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@HugsLibRecordKeeper
Created October 11, 2018 05:46
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Rimworld output log published using HugsLib
Log uploaded on Thursday, October 11, 2018, 12:47:01 AM
Loaded mods:
Core: (no assemblies)
HugsLib[5.0.2]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
Super animals B19: (no assemblies)
Hospitality[0.19.2]: $HugsLibChecker(0.5.0.0), Hospitality(0.19.2.0)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(0.19.9.0)
Editable Backstories - B19: 0Harmony(1.2.0.1), EditableBackstories(1.0.6827.27729)
NamesGalore: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.0.5153), NamesGalore(0.19.2.13510)
Double Population: (no assemblies)
Crash Landing: CrashLanding(0.0.0.0)
Relations Tab: Fluffy_Relations(1.14.60.0)
Pharmacist: 0Harmony(1.2.0.1), Pharmacist(1.22.123.0)
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(2.15.102.0)
ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
Blueprints: Blueprints(1.11.33.0)
QualityBuilder: 0Harmony(1.1.0.0), QualityBuilder(1.0.5.0)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(3.5.7.0)
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(1.18.56.0)
Blighted Alert: BlightedAlert(1.0.0.0)
Configurable Maps - B19: 0Harmony(1.2.0.1), ConfigurableMaps(1.0.6842.36369)
More Trait Slots - B19: 0Harmony(1.2.0.1), More Trait Slots(1.0.6844.37902)
[RF] Tribal Pawn Names [a19]: 0Harmony(1.0.9.1), Rainbeau's Tribal Pawn Names(1.0.6835.37263)
VGP Vegetable Garden: (no assemblies)
VGP Garden Fabrics: (no assemblies)
VGP Garden Tools: VGTools(1.0.0.0)
VGP More Veggies: ModFinder(1.0.0.0)
VGP_CoffeeTeaDrugs: (no assemblies)
One Big Family: $HugsLibChecker(0.5.0.0), OneBigFamily(0.19.1.0)
My Little Planet: 0Harmony(1.2.0.1), MyLittlePlanet(1.0.0.0)
[KV] Change Dresser - B19: 0Harmony(1.2.0.1), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0)
Smaller Rooms: (no assemblies)
Plant saver: (no assemblies)
Buildable Terrain v1: (no assemblies)
Giddy-up! Core[1.0.1]: GiddyUpCore(0.0.0.0)
Giddy-up! Caravan[1.0.0]: GiddyUpCaravan(0.0.0.0)
Giddy-up! Ride and Roll[1.0.0]: GiddyUpRideAndRoll(0.0.0.0)
Stronger Penoxycyline - Preporix Edition (B19): (no assemblies)
3 Day Pregnancies: (no assemblies)
No Self Tame: (no assemblies)
Magical Freezer: (no assemblies)
Simple Rubber Bullets Mod: 0Harmony(1.0.9.1), RubberBullets_Mod(1.0.0.0)
No Prison Breaks: 0Harmony(1.1.0.0), NoPrisonBreaks(1.0.0.0)
[FSF] Indoor Tree Farms: (no assemblies)
NutritiousKibble: (no assemblies)
[B19] No Boom Boom : (no assemblies)
No Barrack Penalty Buff: (no assemblies)
Genetically Engineered Trait: (no assemblies)
Annoyance Remover v0.03: (no assemblies)
Orbital Animal Traders: (no assemblies)
Cannibal Party: (no assemblies)
[FSF] Carpets of the Rainbow: (no assemblies)
Small Comms Console [B19]: (no assemblies)
[WD] Additional RAIDs!: (no assemblies)
More Harvest Designators!: MoreHarvestDesignators(1.0.6830.27714)
[Ods] Mens Hair (B19): (no assemblies)
Noku Mushrooms: (no assemblies)
Science Never Stops: (no assemblies)
Rich Traders: (no assemblies)
no disturbed sleep: (no assemblies)
ED-CheatReactor: (no assemblies)
Resource Trees: (no assemblies)
Stick Lantern: (no assemblies)
Riot Control B19: (no assemblies)
More Slaves [1.0]: StockGenerator_Slaves_Patch(1.0.0.0)
More Components: (no assemblies)
B19 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
Food Alert: 0Harmony(1.2.0.1), FoodAlert(0.1.0.1)
No debuffs from pet killing\selling: (no assemblies)
Jecs Everlasting Apparel: 0Harmony(1.0.9.1), JecrellsEverlastingApparel(1.0.0.0)
Invisible Hats: (no assemblies)
Room Food: 0Harmony(1.1.0.0), Room_Food(1.0.0.0)
Dismiss Trader: 0Harmony(1.2.0.1), Dismiss_Trader(0.1.0.1)
[FSF] Growable Grass: (no assemblies)
More Furniture [B19]: (no assemblies)
MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
Thrumbo Extension: (no assemblies)
Less Rebuff: (no assemblies)
Share The Load: 0Harmony(1.1.0.0), Share_The_Load(1.0.0.0)
Stack XXL[1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
[B19] Peanuts (And Peanut Accessories): (no assemblies)
Deconstruct Return Fix: 0Harmony(1.0.9.1), Deconstruct Return Fix(1.0.0.0)
Outfitter: 0Harmony(1.1.0.0), 0KillfaceTools(1.0.0.0), Assembly-CSharp(0.19.6814.14670), Outfitter(1.0.0.0), UnityEngine(0.0.0.0)
Snow Clearance Sanity: 0Harmony(1.2.0.1), SnowClearanceSanity(1.0.6846.16244)
[B19] Polyamory Beds (Vanilla Edition): (no assemblies)
FindAGunDamnIt!: 0Harmony(1.2.0.1), FindAGunDamnIt(1.0.0.0)
No Debris B18: (no assemblies)
RimHair Styles Merged: (no assemblies)
[RF] Fertile Fields [b19]: 0Harmony(1.2.0.1), Rainbeau's Fertile Fields(1.0.6857.29925)
dianne's defaults - Animals [b19]: 0Harmony(1.0.9.1), Better_Pawn_Textures(1.0.0.0)
Lazy Base Lighting: Lazy_Base_Lighting(1.0.0.0)
[RF] Tribal Raiders [b19]: 0Harmony(1.2.0.1), Rainbeau's Tribal Raiders(1.0.6854.32958)
No More Catatonic Breakdowns: (no assemblies)
Dalmatians: (no assemblies)
Faction Control - B19: 0Harmony(1.2.0.1), FactionControl(1.0.6856.30088)
[FSF] Rain Washes Away Filth: (no assemblies)
Veinminer B19: Veinminer(1.0.0.0)
SF [B19] Priority Treatment: (no assemblies)
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
Better Social Skills [B19]: (no assemblies)
Run and Hide: 0Harmony(1.0.9.1), RunandHide(18.9.1.0)
Horses (B19): (no assemblies)
Everyone is Queer: 0Harmony(1.0.9.1), EveryoneIsQueer(1.0.6825.27008)
Underground Conduits: (no assemblies)
[KV] RimFridge - B19: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6816.37636)
Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(0.1.0.3)
Better Pawn Control: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.7.1.0)
Predator Hunt Alert: 0Harmony(1.1.0.0), PredatorHuntAlert(1.0.0.0)
Fluffy Breakdowns: 0Harmony(1.2.0.1), Fluffy_Breakdowns(2.10.40.0)
RunAndGun: RunAndGun(1.18.3.0)
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(0.1.0.7)
Selling prisoners with no guilt: (no assemblies)
Days Matter[0.19.0]: $HugsLibChecker(0.5.0.0), RimWorldDaysMatter(1.0.0.0)
WM Smarter food selection[2.3.0.3]: WM Smarter Food Selection(2.3.0.3)
DeadMansClothing: 0Harmony(1.1.0.0), DeadMansClothing(1.0.1.0)
[B19] Wild Animal Sex V3.2: WildAnimalSex(1.0.0.0)
[B19] FuckFriendlyFire: 0Harmony(1.0.9.1), FuckFriendlyFire(1.0.0.0)
Spidercamp's Dog Pack (0.19): (no assemblies)
Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
Shoo!: 0Harmony(1.0.9.1), Shoo!(1.0.0.0)
Haul to Stack: HaulToStack(1.0.0.0)
[B19] Tiny Table: (no assemblies)
No "Ate Without A Table": (no assemblies)
10x Carrying Capacity: (no assemblies)
[RF] Pawns are Capable! [b19]: 0Harmony(1.2.0.1), Pawns are Capable!(1.0.6846.27406)
[B19] Plantable Wild Berries: (no assemblies)
[RF] Fishing [b19]: Rainbeau's Fishing(1.0.6838.34489)
[SYR] Neuter: 0Harmony(1.2.0.1), Assembly-CSharp-firstpass(0.0.0.0), SyrNeuter(1.0.0.0)
Sparkling Worlds Addon - Mind Altering Device [B19]: SparklingWorldsMAD(1.0.0.0)
[B19] Bananas!: (no assemblies)
VGP Garden Gourmet: (no assemblies)
[DarkIntentions] Woohooer: 0Harmony(1.2.0.1), Woohooer(1.0.0.0)
Children and Pregnancy - Jarry1250: RimWorldChildren(0.19.6845.37355)
Humanlike Life Stages - Age Matters 2: 0Harmony(1.2.0.1), HumanlikeLifeStages(1.0.0.0)
Active Harmony patches:
<FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
<MakeNewToils>c__Iterator0.<>m__4: TRANS: RimWorldChildren.Lovin_Override.JobDriver_Lovin_M4_Transpiler
<MakeNewToils>c__Iterator0.MoveNext: TRANS: RimWorldChildren.Wear_Override.JobDriver_Wear_MoveNext_Transpiler
<Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Hills_Regenerate_Patch.Transpiler
<Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_SingleTile_Regenerate_Patch.Transpiler
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix
Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
BaseGenUtility.RandomCheapWallStuff: PRE: ConfigurableMaps.BaseGenUtility_RandomCheapWallStuff.Prefix
Bill_Medical.Notify_DoBillStarted: TRANS: RimWorldChildren.Bill_Medical_NotifyDoBillStarted_Patch.Notify_DoBillStarted_Transpiler
Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix TRANS: RimWorldChildren.BedCandidateOverride.AssigningCandidates_Transpiler
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix post: Shoo.PawnCanOpen.Postfix
Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
Bullet.Impact: PRE: FuckFriendlyFire.FuckFriendlyFireBullet_Impact.Prefix
CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
CaravanFormingUtility.StopFormingCaravan: post: [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler, PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix
CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch
DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, HumanlikeLifeStages.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_FormCaravan.PostOpen: PRE: ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
Dialog_Trade.Close: post: ChangeDresser.Patch_Window_PreClose.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
FactionGenerator.GenerateFactionsIntoWorld: PRE: TribalRaiders_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix, FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, Dismiss_Trader.HarmonyPatches.FloatMenuMakerMap_AddHumanlikeOrdersToDismissTraders_PostFix TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler, PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
FloatMenuMakerMap.AddJobGiverWorkOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler
FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler
FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix
FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: PRE: ConfigurableMaps.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GameInitData.PrepForMapGen: post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix
GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, RFF_Code.GenConstruct_BlocksConstruction.Prefix post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
GenConstruct.CanPlaceBlueprintOver: PRE: RFF_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler
GenDate.DayOfQuadrum: post: RimWorldDaysMatter.DaysMatter+GenDateDayOfQuadrumPatch.FixDayOfQuadrum
GenDate.Quadrum: post: RimWorldDaysMatter.DaysMatter+GenDateQuadrumPatch.FixQuadrum
GenDraw.DrawAimPie: PRE: GiddyUpCore.Harmony.GenDraw_DrawAimPie.Prefix
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
GenLeaving.DoLeavingsFor: PRE: Deconstruct_Return_Fix.DeconstructReturnFix+CalcFix.DoLeavingsForPrefix
GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix
GenSpawn.SpawningWipes: PRE: RFF_Code.GenSpawn_SpawningWipes.Prefix post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
GenStep_ElevationFertility.Generate: PRE: ConfigurableMaps.GenStep_ElevationFertility_Generate.Prefix
GenStep_RockChunks.GrowLowRockFormationFrom: PRE: ConfigurableMaps.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
GenStep_ScatterRuinsSimple.ScatterAt: PRE: ConfigurableMaps.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
GenStep_Scatterer.CountFromPer10kCells: PRE: ConfigurableMaps.GenStep_Scatterer_CountFromPer10kCells.Prefix
GenText.PossessiveCap: PRE: HumanlikeLifeStages.PossessivePatch.Possessive
GenText.ProObj: PRE: HumanlikeLifeStages.GenTextBetterGetGenderObj.GetObjective
GenText.ProSubj: PRE: HumanlikeLifeStages.GenTextBetterGetGenderLabel.GetGenderLabel
GenText.ProSubjCap: (no patches)
GenderUtility.GetGenderLabel: PRE: HumanlikeLifeStages.GenderUtilityBetterGetGenderLabel.GetGenderLabel
GenderUtility.GetLabel: PRE: HumanlikeLifeStages.GenderUtilityBetterLabel.GetLabel
GenderUtility.GetObjective: PRE: HumanlikeLifeStages.GenderUtilityBetterGetObjective.GetObjective
GenderUtility.GetPossessive: PRE: HumanlikeLifeStages.GenderUtilityBetterGetPossessive.GetPossessive
GenderUtility.GetPronoun: PRE: HumanlikeLifeStages.GenderUtilityBetterPronoun.GetLabel
GlobalControlsUtility.DoDate: post: FoodAlert.HarmonyPatches.FoodCounter_NearDatePostfix
HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
Hediff_Pregnant.DoBirthSpawn: PRE: DarkIntentionsWoohoo.harmony.Hediff_Pregnant_DoBirthSpawn_Patch.Prefix post: DarkIntentionsWoohoo.harmony.Hediff_Pregnant_DoBirthSpawn_Patch.Postfix
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InteractionWorker_RomanceAttempt.SuccessChance: post: OneBigFamily.InteractionWorker_RomanceAttempt_Patch+SuccessChance.Postfix
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix, RunAndGun.Harmony.JobDriver_SetupToils.Postfix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.PreToilReservations_Patch.Prefix post: HaulToStack.PreToilReservations_Patch.Postfix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
JobDriver_Lovin.MakeNewToils: post: HumanlikeLifeStages.JobDriver_Lovin_Patch.Postfix
JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix
JobDriver_PlantHarvest.PlantWorkDoneToil: post: RFF_Code.JobDriver_PlantHarvest_PlantWorkDoneToil.Postfix
JobDriver_PredatorHunt.CheckWarnPlayer: PRE: PredatorHuntAlert.JobDriver_PredatorHunt_CheckWarnPlayer_Patch.Replace
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobGiver_DoLovin.TryGiveJob: post: RimWorldChildren.JobGiver_DoLovin_TryGiveJob_Patch.TryGiveJob_Patch
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix, RimWorldChildren.TranspilerHelper+JobDriver_OptimizeApparel_Patch.TryGiveJob_Patch
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
JobGiver_SocialFighting.TryGiveJob: post: RimWorldChildren.JobGiver_SocialFighting_TryGiveJob_Patch.TryGiveJob_Postfix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
LovePartnerRelationUtility.ExistingMostLikedLovePartner: post: OneBigFamily.LovePartnerRelationUtility_Patch+ExistingMostLikedLovePartner.Postfix
LovePartnerRelationUtility.HasAnyExLovePartnerOfTheSameGender: post: EveryoneIsQueer._LovePartnerRelationUtility_HasAnyExLovePartnerOfTheSameGender.HasAnyExLovePartnerOfTheSameGender
LovePartnerRelationUtility.HasAnyLovePartnerOfTheSameGender: post: EveryoneIsQueer._LovePartnerRelationUtility_HasAnyLovePartnerOfTheSameGender.HasAnyLovePartnerOfTheSameGender
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Need_Joy.GainJoy: post: RimWorldChildren.NeedJoy_GainJoy_Patch.GainJoy_Patch
OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Page_CreateWorldParams.DoWindowContents: TRANS: WorldGenRules.RulesOverrider+Page_CreateWorldParams_DoWindowContents_Patch.Transpiler
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ChangeDresser.Patch_Pawn_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: PRE: [800]ChangeDresser.Patch_Pawn_Kill.Prefix post: [800]ChangeDresser.Patch_Pawn_Kill.Postfix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: [200]REB_Code.Patch_PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix
PawnBioAndNameGenerator.GeneratePawnName: PRE: [700]RTPN_Code.PawnBioAndNameGenerator_GeneratePawnName.Prefix
PawnBioAndNameGenerator.GetBackstoryCategoriesFor: post: TribalRaiders_Code.PawnBioAndNameGenerator_GetBackstoryCategoriesFor.Postfix
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: PRE: REB_Code.Patch_PawnBioAndNameGenerator_GiveAppropriateBioAndNameTo.Prefix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: PRE: REB_Code.Patch_PawnBioAndNameGenerator_TryGetRandomUnusedSolidBioFor.Prefix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidName: PRE: REB_Code.Patch_PawnBioAndNameGenerator_TryGetRandomUnusedSolidName.Prefix
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateBodyType: PRE: REB_Code.Patch_PawnGenerator_GenerateBodyType.Prefix
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
PawnGenerator.GeneratePawn: post: DarkIntentionsWoohoo.harmony.PawnGenerator_GeneratePawn_Patch.Postfix, JecsTools.HarmonyPatches.Post_GeneratePawn, RimWorldChildren.PawnGenerate_Patch._GeneratePawn
PawnGenerator.GeneratePawnRelations: PRE: OneBigFamily.PawnGenerator_Patch+GeneratePawnRelations.Prefix
PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix, HumanlikeLifeStages.PawnGenerator_GeneratePawnRelations_Patch.Postfix
PawnGenerator.GenerateTraits: TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler
PawnGraphicSet.ResolveAllGraphics: PRE: Better_Pawn_Textures.PawnGraphicSetPatch.Prefix post: RimWorldChildren.PawnGraphicSet_ResolveAllGraphics_Patch.ResolveAllGraphics_Patch
PawnGraphicSet.ResolveApparelGraphics: PRE: RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Patch TRANS: RimWorldChildren.PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Transpiler
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
PawnRelationWorker.BaseGenerationChanceFactor: PRE: OneBigFamily.PawnRelationWorker_Patch+BaseGenerationChanceFactor.Prefix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
PawnRenderer.RenderPawnInternal: TRANS: RimWorldChildren.PawnRenderer_RenderPawnInternal_Patch.RenderPawnInternal_Transpiler
PawnUtility.FertileMateTarget: post: SyrNeuter.FertileMateTargetPatch.FertileMateTarget_Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.Mated: PRE: SyrNeuter.MatedPatch.Mated_Prefix
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnWeaponGenerator.TryGenerateWeaponFor: TRANS: RimWorldChildren.PawnWeaponGenerator_TryGenerateWeaponFor_Patch.TryGenerateWeaponFor_Transpiler
Pawn_AgeTracker.ExposeData: PRE: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerExposeDataPatch.PreFix post: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerExposeDataPatch.PostFix
Pawn_AgeTracker.get_BirthDayOfSeasonZeroBased: post: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerBirthDayOfSeasonZeroBasedPatch.Fix
Pawn_ApparelTracker.ApparelChanged: post: RimWorldChildren.Pawn_ApparelTracker_ApparelChanged_Patch.ApparelChanged_Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
Pawn_ApparelTracker.TakeWearoutDamageForDay: PRE: JecrellsEverlastingApparel.HarmonyEverlastingApparel.TakeWearoutDamageForDay_PreFix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_DraftController.GetGizmos: post: ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, ChangeDresser.Patch_Pawn_DraftController.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix, RimWorldChildren.PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.CheckForStateChange: TRANS: RimWorldChildren.Pawn_HealthTracker_CheckForStateChange_Patch.CheckForStateChange_Transpiler
Pawn_HealthTracker.MakeDowned: post: GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned post: RimWorldChildren.Pawn_HealtherTracker_ShouldBeDowned_Patch.SBD
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_JobTracker.DetermineNextJob: post: SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix
Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
Pawn_RelationsTracker.AddDirectRelation: PRE: DarkIntentionsWoohoo.harmony.Pawn_RelationsTracker_AddDirectRelation_Patch.Prefix
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: EveryoneIsQueer._Pawn_RelationsTracker.SecondaryLovinChanceFactor
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix
Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix
Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix
Pawn_TraderTracker.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
PlanetShapeGenerator.DoGenerate: PRE: WorldGenRules.RulesOverrider+PlanetShapeGenerator_DoGenerate_Patch.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PrisonBreakUtility.StartPrisonBreak: PRE: NoPrisonBreaks.RaidPoints.Prefix
Projectile.Launch: PRE: GiddyUpCore.Harmony.Projectile_Launch.Prefix
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RecipeWorkerCounter.CountProducts: post: ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix
ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix post: ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles, RimWorldChildren.FindBedForOverride.FindBedFor_Patch
RestUtility.WakeThreshold: post: RimWorldChildren.RestUtility_WakeThreshold_Patch.WakeThreshold_Patch
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, Shoo.InitDesignators.Postfix
RockNoises.Init: PRE: ConfigurableMaps.RockNoises_Init.Prefix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
ScribeSaver.InitSaving: PRE: ChangeDresser.Patch_ScribeSaver_InitSaving.Prefix
SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix
ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
SolidBioDatabase.LoadAllBios: PRE: REB_Code.Patch_SolidBioDatabase_LoadAllBios.Prefix
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
TerrainThreshold.TerrainAtValue: PRE: ConfigurableMaps.TerrainThreshold_TerrainAtValue.Prefix
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix, RubberBullets_Mod.RubberBullets_Mod+RubberBullet.Prefix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThoughtUtility.CanGetThought: post: RimWorldChildren.ThoughtUtility_CanGetThought_Patch.CanGetThought_Patch
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TradeDeal.Reset: PRE: ChangeDresser.Patch_TradeDeal_Reset.Prefix
TradeShip.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix, RimFridge.Patch_PassingShip_TryOpenComms.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot post: RimWorldChildren.VerbShoot_TryCastShot_Patch.TryCastShot_Patch
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler
WealthWatcher.ForceRecount: post: ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix
WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix
WorkGiver_ClearSnow.HasJobOnCell: post: SnowClearanceSanity.ClearanceSanity.Postfix
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix, RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix
WorkGiver_DoBill.TryFindBestBillIngredients: post: ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
WorkGiver_HaulUrgently.JobOnThing: PRE: PickUpAndHaul.HarmonyPatches.AllowToolHaulUrgentlyJobOnThing_PreFix
WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
World.NaturalRockTypesIn: PRE: [600]ConfigurableMaps.World_NaturalRockTypesIn.Prefix
WorldLayer_Rivers.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Rivers_FinalizePoint_Patch.Transpiler
WorldLayer_Roads.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Roads_FinalizePoint_Patch.Transpiler
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Harmony versions present: 1.2.0.1: com.changedresser.rimworld.mod, fluffy.rimworld.pharmacist, Fluffy.AnimalTab, fluffy.medicaltab, humanlike.life.stages, rimworld.ResearchPal, net.quicksilverfox.rimworld.mod.worldgenrules, net.rainbeau.rimworld.mod.fertilefields, net.marvinkosh.rimworld.mod.snowclearancesanity, net.rainbeau.rimworld.mod.tribalraiders, com.rimworld.mod.factioncontrol, io.github.ratysz.madskills, net.quicksilverfox.rimworld.mod.animalslogic, com.rimfridge.rimworld.mod, fluffy.breakdowns, rainbeau.pawnsAreCapable, com.rimworld.mod.moretraitslots, mehni.rimworld.traderdismissal.main, mehni.rimworld.pickupthatcan.main, DarkIntentionsWoohoo.mod.settings.harmony, com.rimworld.mod.backstories, com.configurablemaps.rimworld.mod, Mehni.RimWorld.FoodAlert.Main, com.github.restive2k12.rimworld.mod.moodbar, Mehni.RimWorld.MFI.main, RimWorld.Vanya.IncidentPersonStat, Syrchalis.Rimworld.Neuter; 1.1.0.0: UnlimitedHugs.HugsLib, HugsLib.Children_and_Pregnancy_testing, HugsLib.AllowTool, HugsLib.SearchAndDestroy, HugsLib.RunAndGun, jamaicancastle.shoo, Uuugggg.rimworld.Room_Food.main, Uuugggg.rimworld.Share_The_Load.main, HugsLib.GiddyUpCore, HugsLib.Hospitality, HugsLib.GiddyUpRideAndRoll, HugsLib.GiddyUpCaravan, EdB.PrepareCarefully, com.stuff.things.rimworld.mod9000.harmonica, com.tammybee.predatorhuntalert, de.hatti.rimworld.mod.deadmansclothing, rimworld.thirite.children_and_pregnancy, HugsLib.OneBigFamily, HugsLib.RunandHide, HugsLib.DaysMatter, HugsLib.Smarter_Food_Selection, HugsLib.HaulToStack; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.agentblac.makepawnsprisoners, rimworld.jecrell.jecstools.main, com.fyarn.better_pawn_textures, io.github.mgraly.everythingisqueer, venner.io.fuckfriendlyfire, rimworld.jecrell.humanlikeorders, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, RubberBullets_Mod, rimworld.jecrell.comps.sounds, net.rainbeau.rimworld.mod.pawnnames, rimworld.jecrell.everlastingapparel, rimworld.erdelf.minify_everything, com.dninemfive.deconstructreturnfix
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1280x720 60Hz; virtual: 1280x720 at 0,0
Command line arguments: -screen-height 720 -screen-width 1280
RimWorld 0.19.2009 rev486
Mod content has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.19.2009</targetVersion>
Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
Tried to use an uninitialized DefOf of type PawnCapacityDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2
Fluffy Breakdowns :: Initialized
Loaded SettingsHumanlikeLifeStages.ModSettings
XML error: Duplicate XML node name sowTags in this XML block: <plant><fertilityMin>0.05</fertilityMin><fertilitySensitivity>0.3</fertilitySensitivity><growDays>2.5</growDays><leaflessGraphicPath>Things/Plant/Grass_Leafless</leaflessGraphicPath><harvestWork>40</harvestWork><maxMeshCount>9</maxMeshCount><visualSizeRange><min>0.4</min><max>0.6</max></visualSizeRange><topWindExposure>0.4</topWindExposure><wildOrder>1</wildOrder><sowTags><li>Ground</li></sowTags><sowTags><li>Ground</li></sowTags></plant>
Root node: <ThingDef ParentName="PlantBase"><defName>Plant_Grass</defName><label>grass</label><description>Wild grass. Grows anywhere there is a little light and minimally fertile ground.</description><statBases><MaxHitPoints>85</MaxHitPoints><Flammability>1.3</Flammability><Nutrition>0.15</Nutrition></statBases><graphicData><texPath>Things/Plant/Grass</texPath><graphicClass>Graphic_Random</graphicClass></graphicData><hideAtSnowDepth>0.5</hideAtSnowDepth><ingestible /><plant><fertilityMin>0.05</fertilityMin><fertilitySensitivity>0.3</fertilitySensitivity><growDays>2.5</growDays><leaflessGraphicPath>Things/Plant/Grass_Leafless</leaflessGraphicPath><harvestWork>40</harvestWork><maxMeshCount>9</maxMeshCount><visualSizeRange><min>0.4</min><max>0.6</max></visualSizeRange><topWindExposure>0.4</topWindExposure><wildOrder>1</wildOrder><sowTags><li>Ground</li></sowTags><sowTags><li>Ground</li></sowTags></plant></ThingDef>
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>Thrumbo</defName><label>thrumbo</label><description>A gigantic, graceful creature of unknown origin. The thrumbo is gentle by nature, but extremely dangerous when enraged. While its long fur is exceptionally beautiful, its hide is also incredibly resistant to damage. Its razor-sharp horn fetches a huge price.\n\nLegends say that an old thrumbo is the wisest creature in the universe - it simply chooses not to speak.</description><statBases><MoveSpeed>5.5</MoveSpeed><MarketValue>4000</MarketValue><ComfyTemperatureMin>-65</ComfyTemperatureMin><ComfyTemperatureMax>50</ComfyTemperatureMax><ArmorRating_Sharp>0.60</ArmorRating_Sharp><ArmorRating_Blunt>0.40</ArmorRating_Blunt><ArmorRating_Heat>0.30</ArmorRating_Heat><Flammability>0.5</Flammability></statBases><tools><li><label>horn</label><capacities><li>Scratch</li><li>Stab</li></capacities><power>23</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup></li><li><capacities><li>Bite</li></capacities><power>28</power><cooldownTime>2.6</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.7</chanceFactor></li><li><label>left foot</label><capacities><li>Blunt</li></capacities><power>19</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>FrontLeftLeg</linkedBodyPartsGroup></li><li><label>right foot</label><capacities><li>Blunt</li></capacities><power>19</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>FrontRightLeg</linkedBodyPartsGroup></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>17</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><chanceFactor>0.2</chanceFactor></li></tools><race><body>QuadrupedAnimalWithHoovesAndHorn</body><herdMigrationAllowed>false</herdMigrationAllowed><baseBodySize>7</baseBodySize><baseHungerRate>3.5</baseHungerRate><baseHealthScale>8.0</baseHealthScale><foodType>VegetarianRoughAnimal, DendrovoreAnimal</foodType><leatherDef>Leather_Thrumbo</leatherDef><trainability>Advanced</trainability><gestationPeriodDays>3</gestationPeriodDays><manhunterOnDamageChance>0.35</manhunterOnDamageChance><wildness>0.9</wildness><lifeExpectancy>220</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>2.0</minAge></li><li><def>AnimalAdult</def><minAge>4.0</minAge><soundCall>Pawn_Thrumbo_Call</soundCall><soundAngry>Pawn_Thrumbo_Angry</soundAngry><soundWounded>Pawn_Thrumbo_Pain</soundWounded><soundDeath>Pawn_Thrumbo_Death</soundDeath></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss><packAnimal>true</packAnimal><nameOnTameChance>1</nameOnTameChance><nuzzleMtbHours>80</nuzzleMtbHours><nameOnNuzzleChance>1</nameOnNuzzleChance><manhunterOnTameFailChance>0</manhunterOnTameFailChance></race><tradeTags><li>AnimalExotic</li></tradeTags><comps><li Class="GiddyUpCore.CompProperties_Mount"><drawFront>true</drawFront></li></comps><comps><li Class="CompProperties_Shearable"><woolDef>ThrumboWool</woolDef><shearIntervalDays>60</shearIntervalDays><woolAmount>200</woolAmount></li><li Class="CompProperties_Milkable"><milkDef>ThrumboMilk</milkDef><milkIntervalDays>15</milkIntervalDays><milkAmount>5</milkAmount></li></comps></ThingDef>
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactGround found to give to Verse.ThingDef MagicFreezer (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactGround found to give to Verse.ThingDef MagicCooler (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactGround found to give to Verse.ThingDef MagicCampfire (using undefined sound instead)
Could not resolve cross-reference to Verse.RecipeDef named CookMealSimpleCampfire (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named MakePemmicanCampfire (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named BurnApparelCampfire (wanter=recipes)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.RecipeDef named CookMealSimpleCampfire (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named MakePemmicanCampfire (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named BurnApparelCampfire (wanter=recipes)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.RecipeDef named CookMealSimpleCampfire (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named MakePemmicanCampfire (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named BurnApparelCampfire (wanter=recipes)
Config error in Gay: TraitDef Gay has 0 commonality.
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.RecipeDef named CookMealSimpleCampfire (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named MakePemmicanCampfire (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named BurnApparelCampfire (wanter=recipes)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Translation data for language English has 51 errors. Generate translation report for more info.
NamesGalore: Injecting Names
Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
ChangeDresser Harmony Patches:
Prefix:
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelAdded
ScribeSaver.InitSaving
Postfix:
Pawn.GetGizmos
Pawn_ApparelTracker.Notify_ApparelAdded
Pawn_DraftController.Drafted { set }
Pawn_DraftController.GetGizmos
JobGiver_OptimizeApparel.TryGiveJob
ReservationManager.CanReserve
OutfitDatabase.TryDelete
CaravanFormingUtility.StopFormingCaravan
WealthWatcher.ForceRecount
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelRemoved
MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
Deconstruct Return Fix harmony patch successfully loaded
[ColorCodedMoodBar] initialized
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
PickUpAndHaul v0.1.0.3 welcomes you to RimWorld with pointless logspam.
[IncidentPersonStat] injected.
Welcome to Human Life Stages
Added body part [LifeStages_ReproductiveOrgans] to [Human]
Added body part [Chest] to [Human]
Added body part [Groin] to [Human]
Added body part [Maturity] to [Human]
Patching
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
Type PawnColumnWorker probably needs a StaticConstructorOnStartup attribute, because it has a field SortingIcon of type Texture2D. All assets must be loaded in the main thread.
Type SectionLayer_BridgeProps probably needs a StaticConstructorOnStartup attribute, because it has a field PropsLoopMat of type Material. All assets must be loaded in the main thread.
Type CompPowerPlantSolar probably needs a StaticConstructorOnStartup attribute, because it has a field PowerPlantSolarBarFilledMat of type Material. All assets must be loaded in the main thread.
Type CompPowerPlantWater probably needs a StaticConstructorOnStartup attribute, because it has a field BladesMat of type Material. All assets must be loaded in the main thread.
Type CompPowerPlantWind probably needs a StaticConstructorOnStartup attribute, because it has a field WindTurbineBarFilledMat of type Material. All assets must be loaded in the main thread.
Type PowerOverlayMats probably needs a StaticConstructorOnStartup attribute, because it has a field TransmitterShader of type Shader. All assets must be loaded in the main thread.
Type PowerNetGraphics probably needs a StaticConstructorOnStartup attribute, because it has a field WireMat of type Material. All assets must be loaded in the main thread.
Type WeatherEvent_LightningStrike probably needs a StaticConstructorOnStartup attribute, because it has a field LightningMat of type Material. All assets must be loaded in the main thread.
Type WeatherOverlay_Fog probably needs a StaticConstructorOnStartup attribute, because it has a field FogOverlayWorld of type Material. All assets must be loaded in the main thread.
Type WeatherOverlay_Rain probably needs a StaticConstructorOnStartup attribute, because it has a field RainOverlayWorld of type Material. All assets must be loaded in the main thread.
Type WeatherOverlay_SnowHard probably needs a StaticConstructorOnStartup attribute, because it has a field SnowOverlayWorld of type Material. All assets must be loaded in the main thread.
Type WeatherOverlay_SnowGentle probably needs a StaticConstructorOnStartup attribute, because it has a field SnowGentleOverlayWorld of type Material. All assets must be loaded in the main thread.
Type WeatherOverlay_Fallout probably needs a StaticConstructorOnStartup attribute, because it has a field FalloutOverlayWorld of type Material. All assets must be loaded in the main thread.
Type Need probably needs a StaticConstructorOnStartup attribute, because it has a field BarInstantMarkerTex of type Texture2D. All assets must be loaded in the main thread.
Type HostilityResponseModeUtility probably needs a StaticConstructorOnStartup attribute, because it has a field IgnoreIcon of type Texture2D. All assets must be loaded in the main thread.
Type MedicalCareUtility probably needs a StaticConstructorOnStartup attribute, because it has a field careTextures of type Texture2D[]. All assets must be loaded in the main thread.
Type Thought probably needs a StaticConstructorOnStartup attribute, because it has a field DefaultGoodIcon of type Texture2D. All assets must be loaded in the main thread.
Type FactionGiftUtility probably needs a StaticConstructorOnStartup attribute, because it has a field OfferGiftsCommandTex of type Texture2D. All assets must be loaded in the main thread.
Type WorldFeatureTextMesh_TextMeshPro probably needs a StaticConstructorOnStartup attribute, because it has a field WorldTextPrefab of type GameObject. All assets must be loaded in the main thread.
Type WorldDebugMatsSpectrum probably needs a StaticConstructorOnStartup attribute, because it has a field spectrumMats of type Material[]. All assets must be loaded in the main thread.
Type WorldLayer probably needs a StaticConstructorOnStartup attribute, because it has a field propertyBlock of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type WorldMaterials probably needs a StaticConstructorOnStartup attribute, because it has a field WorldTerrain of type Material. All assets must be loaded in the main thread.
Type WorldTerrainColliderManager probably needs a StaticConstructorOnStartup attribute, because it has a field gameObjectInt of type GameObject. All assets must be loaded in the main thread.
Type Caravan probably needs a StaticConstructorOnStartup attribute, because it has a field SplitCommand of type Texture2D. All assets must be loaded in the main thread.
Type CaravanFormingUtility probably needs a StaticConstructorOnStartup attribute, because it has a field RemoveFromCaravanCommand of type Texture2D. All assets must be loaded in the main thread.
Type CaravanMergeUtility probably needs a StaticConstructorOnStartup attribute, because it has a field MergeCommandTex of type Texture2D. All assets must be loaded in the main thread.
Type CaravanVisitUtility probably needs a StaticConstructorOnStartup attribute, because it has a field TradeCommandTex of type Texture2D. All assets must be loaded in the main thread.
Type Caravan_GotoMoteRenderer probably needs a StaticConstructorOnStartup attribute, because it has a field propertyBlock of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type SettleUtility probably needs a StaticConstructorOnStartup attribute, because it has a field SettleCommandTex of type Texture2D. All assets must be loaded in the main thread.
Type MapParent probably needs a StaticConstructorOnStartup attribute, because it has a field ShowMapCommand of type Texture2D. All assets must be loaded in the main thread.
Type SettlementAbandonUtility probably needs a StaticConstructorOnStartup attribute, because it has a field AbandonCommandTex of type Texture2D. All assets must be loaded in the main thread.
Type SettlementBase probably needs a StaticConstructorOnStartup attribute, because it has a field ShowSellableItemsCommand of type Texture2D. All assets must be loaded in the main thread.
Type WorldObject probably needs a StaticConstructorOnStartup attribute, because it has a field propertyBlock of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type FormCaravanComp probably needs a StaticConstructorOnStartup attribute, because it has a field FormCaravanCommand of type Texture2D. All assets must be loaded in the main thread.
Type TradeRequestComp probably needs a StaticConstructorOnStartup attribute, because it has a field TradeCommandTex of type Texture2D. All assets must be loaded in the main thread.
Type Frame probably needs a StaticConstructorOnStartup attribute, because it has a field UnderfieldMat of type Material. All assets must be loaded in the main thread.
Type OverlayDrawer probably needs a StaticConstructorOnStartup attribute, because it has a field ForbiddenMat of type Material. All assets must be loaded in the main thread.
Type Building_TurretGun probably needs a StaticConstructorOnStartup attribute, because it has a field ForcedTargetLineMat of type Material. All assets must be loaded in the main thread.
Type Building_Battery probably needs a StaticConstructorOnStartup attribute, because it has a field BatteryBarFilledMat of type Material. All assets must be loaded in the main thread.
Type Building_FermentingBarrel probably needs a StaticConstructorOnStartup attribute, because it has a field BarUnfilledMat of type Material. All assets must be loaded in the main thread.
Type Tornado probably needs a StaticConstructorOnStartup attribute, because it has a field matPropertyBlock of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type TunnelHiveSpawner probably needs a StaticConstructorOnStartup attribute, because it has a field matPropertyBlock of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type MoteBubble probably needs a StaticConstructorOnStartup attribute, because it has a field InteractionArrowTex of type Material. All assets must be loaded in the main thread.
Type MoteProgressBar probably needs a StaticConstructorOnStartup attribute, because it has a field UnfilledMat of type Material. All assets must be loaded in the main thread.
Type Gizmo_EnergyShieldStatus probably needs a StaticConstructorOnStartup attribute, because it has a field FullShieldBarTex of type Texture2D. All assets must be loaded in the main thread.
Type ShieldBelt probably needs a StaticConstructorOnStartup attribute, because it has a field BubbleMat of type Material. All assets must be loaded in the main thread.
Type Skyfaller probably needs a StaticConstructorOnStartup attribute, because it has a field shadowPropertyBlock of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type CompAffectedByFacilities probably needs a StaticConstructorOnStartup attribute, because it has a field InactiveFacilityLineMat of type Material. All assets must be loaded in the main thread.
Type CompLaunchable probably needs a StaticConstructorOnStartup attribute, because it has a field TargeterMouseAttachment of type Texture2D. All assets must be loaded in the main thread.
Type CompOrbitalBeam probably needs a StaticConstructorOnStartup attribute, because it has a field BeamMat of type Material. All assets must be loaded in the main thread.
Type CompRefuelable probably needs a StaticConstructorOnStartup attribute, because it has a field SetTargetFuelLevelCommand of type Texture2D. All assets must be loaded in the main thread.
Type Gizmo_RefuelableFuelStatus probably needs a StaticConstructorOnStartup attribute, because it has a field FullBarTex of type Texture2D. All assets must be loaded in the main thread.
Type CompTransporter probably needs a StaticConstructorOnStartup attribute, because it has a field CancelLoadCommandTex of type Texture2D. All assets must be loaded in the main thread.
Type Alert probably needs a StaticConstructorOnStartup attribute, because it has a field AlertBGTex of type Texture2D. All assets must be loaded in the main thread.
Type ColonistBar probably needs a StaticConstructorOnStartup attribute, because it has a field BGTex of type Texture2D. All assets must be loaded in the main thread.
Type ColonistBarColonistDrawer probably needs a StaticConstructorOnStartup attribute, because it has a field MoodBGTex of type Texture2D. All assets must be loaded in the main thread.
Type Dialog_ManageDrugPolicies probably needs a StaticConstructorOnStartup attribute, because it has a field IconForAddiction of type Texture2D. All assets must be loaded in the main thread.
Type HealthCardUtility probably needs a StaticConstructorOnStartup attribute, because it has a field BleedingIcon of type Texture2D. All assets must be loaded in the main thread.
Type TrainingCardUtility probably needs a StaticConstructorOnStartup attribute, because it has a field LearnedTrainingTex of type Texture2D. All assets must be loaded in the main thread.
Type TransferableOneWayWidget probably needs a StaticConstructorOnStartup attribute, because it has a field CanGrazeIcon of type Texture2D. All assets must be loaded in the main thread.
Type TransferableUIUtility probably needs a StaticConstructorOnStartup attribute, because it has a field FlashTex of type Texture2D. All assets must be loaded in the main thread.
Type MainMenuDrawer probably needs a StaticConstructorOnStartup attribute, because it has a field TexTitle of type Texture2D. All assets must be loaded in the main thread.
Type Page_SelectScenario probably needs a StaticConstructorOnStartup attribute, because it has a field CanUploadIcon of type Texture2D. All assets must be loaded in the main thread.
Type StorytellerUI probably needs a StaticConstructorOnStartup attribute, because it has a field StorytellerHighlightTex of type Texture2D. All assets must be loaded in the main thread.
Type UI_BackgroundMain probably needs a StaticConstructorOnStartup attribute, because it has a field BGPlanet of type Texture2D. All assets must be loaded in the main thread.
Type LearningReadout probably needs a StaticConstructorOnStartup attribute, because it has a field ProgressBarFillTex of type Texture2D. All assets must be loaded in the main thread.
Type InspectPaneFiller probably needs a StaticConstructorOnStartup attribute, because it has a field MoodTex of type Texture2D. All assets must be loaded in the main thread.
Type InspectPaneUtility probably needs a StaticConstructorOnStartup attribute, because it has a field InspectTabButtonFillTex of type Texture2D. All assets must be loaded in the main thread.
Type SelectionDrawer probably needs a StaticConstructorOnStartup attribute, because it has a field SelectionBracketMat of type Material. All assets must be loaded in the main thread.
Type SelectionDrawerUtility probably needs a StaticConstructorOnStartup attribute, because it has a field SelectedTexGUI of type Texture2D. All assets must be loaded in the main thread.
Type MainTabWindow_History probably needs a StaticConstructorOnStartup attribute, because it has a field PinTex of type Texture2D. All assets must be loaded in the main thread.
Type MainTabWindow_Research probably needs a StaticConstructorOnStartup attribute, because it has a field ResearchBarFillTex of type Texture2D. All assets must be loaded in the main thread.
Type PawnColumnWorker_Bond probably needs a StaticConstructorOnStartup attribute, because it has a field BondIcon of type Texture2D. All assets must be loaded in the main thread.
Type PawnColumnWorker_Predator probably needs a StaticConstructorOnStartup attribute, because it has a field Icon of type Texture2D. All assets must be loaded in the main thread.
Type PawnColumnWorker_Pregnant probably needs a StaticConstructorOnStartup attribute, because it has a field Icon of type Texture2D. All assets must be loaded in the main thread.
Type Listing_ResourceReadout probably needs a StaticConstructorOnStartup attribute, because it has a field SolidCategoryBG of type Texture2D. All assets must be loaded in the main thread.
Type SkillUI probably needs a StaticConstructorOnStartup attribute, because it has a field PassionMinorIcon of type Texture2D. All assets must be loaded in the main thread.
Type TexCommand probably needs a StaticConstructorOnStartup attribute, because it has a field DesirePower of type Texture2D. All assets must be loaded in the main thread.
Type Dialog_Trade probably needs a StaticConstructorOnStartup attribute, because it has a field ShowSellableItemsIcon of type Texture2D. All assets must be loaded in the main thread.
Type WidgetsWork probably needs a StaticConstructorOnStartup attribute, because it has a field WorkBoxBGTex_Awful of type Texture2D. All assets must be loaded in the main thread.
Type CompassWidget probably needs a StaticConstructorOnStartup attribute, because it has a field CompassTex of type Texture2D. All assets must be loaded in the main thread.
Type CaravanThingsTabUtility probably needs a StaticConstructorOnStartup attribute, because it has a field AbandonButtonTex of type Texture2D. All assets must be loaded in the main thread.
Type WITab_Caravan_Health probably needs a StaticConstructorOnStartup attribute, because it has a field BeCarriedIfSickIcon of type Texture2D. All assets must be loaded in the main thread.
Type WorldRoutePlanner probably needs a StaticConstructorOnStartup attribute, because it has a field ButtonTex of type Texture2D. All assets must be loaded in the main thread.
Type TexGame probably needs a StaticConstructorOnStartup attribute, because it has a field AlphaAddTex of type Texture2D. All assets must be loaded in the main thread.
Type Lord probably needs a StaticConstructorOnStartup attribute, because it has a field FlagTex of type Material. All assets must be loaded in the main thread.
Type ReservationManager probably needs a StaticConstructorOnStartup attribute, because it has a field DebugReservedThingIcon of type Material. All assets must be loaded in the main thread.
Type LifeStageAge probably needs a StaticConstructorOnStartup attribute, because it has a field VeryYoungIcon of type Texture2D. All assets must be loaded in the main thread.
Type GenderUtility probably needs a StaticConstructorOnStartup attribute, because it has a field GenderlessIcon of type Texture2D. All assets must be loaded in the main thread.
Type LogEntry probably needs a StaticConstructorOnStartup attribute, because it has a field Blood of type Texture2D. All assets must be loaded in the main thread.
Type DebugMatsSpectrum probably needs a StaticConstructorOnStartup attribute, because it has a field spectrumMatsTranparent of type Material[]. All assets must be loaded in the main thread.
Type DebugMatsRandom probably needs a StaticConstructorOnStartup attribute, because it has a field mats of type Material[]. All assets must be loaded in the main thread.
Type BuildingsDamageSectionLayerUtility probably needs a StaticConstructorOnStartup attribute, because it has a field DefaultScratchMats of type Material[]. All assets must be loaded in the main thread.
Type PlaceWorker_FuelingPort probably needs a StaticConstructorOnStartup attribute, because it has a field FuelingPortCellMaterial of type Material. All assets must be loaded in the main thread.
Type MapEdgeClipDrawer probably needs a StaticConstructorOnStartup attribute, because it has a field ClipMat of type Material. All assets must be loaded in the main thread.
Type GenMapUI probably needs a StaticConstructorOnStartup attribute, because it has a field OverlayHealthTex of type Texture2D. All assets must be loaded in the main thread.
Type PawnHeadOverlays probably needs a StaticConstructorOnStartup attribute, because it has a field UnhappyMat of type Material. All assets must be loaded in the main thread.
Type HediffComp_TendDuration probably needs a StaticConstructorOnStartup attribute, because it has a field TendedIcon_Need_General of type Texture2D. All assets must be loaded in the main thread.
Type HediffComp_Immunizable probably needs a StaticConstructorOnStartup attribute, because it has a field IconImmune of type Texture2D. All assets must be loaded in the main thread.
Type PawnDestinationReservationManager probably needs a StaticConstructorOnStartup attribute, because it has a field DestinationMat of type Material. All assets must be loaded in the main thread.
Type Graphic_Mote probably needs a StaticConstructorOnStartup attribute, because it has a field propertyBlock of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type DesignatorUtility probably needs a StaticConstructorOnStartup attribute, because it has a field DragHighlightCellMat of type Material. All assets must be loaded in the main thread.
Type EditWindow_Log probably needs a StaticConstructorOnStartup attribute, because it has a field AltMessageTex of type Texture2D. All assets must be loaded in the main thread.
Type Command probably needs a StaticConstructorOnStartup attribute, because it has a field BGTex of type Texture2D. All assets must be loaded in the main thread.
Type Command_SetPlantToGrow probably needs a StaticConstructorOnStartup attribute, because it has a field SetPlantToGrowTex of type Texture2D. All assets must be loaded in the main thread.
Type ActiveTip probably needs a StaticConstructorOnStartup attribute, because it has a field TooltipBGAtlas of type Texture2D. All assets must be loaded in the main thread.
Type UIHighlighter probably needs a StaticConstructorOnStartup attribute, because it has a field TutorHighlightAtlas of type Texture2D. All assets must be loaded in the main thread.
Type GenUI probably needs a StaticConstructorOnStartup attribute, because it has a field MouseoverBracketMaterial of type Material. All assets must be loaded in the main thread.
Type TabRecord probably needs a StaticConstructorOnStartup attribute, because it has a field TabAtlas of type Texture2D. All assets must be loaded in the main thread.
Type TexButton probably needs a StaticConstructorOnStartup attribute, because it has a field CloseXBig of type Texture2D. All assets must be loaded in the main thread.
Type TexUI probably needs a StaticConstructorOnStartup attribute, because it has a field TitleBGTex of type Texture2D. All assets must be loaded in the main thread.
Type Widgets probably needs a StaticConstructorOnStartup attribute, because it has a field DefaultBarBgTex of type Texture2D. All assets must be loaded in the main thread.
Type BaseContent probably needs a StaticConstructorOnStartup attribute, because it has a field BadMat of type Material. All assets must be loaded in the main thread.
Type ContentSourceUtility probably needs a StaticConstructorOnStartup attribute, because it has a field ContentSourceIcon_LocalFolder of type Texture2D. All assets must be loaded in the main thread.
Type SimpleCurveDrawer probably needs a StaticConstructorOnStartup attribute, because it has a field CurvePoint of type Texture2D. All assets must be loaded in the main thread.
Type GenDraw probably needs a StaticConstructorOnStartup attribute, because it has a field TargetSquareMatSingle of type Material. All assets must be loaded in the main thread.
Type MatBases probably needs a StaticConstructorOnStartup attribute, because it has a field LightOverlay of type Material. All assets must be loaded in the main thread.
Type ShaderDatabase probably needs a StaticConstructorOnStartup attribute, because it has a field Cutout of type Shader. All assets must be loaded in the main thread.
Type CustomCursor probably needs a StaticConstructorOnStartup attribute, because it has a field CursorTex of type Texture2D. All assets must be loaded in the main thread.
Type ScreenFader probably needs a StaticConstructorOnStartup attribute, because it has a field fadeTexture of type Texture2D. All assets must be loaded in the main thread.
Type OutfitterTextures probably needs a StaticConstructorOnStartup attribute, because it has a field AddButton of type Texture2D. All assets must be loaded in the main thread.
Type MainTabWindow_FactionWar probably needs a StaticConstructorOnStartup attribute, because it has a field factionOneColorTexture of type Texture2D. All assets must be loaded in the main thread.
Type Blur probably needs a StaticConstructorOnStartup attribute, because it has a field m_Material of type Material. All assets must be loaded in the main thread.
ResearchPal :: Preparing research nodes
ResearchPal :: redundant prerequisites for Hyperweave: Complex clothing
ResearchPal :: redundant prerequisites for Preporix production: Drug production
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
||========================================
|| Setting up Editable Backstories (EB)
||========================================
|| Vanilla Backstory Database Cleared.
|| Backstories in EB Backstory Database:
|| Childhood Backstories (shuffleable): 136
|| Childhood Backstories (non-shuffleable): 0
|| Adulthood Backstories (shuffleable): 168
|| Adulthood Backstories (non-shuffleable): 0
|| Humanoid Alien Races (HAR) Backstories Added to REB Database:
|| HAR Childhood Backstories (shuffleable): 69
|| HAR Childhood Backstories (non-shuffleable): 3
|| HAR Adulthood Backstories (shuffleable): 116
|| HAR Adulthood Backstories (non-shuffleable): 1
||========================================
|| Vanilla Name Database *NOT* Cleared.
|| Names Added to Vanilla Name Database:
|| First Names: 0
|| Nicknames: 0
|| Last Names: 0
|| Full Names (without bios): 7
|| Full Names (with bios): 10
||========================================
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, ChangeDresser, ChangeMirror, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TripleSleepingSpot, QuadSleepingSpot, BedrollTriple, BedrollQuad, TripleBed, QuadBed, TripleRoyalBed, QuadRoyalBed, PentaRoyalBed, Crib
[HugsLib] v5.0.2 initialized SearchAndDestroy, Hospitality, AllowTool, OneBigFamily, GiddyUpCore, GiddyUpCaravan, GiddyUpRideAndRoll, RubberBullets_Mod, StackXXL, RunandHide, BetterPawnControl, RunAndGun, MURWallLight, DaysMatter, Smarter_Food_Selection, HaulToStack, Children_and_Pregnancy_testing
Combat extended loaded: False
[StackXXL] Loaded
[DaysMatter] Loaded.
[Smarter_Food_Selection] Loaded - 411 food categorized - 847 pawn diets - 1 compatibility patches (1 fixes) - 19 policies.
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