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@HugsLibRecordKeeper
Created October 18, 2018 17:07
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Rimworld output log published using HugsLib
Log uploaded on Thursday, October 18, 2018, 1:07:55 PM
Loaded mods:
Core: (no assemblies)
HugsLib[6.0.1]: 0Harmony(1.2.0.1), HugsLib(1.0.0.0)
Giddy-up! Core[1.1.0]: GiddyUpCore(0.0.0.0)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
Animal Variety Coats: AnimalVariations(1.0.6818.33624)
Mod Manager: 0ColourPicker(1.0.0.0), 0Harmony(1.2.0.1), ModManager(1.3.645.0)
Smart Speed: SmartSpeed(1.0.0.0)
[XND] TE Turret Expansion: (no assemblies)
Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.9.28.0)
Roof Support B19: (no assemblies)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(3.5.7.0)
QualitySurgeon: 0Harmony(1.1.0.0), QualitySurgeon(1.0.1.0)
Various Space Ship Chunk (Continued): 0Harmony(1.2.0.1), ShipChunkTranspiler(0.19.0.0)
RunAndGun: RunAndGun(1.18.3.0)
Giddy-up! Battle Mounts[1.0.2]: Battlemounts(0.0.0.0)
Giddy-up! Caravan[1.1.0]: GiddyUpCaravan(0.0.0.0)
Giddy-up! Ride and Roll[1.0.0]: GiddyUpRideAndRoll(0.0.0.0)
Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
What the hack?![1.0.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
Giddy-up! Mechanoids: $HugsLibChecker(0.5.0.0), GiddyUpMechanoids(1.0.0.0)
Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
Room Food: 0Harmony(1.2.0.1), Room_Food(1.0.0.0)
Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
Achtung!: 0Harmony(1.2.0.1), AchtungMod(2.2.8.0)
The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(2.1.44.0)
Reverse Commands: 0Harmony(1.2.0.1), ReverseCommands(1.0.7.0)
Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.2.0)
AutoOwl: (no assemblies)
Industrialisation: Industrialisation(0.0.0.0)
Better Grassy Biomes[1.0]: (no assemblies)
Predator Hunt Alert: 0Harmony(1.2.0.1), PredatorHuntAlert(1.0.0.0)
Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0)
Statue of Colonist: 0Harmony(1.2.0.1), StatueOfColonist(1.0.0.0)
[RF] Advanced Bridges [1.0]: Rainbeau's Advanced Bridges(1.0.6846.17323)
[RF] Fertile Fields [1.0]: 0Harmony(1.2.0.1), Rainbeau's Fertile Fields(1.0.6861.33508)
[RF] Fishing [1.0]: Rainbeau's Fishing(1.0.6860.42696)
Questionable Ethics: 0Harmony(1.2.0.2), QEthics(1.0.0.0)
FashionRIMsta: (no assemblies)
PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6744.33716)
Sniper Turret: (no assemblies)
[XND] Visible Pants: 0Harmony(1.2.0.1), VisiblePants(2.1.0.0)
Rimatomics: 0Harmony(1.2.0.1), Rimatomics(1.6.6865.27426)
Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(0.1.0.4)
Rimefeller: 0Harmony(1.2.0.1), Rimefeller(1.1.6864.29024)
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
[XND] Watermill Tweaks: 0Harmony(1.2.0.1), WatermillTweaks(1.0.0.0)
Active Harmony patches:
<JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
<MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix
Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix
ApparelUtility.CanWearTogether: PRE: WhatTheHack.Harmony.ApparelUtility_CanWearTogether.Prefix
ApparelUtility.HasPartsToWear: post: WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix
BaseGenUtility.IsCheapWallStuff: post: Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix, Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix
Bill_Medical.Notify_DoBillStarted: PRE: WhatTheHack.Harmony.Bill_Medical_Notify_DoBillStarted.Prefix
Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
Blueprint.Draw: post: StatueOfColonist.Blueprint_Draw_Patch.Postfix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
Building_TurretGun.Tick: post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix
Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
CaravanUIUtility.AddPawnsSections: post: WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
CharacterCardUtility.DrawCharacterCard: TRANS: WhatTheHack.Harmony.CharacterCardUtility_DrawCharacterCard.Transpiler
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompPowerPlantWater.CompInspectStringExtra: post: WatermillTweaks.HarmonyPatches.PostfixCompInspectStringExtra
CompPowerPlantWater.get_DesiredPowerOutput: post: WatermillTweaks.HarmonyPatches.PostfixDesiredPowerOutput
CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix, Room_Food.Mod.EnsureInitializedInCtorPrefix, Share_The_Load.Mod.EnsureInitializedInCtorPrefix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
Designator_Build.get_Visible: PRE: Replace_Stuff.DontWipeBridgeBlueprints.Prefix post: Rimatomics.HarmonyPatches+Harmony_Designator_Build_Visible.Postfix
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Install.DrawGhost: PRE: StatueOfColonist.Designator_Install_DrawGhost_Patch.Prefix
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix
Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
DynamicDrawManager.DrawDynamicThings: PRE: ReverseCommands.Patch1.Prefix
EdificeGrid.Register: PRE: WhatTheHack.Harmony.EdificeGrid_Register.Prefix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix, GiddyUpMechanoids.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
FloatMenuMakerMap.AddHumanlikeOrders: TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Prefix, WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix post: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Postfix TRANS: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Transpiler
FloatMenuMakerMap.ChoicesAtFor: post: AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix
ForbidUtility.IsForbidden: PRE: AchtungMod.ForbidUtility_IsForbidden_Patch.Prefix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
GUC_FloatMenuUtility.AddMountingOptions: PRE: GiddyUpMechanoids.Harmony.GU_FloatMenuUtility_AddMountingOptions.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, AchtungMod.Game_FinalizeInit_Patch.Postfix, ReverseCommands.Game_FinalizeInit_Patch.Postfix
Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix, RFF_Code.GenConstruct_BlocksConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
GenConstruct.CanPlaceBlueprintOver: PRE: RFF_Code.GenConstruct_CanPlaceBlueprintOver.Prefix post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDraw.DrawAimPie: PRE: GiddyUpCore.Harmony.GenDraw_DrawAimPie.Prefix
GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix
GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix
GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix, WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix, RFF_Code.GenSpawn_SpawningWipes.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
Graphics.DrawMeshImpl: PRE: StatueOfColonist.Graphics_DrawMeshImpl_Patch.Prefix
HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix
HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix
ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
ITab_Pawn_Gear.DrawThingRow: TRANS: PickUpAndHaul.DrawThingRow_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix
IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler, WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
IncidentWorker_Raid_TryExecuteWorker.SpawnHackedMechanoids: post: GiddyUpMechanoids.Harmony.WTH_IncidentWorker_Raid_TryExecuteWorker.Postfix
IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix, GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix, GiddyUpMechanoids.Harmony.GU_JobDriver_Mounted_ShouldCancelJob.Postfix
JobDriver_PlantCut.PlantWorkDoneToil: PRE: RFF_Code.JobDriver_PlantCut_PlantWorkDoneToil.Prefix
JobDriver_PlantHarvest.PlantWorkDoneToil: post: RFF_Code.JobDriver_PlantHarvest_PlantWorkDoneToil.Postfix
JobDriver_PredatorHunt.CheckWarnPlayer: PRE: PredatorHuntAlert.JobDriver_PredatorHunt_CheckWarnPlayer_Patch.Replace
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
MainTabsRoot.HandleLowPriorityShortcuts: PRE: AchtungMod.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, ReverseCommands.Patch2.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix
MentalBreaker.MentalBreakerTick: post: AchtungMod.MentalBreaker_MentalBreakerTick_Patch.Postfix
MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Pawn.CurrentlyUsableForBills: post: WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
Pawn.DeSpawn: post: AchtungMod.Pawn_DeSpawn_Patch.Postfix
Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix
Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
Pawn.Kill: PRE: WhatTheHack.Harmony.Pawn_Kill.Prefix post: Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix
Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix
Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix
PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
PawnPathPool.GetEmptyPawnPath: TRANS: ReverseCommands.Patch0.Transpiler
PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix
PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix
Pawn_ApparelTracker.SortWornApparelIntoDrawOrder: PRE: VisiblePants.HarmonyPatches.Detour_SortWornApparelIntoDrawOrder
Pawn_DraftController.GetGizmos: post: SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix
Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix
Pawn_EquipmentTracker.DropAllEquipment: PRE: WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix, QEthics.HarmonyPatches.Patch_DropAllEquipment
Pawn_HealthTracker.CheckForStateChange: TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
Pawn_HealthTracker.HealthTick: post: WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
Pawn_HealthTracker.MakeDowned: PRE: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: QEthics.HarmonyPatches.Patch_ShouldBeDeadFromRequiredCapacity
Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
Pawn_JobTracker.EndCurrentJob: TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix
Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDrop_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDropGroups_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_RandomDrop_TryResolveRaidSpawnCenter.Postfix
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton
PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
Projectile.Launch: PRE: GiddyUpCore.Harmony.Projectile_Launch.Prefix post: Rimatomics.HarmonyPatches+Harmony_Projectile_Launch.Postfix
RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
Recipe_ModifyMechanoid.CanApplyOn: post: GiddyUpMechanoids.Harmony.WTH_Recipe_ModifyMechanoid_CanApplyOn.Postfix
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix
RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
RestUtility.FindBedFor: PRE: WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix
RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
Selector.HandleMapClicks: PRE: ReverseCommands.Patch3.Prefix
SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix
SettlementBase.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix
Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
StockGenerator_BuyArt.HandlesThingDef: post: StatueOfColonist.StockGenerator_BuyArt_HandlesThingDef_Patch.Postfix
StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix
Thing.ButcherProducts: post: WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
Thing.DrawExtraSelectionOverlays: post: WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix
Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
Thing.Print: PRE: WhatTheHack.Harmony.Building_DrawAt.Prefix
Thing.get_DefaultGraphic: TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
ThingWithComps.DeSpawn: PRE: Rimatomics.HarmonyPatches+Harmony_Projectile_DeSpawn.Prefix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_LayDown.LayDown: post: QEthics.HarmonyPatches.Patch_LayDown
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.ConrnerMineableOkay.Prefix
TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler, AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix
WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix
WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
Harmony versions present: 1.2.0.2: chjees.QEthics; 1.2.0.1: UnlimitedHugs.HugsLib, net.pardeike.rimworld.mod.camera+, net.pardeike.rimworld.mods.achtung, net.pardeike.reversecommands, fluffy.modmanager, HugsLib.SearchAndDestroy, HugsLib.WhatTheHack, HugsLib.RunAndGun, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Room_Food.main, Uuugggg.rimworld.Share_The_Load.main, net.rainbeau.rimworld.mod.fertilefields, Dubwise.Rimatomics, Fluffy.BirdsAndBees, Dubwise.Rimefeller, mehni.rimworld.shipchunks.main, multiversionmodfix, HugsLib.GiddyUpRideAndRoll, com.tammybee.predatorhuntalert, com.tammybee.whereismyweapon, HugsLib.GiddyUpCore, com.tammybee.rimstatue, XeoNovaDan.VisiblePants, mehni.rimworld.pickupandhaul.main, XeoNovaDan.WatermillTweaks, HugsLib.GiddyUpCaravan, HugsLib.BattleMounts, HugsLib.GiddyUpMechanoids; 1.1.0.0: HugsLib.AllowTool, rimworld.erdelf.prisoner_ransom, EdB.PrepareCarefully, de.hatti.rimworld.mod.qualitysurgeron
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2059 rev1005
ReflectionTypeLoadException getting types in assembly AutoOwl: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
Rimatomics 1.6.599
Rimefeller 1.1.226
Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <costStuffCount>40</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <costList><ComponentIndustrial>1</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <researchPrerequisites><li>GunTurrets</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <workToUpgrade>4500</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
XML error: <canForceAttack>true</canForceAttack> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-turret's AI brain and reinforce its barrel to improve combat performance and reliability. The AI brain will also be smart enough to be directly controlled, but still too dumb to intelligently swap targets if a prioritized target gets downed.</description><upgradedTurretDescription>A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its modified AI brain can be directly controlled, but is still rather dumb.</upgradedTurretDescription><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <workToUpgrade>21000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <turretTopDrawSize>2.7</turretTopDrawSize> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Replace the autocannon turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>40</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>HeavyTurrets</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><turretTopDrawSize>2.7</turretTopDrawSize><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <researchPrerequisites><li>SniperTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <workToUpgrade>21000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <barrelDurabilityFactor>1.25</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <turretGunDef>Gun_TurretSniperUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
XML error: <turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the uranium slug turret's sensors and reinforce it with plasteel to improve accuracy, increase overall durability and reduce flammability.</description><costList><Plasteel>60</Plasteel><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>SniperTurret</li></researchPrerequisites><workToUpgrade>21000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0.57</Flammability></statFactors><statOffsets><ShootingAccuracyTurret>0.007</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><turretGunDef>Gun_TurretSniperUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.83333</turretBurstCooldownTimeFactor></li>
Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <costStuffCount>70</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <costList><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <researchPrerequisites><li>Mortars</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <workToUpgrade>4500</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <turretGunDef>Artillery_MortarUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the mortar's cannon and improve the mechanical feeding system to improve accuracy and decrease the time between shots.</description><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>Mortars</li></researchPrerequisites><workToUpgrade>4500</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><turretGunDef>Artillery_MortarUpgraded</turretGunDef><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the ballista with steel to improve its overall durability.</description><costList><Steel>20</Steel></costList><workToUpgrade>3200</workToUpgrade><researchPrerequisites><li>Greatbow</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <description>Reinforce the ballista with steel to improve its overall durability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the ballista with steel to improve its overall durability.</description><costList><Steel>20</Steel></costList><workToUpgrade>3200</workToUpgrade><researchPrerequisites><li>Greatbow</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <costList><Steel>20</Steel></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the ballista with steel to improve its overall durability.</description><costList><Steel>20</Steel></costList><workToUpgrade>3200</workToUpgrade><researchPrerequisites><li>Greatbow</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <workToUpgrade>3200</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the ballista with steel to improve its overall durability.</description><costList><Steel>20</Steel></costList><workToUpgrade>3200</workToUpgrade><researchPrerequisites><li>Greatbow</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <researchPrerequisites><li>Greatbow</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the ballista with steel to improve its overall durability.</description><costList><Steel>20</Steel></costList><workToUpgrade>3200</workToUpgrade><researchPrerequisites><li>Greatbow</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the ballista with steel to improve its overall durability.</description><costList><Steel>20</Steel></costList><workToUpgrade>3200</workToUpgrade><researchPrerequisites><li>Greatbow</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the ballista with steel to improve its overall durability.</description><costList><Steel>20</Steel></costList><workToUpgrade>3200</workToUpgrade><researchPrerequisites><li>Greatbow</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Reinforce the ballista with steel to improve its overall durability.</description><costList><Steel>20</Steel></costList><workToUpgrade>3200</workToUpgrade><researchPrerequisites><li>Greatbow</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <costStuffCount>40</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <workToUpgrade>7200</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the mini-sniper turret's sensors and reinforce its barrel to improve combat performance and overall reliability.</description><costStuffCount>40</costStuffCount><costList><Plasteel>10</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>GunTurrets</li><li>PrecisionRifling</li></researchPrerequisites><workToUpgrade>7200</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><barrelDurabilityFactor>1.5</barrelDurabilityFactor></li>
Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <costStuffCount>80</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <costList><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <workToUpgrade>9000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <researchPrerequisites><li>GasOperation</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
XML error: <turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><description>Improve the machine gun's feeding system and reinforce the barrel and foundation to decrease time between bursts and improve overall durability.</description><costStuffCount>80</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><workToUpgrade>9000</workToUpgrade><researchPrerequisites><li>GasOperation</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
Could not find a type named TurretExtensions.CompSmartForcedTarget
Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
d3d: failed to create 2D texture id=3105 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
Loaded file (None) is from version 0.19.2009 rev486, we are running version 1.0.2059 rev1005.
apparelDef "jade_band" is not found.
Questionable Ethics checking for compatibility...
Checking for compatibility for: Alien Race Framework...
No compatibility.
Checking for compatibility for: Death Rattle...
No compatibility.
PickUpAndHaul v0.1.0.4 welcomes you to RimWorld with pointless logspam.
[HugsLib] v6.0.1 initialized GiddyUpCore, Psychology, AllowTool, RunAndGun, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, SearchAndDestroy, WhatTheHack, GiddyUpMechanoids, MURWallLight
Combat extended loaded: False
Exception from asynchronous event: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
at Replace_Stuff.ThingDefGenerator_ReplaceFrame.NewReplaceFrameDef_Thing (Verse.ThingDef def) [0x00000] in <filename unknown>:0
at Replace_Stuff.ThingDefGenerator_ReplaceFrame+<ImpliedReplaceFrameDefs>d__4.MoveNext () [0x00000] in <filename unknown>:0
at Replace_Stuff.ThingDefGenerator_ReplaceFrame.AddReplaceFrames (Boolean addShortHash) [0x00000] in <filename unknown>:0
at Replace_Stuff.Mod+ModStartup+<>c.<.cctor>b__0_0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
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