2
mgfractal_cave_width (Mapgen fractal cave width) float 0.09

# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
Expand Down Expand Up @@ -1148,7 +1148,7 @@ mgvalleys_river_size (River Size) int 5
mgvalleys_water_features (Water Features) int 0

# Controls width of tunnels, a smaller value creates wider tunnels.
mgvalleys_cave_width (Cave width) float 0.2
mgvalleys_cave_width (Cave width) float 0.09

# Noise parameters
[****Noises]
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6 changes: 3 additions & 3 deletions minetest.conf.example
Expand Up @@ -1316,7 +1316,7 @@

# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgflat_cave_width = 0.2
# mgflat_cave_width = 0.09

# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
Expand Down Expand Up @@ -1357,7 +1357,7 @@

# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgfractal_cave_width = 0.2
# mgfractal_cave_width = 0.09

# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
Expand Down Expand Up @@ -1482,7 +1482,7 @@

# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgvalleys_cave_width = 0.2
# mgvalleys_cave_width = 0.09

##### Noises

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2 changes: 1 addition & 1 deletion src/mapgen_flat.cpp
Expand Up @@ -82,7 +82,7 @@ MapgenFlatParams::MapgenFlatParams()
spflags = 0;
ground_level = 8;
large_cave_depth = -33;
cave_width = 0.2;
cave_width = 0.09;
lake_threshold = -0.45;
lake_steepness = 48.0;
hill_threshold = 0.45;
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2 changes: 1 addition & 1 deletion src/mapgen_fractal.cpp
Expand Up @@ -84,7 +84,7 @@ MapgenFractal::~MapgenFractal()
MapgenFractalParams::MapgenFractalParams()
{
spflags = 0;
cave_width = 0.2;
cave_width = 0.09;
fractal = 1;
iterations = 11;
scale = v3f(4096.0, 1024.0, 4096.0);
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2 changes: 1 addition & 1 deletion src/mapgen_valleys.cpp
Expand Up @@ -143,7 +143,7 @@ MapgenValleysParams::MapgenValleysParams()
river_depth = 4; // How deep to carve river channels.
river_size = 5; // How wide to make rivers.
water_features = 0; // How often water will occur in caves.
cave_width = 0.2;
cave_width = 0.09;

np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
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