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Log deprecated Lua function calls (#7491)
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SmallJoker committed Jul 1, 2018
1 parent 6f22d14 commit 49509d2
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Showing 6 changed files with 96 additions and 7 deletions.
79 changes: 79 additions & 0 deletions src/script/lua_api/l_base.cpp
Expand Up @@ -21,7 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_internal.h"
#include "cpp_api/s_base.h"
#include "content/mods.h"
#include "profiler.h"
#include "server.h"
#include <algorithm>
#include <cmath>

ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)
Expand Down Expand Up @@ -85,3 +87,80 @@ bool ModApiBase::registerFunction(lua_State *L, const char *name,

return true;
}

std::unordered_map<std::string, luaL_Reg> ModApiBase::m_deprecated_wrappers;
bool ModApiBase::m_error_deprecated_calls = false;

int ModApiBase::l_deprecated_function(lua_State *L)
{
thread_local std::vector<u64> deprecated_logged;

u64 start_time = porting::getTimeUs();
lua_Debug ar;

// Get function name for lookup
FATAL_ERROR_IF(!lua_getstack(L, 0, &ar), "lua_getstack() failed");
FATAL_ERROR_IF(!lua_getinfo(L, "n", &ar), "lua_getinfo() failed");

// Combine name with line and script backtrace
FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed");
FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");

// Get parent class to get the wrappers map
luaL_checktype(L, 1, LUA_TUSERDATA);
void *ud = lua_touserdata(L, 1);
ModApiBase *o = *(ModApiBase**)ud;

// New function and new function name
auto it = o->m_deprecated_wrappers.find(ar.name);

// Get backtrace and hash it to reduce the warning flood
std::string backtrace = ar.short_src;
backtrace.append(":").append(std::to_string(ar.currentline));
u64 hash = murmur_hash_64_ua(backtrace.data(), backtrace.length(), 0xBADBABE);

if (std::find(deprecated_logged.begin(), deprecated_logged.end(), hash)
== deprecated_logged.end()) {

deprecated_logged.emplace_back(hash);
warningstream << "Call to deprecated function '" << ar.name << "', please use '"
<< it->second.name << "' at " << backtrace << std::endl;

if (m_error_deprecated_calls)
script_error(L, LUA_ERRRUN, NULL, NULL);
}

u64 end_time = porting::getTimeUs();
g_profiler->avg("l_deprecated_function", end_time - start_time);

return it->second.func(L);
}

void ModApiBase::markAliasDeprecated(luaL_Reg *reg)
{
std::string value = g_settings->get("deprecated_lua_api_handling");
m_error_deprecated_calls = value == "error";

if (!m_error_deprecated_calls && value != "log")
return;

const char *last_name = nullptr;
lua_CFunction last_func = nullptr;

// ! Null termination !
while (reg->func) {
if (last_func == reg->func) {
// Duplicate found
std::pair<std::string, luaL_Reg> entry(
reg->name,
{ .name = last_name, .func = reg->func }
);
m_deprecated_wrappers.emplace(entry);
reg->func = l_deprecated_function;
}

last_func = reg->func;
last_name = reg->name;
++reg;
}
}
8 changes: 8 additions & 0 deletions src/script/lua_api/l_base.h
Expand Up @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_internal.h"
#include "common/helper.h"
#include "gamedef.h"
#include <unordered_map>

extern "C" {
#include <lua.h>
Expand Down Expand Up @@ -70,4 +71,11 @@ class ModApiBase : protected LuaHelper {
const char* name,
lua_CFunction func,
int top);

static int l_deprecated_function(lua_State *L);
static void markAliasDeprecated(luaL_Reg *reg);
private:
// <old_name> = { <new_name>, <new_function> }
static std::unordered_map<std::string, luaL_Reg> m_deprecated_wrappers;
static bool m_error_deprecated_calls;
};
6 changes: 4 additions & 2 deletions src/script/lua_api/l_noise.cpp
Expand Up @@ -122,6 +122,7 @@ void LuaPerlinNoise::Register(lua_State *L)

lua_pop(L, 1);

markAliasDeprecated(methods);
luaL_openlib(L, 0, methods, 0);
lua_pop(L, 1);

Expand All @@ -130,7 +131,7 @@ void LuaPerlinNoise::Register(lua_State *L)


const char LuaPerlinNoise::className[] = "PerlinNoise";
const luaL_Reg LuaPerlinNoise::methods[] = {
luaL_Reg LuaPerlinNoise::methods[] = {
luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
{0,0}
Expand Down Expand Up @@ -380,6 +381,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L)

lua_pop(L, 1);

markAliasDeprecated(methods);
luaL_openlib(L, 0, methods, 0);
lua_pop(L, 1);

Expand All @@ -388,7 +390,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L)


const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
const luaL_Reg LuaPerlinNoiseMap::methods[] = {
luaL_Reg LuaPerlinNoiseMap::methods[] = {
luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
Expand Down
4 changes: 2 additions & 2 deletions src/script/lua_api/l_noise.h
Expand Up @@ -31,7 +31,7 @@ class LuaPerlinNoise : public ModApiBase
private:
NoiseParams np;
static const char className[];
static const luaL_Reg methods[];
static luaL_Reg methods[];

// Exported functions

Expand Down Expand Up @@ -63,7 +63,7 @@ class LuaPerlinNoiseMap : public ModApiBase
Noise *noise;
bool m_is3d;
static const char className[];
static const luaL_Reg methods[];
static luaL_Reg methods[];

// Exported functions

Expand Down
3 changes: 2 additions & 1 deletion src/script/lua_api/l_object.cpp
Expand Up @@ -1815,6 +1815,7 @@ void ObjectRef::Register(lua_State *L)

lua_pop(L, 1); // drop metatable

markAliasDeprecated(methods);
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable

Expand All @@ -1823,7 +1824,7 @@ void ObjectRef::Register(lua_State *L)
}

const char ObjectRef::className[] = "ObjectRef";
const luaL_Reg ObjectRef::methods[] = {
luaL_Reg ObjectRef::methods[] = {
// ServerActiveObject
luamethod(ObjectRef, remove),
luamethod_aliased(ObjectRef, get_pos, getpos),
Expand Down
3 changes: 1 addition & 2 deletions src/script/lua_api/l_object.h
Expand Up @@ -50,9 +50,8 @@ class ObjectRef : public ModApiBase {
static ServerActiveObject* getobject(ObjectRef *ref);
private:
ServerActiveObject *m_object = nullptr;

static const char className[];
static const luaL_Reg methods[];
static luaL_Reg methods[];


static LuaEntitySAO* getluaobject(ObjectRef *ref);
Expand Down

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