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@HugsLibRecordKeeper
Created November 10, 2018 15:15
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Rimworld output log published using HugsLib
Log uploaded on Saturday, November 10, 2018, 1:15:23 PM
Loaded mods:
Core: (no assemblies)
Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.13.743)
HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
Rimsenal: (no assemblies)
Rimsenal - Enhanced Vanilla Pack: (no assemblies)
Rimsenal - Federation: (no assemblies)
Rimsenal - Feral: (no assemblies)
Rimsenal - Rimhair: (no assemblies)
Rimsenal - Security pack: (no assemblies)
Rimsenal - Storyteller pack: (no assemblies)
VGP Vegetable Garden: (no assemblies)
VGP Garden Canning: Canning(1.0.0.0)
VGP Garden Drinks: Drinks(1.0.0.0)
VGP Garden Fabrics: (no assemblies)
VGP Garden Gourmet: (no assemblies)
VGP Garden Medicine: ModFinder(1.0.0.0)
VGP Garden Tools: VGTools(1.0.0.0)
VGP More Veggies: ModFinder(1.0.0.0)
VGP Xtra Trees and Flowers: (no assemblies)
VGP_CoffeeTeaDrugs: (no assemblies)
Expanded Prosthetics and Organ Engineering: (no assemblies)
Expanded Roofing: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.0.28153), ExpandedRoofing(0.19.2.29902)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6869.37639)
AlpacanModders Halo UNSC Weapons mod! In Beta: (no assemblies)
Alpha Animals: 0Harmony(1.2.0.1), AlphaAnimalRangeUnlocker(1.0.6862.18063), AlphaBehavioursAndEvents(1.0.0.0), AnimalVariations(1.0.6818.33624), ModCheck(1.8.0.0), NewAlphaAnimalSubproducts(1.0.0.0)
[1.0] Android tiers: 0Harmony(1.2.0.1), AndroidsAtlasTiers(1.0.0.0)
Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6870.27225)
Base Robots: 0Harmony(1.2.0.1), BaseRobot(0.0.0.0)
Centralized Climate Control: $HugsLibChecker(0.5.0.0), CentralizedClimateControl(1.5.0.0)
Charge Rifle MKII: (no assemblies)
[sd] chicken nest: (no assemblies)
Clone Bay: LTF_CloneBay(0.15.1.0)
Craftable Neutroamine: (no assemblies)
Craftable Plasteel - 1.0: (no assemblies)
Deer Extension: MaleHave(1.0.0.0)
Door Mat R1.0: RimWorld-DoorMat(1.0.0.0)
Dubs Skylights: 0Harmony(1.2.0.1), Dubs Skylight(1.4.6864.29213)
ED-CheatReactor: (no assemblies)
ED-Laser Drill: ED-LaserDrill(1.0.0.0)
ED-ShieldsBasic: ED-ShieldsBasic(1.0.0.0)
Efficient batteries: (no assemblies)
[XND] Turret Extensions: 0Harmony(1.2.0.1), TurretExtensions(1.2.4.0)
Extended Turrets: 0Harmony(1.1.0.0), LaserBeam(1.0.0.0)
[WD] Fast Moisture Pumps 1.0: (no assemblies)
Fast regen 1.0: (no assemblies)
Floored: (no assemblies)
Furnace: (no assemblies)
Glass+Lights: (no assemblies)
Glass+Lights Efficient Lights: (no assemblies)
[sd] goodnight: sd_goodnight(1.0.6872.34929)
Growing Plots: (no assemblies)
[FSF] Improved Ship Reactors: (no assemblies)
Industrial Age - Objects and Furniture: 0Harmony(1.0.9.1), IndustrialAgeObjects(1.1.0.7)
Invisible Conduits 1.0: (no assemblies)
LED Technology [V1.0]: ppumkin.LEDTechnology(1.0.0.0)
LongRangePodLauncher: (no assemblies)
Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
Mechalit Core 1.0: (no assemblies)
[sd] medicaddons: sd_medicaddons(1.0.6870.40283)
Misc. Robots: AIRobot(1.0.0.0)
Misc. Robots++: (no assemblies)
More Batteries: (no assemblies)
More Mechanoids: MoreMechanoids(1.0.1.0)
More Linkables: (no assemblies)
More Vanilla Turrets [1.0]: (no assemblies)
More Vanilla Turrets - Turret Extensions Patch: (no assemblies)
Nano Repair Tech: NanoRepairTech(1.0.0.0)
Narco: (no assemblies)
Neutrainer and AI Persona Core Crafting: (no assemblies)
Omni Core Drill: 0Harmony(1.2.0.1), OmniCoreDrill(2.3.0.36)
[SB][1.0] OP Generator: (no assemblies)
Outdoor Lighting: (no assemblies)
A Dog Said... Animal Prosthetics: (no assemblies)
Wall Vitals Monitor: (no assemblies)
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
Various Space Ship Chunk: 0Harmony(1.2.0.1), ShipChunkTranspiler(0.1.1.0)
[1.0] Tranquilizer guns: Tranquilizer(1.0.0.0)
Training Console 1.0: (no assemblies)
[KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
Time-of-Day Switches: Merthsoft.TimeOfDaySwitch(1.0.0.0)
Thrumbo Extension: (no assemblies)
Therapy: $HugsLibChecker(0.5.0.0), Therapy(1.0.2.0)
Temperature Gauge: TempGauge(1.0.0.0)
[1.0] Tank Beds (Fast Sleep): (no assemblies)
Super Soil: (no assemblies)
Sun Lights [1.0]: (no assemblies)
Statue of Colonist: 0Harmony(1.2.0.1), StatueOfColonist(1.0.0.0)
SS Bigger Batteries: (no assemblies)
Spidercamp's Dog Pack (1.0): (no assemblies)
Sniper Turret: (no assemblies)
Smokeleaf Industry: 0Harmony(1.2.0.1), HealRandomOldWound(1.0.0.0), ModCheck(1.8.0.0)
Small Power Cell [1.0]: (no assemblies)
Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
Quantum Cooling: (no assemblies)
Questionable Ethics: 0Harmony(1.2.0.2), QEthics(1.0.0.0)
Remote Tech: $HugsLibChecker(0.5.0.0), RemoteTech(2.1.0.0)
Repair Workbench: RepairBench(1.0.0.0)
Polarisbloc - Core LAB: Polarisbloc(1.0.0.0)
Replica Vanometric Power Cells: (no assemblies)
Rimfall: The Frontier (1.5) 1.0: (no assemblies)
Rimlaser: 0Harmony(1.2.0.0), Rimlaser(1.0.345.849)
[CP] Rimmu-Nation - Clothing (1.0): 0Harmony(1.0.9.1), CPBackpacks(1.0.0.0), GraphicApparelDetour(1.19.0.0)
RimWriter - Books, Scrolls, Tablets, and Libraries: 0Harmony(1.0.9.1), RimWriter(1.1.0.7)
Riot Control: (no assemblies)
RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
RT Power Switch: RT_PowerSwitch(1.0.0.0)
RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
Shock Weapons (Less Lethal): (no assemblies)
Simple Clones: SimpleClones(1.0.0.0)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
Accurate Mortars Lite: (no assemblies)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
Animal Food Restrictions: 0Harmony(1.2.0.1), FoodRestrictions(1.0.0.0)
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123)
Area Unlocker: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), AreaUnlocker(av:2.0.0.0,fv:2.3.73)
Auto Light Switch: Merthsoft.AutoOnAutoOff(1.0.0.0)
[XND] AutoOwl: 0Harmony(1.2.0.1), AutoOwl(1.0.2059.1)
Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.1.0)
Better Pawn Control[ov:1.9.5]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
[FSF] Better Spike Traps: (no assemblies)
Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
Blighted Alert: BlightedAlert(1.0.0.0)
Bo's Milkable Animals: (no assemblies)
Bounded Roof Build Tool: RoofBuild_Mod(1.0.0.0)
Buildable Terrain v1: (no assemblies)
Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
Cheaper Components: (no assemblies)
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
[FSF] Complex Jobs: (no assemblies)
Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
[KV] Configurable Maps - 1.0: 0Harmony(1.2.0.1), ConfigurableMaps(1.0.6864.42879)
[KV] Consolidated Traits - 1.0: 0Harmony(1.2.0.1), ConsolidatedTraits(1.0.6885.30404)
Cut plants before building: 0Harmony(1.2.0.1), CutPlantsBeforeBuilding(1.0.0.0)
Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0)
DeadMansClothing: 0Harmony(1.1.0.0), DeadMansClothing(1.0.2.0)
Death Rattle: DeathRattle(18.10.30.0)
Death Rattle - Comatose: Comatose(1.0.0.0)
Defensive Positions: $HugsLibChecker(0.5.0.0), DefensivePositions(1.7.0.0)
Dismiss Trader: 0Harmony(1.2.0.1), Dismiss_Trader(0.1.1.0)
Double Population: (no assemblies)
Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6883.24010)
ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
ED-EnhancedOptions: 0Harmony(1.2.0.1), ED-EnhancedOptions(1.0.0.0)
[FSF] Efficient Utilities: (no assemblies)
[RF] Etched Stone Walls [1.0]: 0Harmony(1.2.0.1), Smooth Stone Walls(1.0.6882.21578)
[KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6885.42591)
Faction Discovery: Faction Discovery(1.0.3.0)
Fertile Planet: (no assemblies)
Five Second Rule: 0Harmony(1.2.0.1), Five_Second_Rule(1.0.0.0)
Flagstone Cheaper (2 per) V1.0: (no assemblies)
Fluffy Breakdowns: 0Harmony(1.2.0.1), Fluffy_Breakdowns(av:3.0.0.0,fv:3.2.46)
Follow Me: FollowMe!(av:3.0.0.0,fv:3.2.47)
Gear Up And Go: 0Harmony(1.2.0.1), GearUpAndGo(1.0.0.0)
[XND] Genetically Engineered Plants: (no assemblies)
Genetically Engineered Trait: (no assemblies)
Glitterworld medicine craftable: (no assemblies)
Grenade Fix: Rearmed: Grenade Fix Rearmed(1.0.2059.1)
Greyer morals mod.: (no assemblies)
[FSF] Growable Ambrosia: (no assemblies)
[FSF] Growable Grass: (no assemblies)
[FSF] Growable Mushrooms: (no assemblies)
Hardworking animals 1.0: (no assemblies)
Harvest Organs Post Mortem - 4.1 [1.0]: Autopsy(4.1.1.0)
Haul to Stack: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.2), HaulToStack(1.0.0.0)
Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.1.0)
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.3.0)
Increased Stack: (no assemblies)
Infectious Creatures Lite: InfectiousCreatures(1.0.0.0)
Infused: 0Harmony(1.2.0.1), Infused(34.0.0.0)
Jelly Farm 1.0: (no assemblies)
Killfeed: 0Harmony(1.0.9.1), Assembly-CSharp-firstpass(0.0.0.0), Assembly-CSharp(1.0.6864.30166), KillFeed(1.0.0.0), NAudio(1.7.3.0), NVorbis(0.8.4.0), TextMeshPro-1.0.55.56.0b11(0.0.0.0), UnityEngine(0.0.0.0), UnityEngine.UI(1.0.0.0)
Larger Solar Panel: LargerSolars(1.0.6450.20454)
Less Arbitrary Surgery: LessArbitrarySurgery(18.10.30.0)
Less Rebuff: (no assemblies)
Let's Trade! [1.0]: (no assemblies)
Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
Marine Corps Traits (1.0): (no assemblies)
Master of Cooking: (no assemblies)
Master of Crafting: (no assemblies)
[WD] Materials For Coolers 1.0: (no assemblies)
Meals On Wheels: 0Harmony(1.2.0.1), Meals_On_Wheels(1.0.0.0)
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.3.68)
[XND] Memorable Auroras: LastingAurora(1.0.0.0)
MendAndRecycle: MendAndRecycle(1.0.6867.22518)
Metal Doesn't Burn: (no assemblies)
MineItAll - unofficial[ov:1.0.0]: $HugsLibChecker(0.5.0.0), MineItAll(1.0.0.0)
Mining Priority: 0Harmony(1.2.0.1), Mining_Priority(1.0.0.0)
MiningCo. DrillTurret: MiningCo. DrillTurret(1.0.0.0)
Moody: Moody(2.4.0.0)
More Components: (no assemblies)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(0.1.0.8)
More Furniture [1.0]: (no assemblies)
More Harvest Designators!: MoreHarvestDesignators(1.0.6864.29280)
More Planning: $HugsLibChecker(0.5.0.0), MorePlanning(5.0.0.0)
More Steel: (no assemblies)
More Trade Ships: (no assemblies)
[KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6877.38903)
[WD] Nerfed Parasites 1.0: (no assemblies)
Numbers: RWNumbers(av:1.0.0.3,fv:1.1.0.2)
[KV] Path Avoid - 1.0: 0Harmony(1.2.0.1), PathAvoid(1.0.0.0)
Pawn Rules: 0Harmony(1.2.0.1), PawnRules(1.2.2.0)
Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.3.133)
Plant Growth Sync: 0Harmony(1.1.0.0), PlantGrowthSync(1.0.0.0)
PowerSwitch: PowerSwitch(1.0.0.0)
Predator Hunt Alert: 0Harmony(1.2.0.1), PredatorHuntAlert(1.0.0.0)
Prepare Landing[ov:0.9.4]: PrepareLanding(0.9.4.0)
PriorityClean Mod: 0Harmony(1.0.9.1), PriorityClean(1.0.0.0)
Prisoner Harvesting: (no assemblies)
PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6744.33716)
[XND] Profitable Weapons: 0Harmony(1.2.0.1), ProfitableWeapons(1.2.6.0)
ProgrammableVents: ProgrammableVents(1.17.0.0)
[XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
[SYR] Prosthetic Icons: 0Harmony(1.2.0.1), ProstheticIcons(1.0.0.0)
QualityBuilder: 0Harmony(1.1.0.0), QualityBuilder(1.0.6.0)
[FSF] Rain Washes Away Filth: (no assemblies)
Realistic Darkness (Lighter Version) 1.0: (no assemblies)
Realistic Rooms: (no assemblies)
Reclaim, Reuse, Recycle: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), ReclaimReuseRecycle(1.5.0.181)
RedistHeat: RedistHeat(47.0.0.0)
Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68)
RenameColony: 0Harmony(1.2.0.1), RenameColony(1.0.0.0)
Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
RePower VGP Patch: (no assemblies)
Research Tree: 0Harmony(1.2.0.1), ResearchTree(av:3.0.0.0,fv:3.3.491)
RimHUD: 0Harmony(1.2.0.1), RimHUD(1.2.9.5)
Rimworld Search Agency: 0Harmony(1.2.0.1), RSA.Core(0.1.0.0), RSA(2.3.0.0), _harmonycheck(1.0.0.0)
Room Food: 0Harmony(1.2.0.1), Room_Food(1.0.0.0)
Room Sense: $HugsLibChecker(0.5.0.0), RoomSense(1.0.1.0)
RunAndGun: RunAndGun(1.18.3.0)
RuntimeGC: RuntimeGC(20.0.15.1)
Safely Hidden Away: 0Harmony(1.2.0.1), Safely_Hidden_Away(1.0.0.0)
Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
Select Turret Target: 0Harmony(1.1.0.0), selectableturret(1.0.0.0)
Selling prisoners with no guilt: (no assemblies)
[SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
SF [v1.0] Priority Treatment: (no assemblies)
Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
Shield Generators by Frontier Developments: 0Harmony(1.2.0.1), FrontierDevelopments-Shields(1.0.0.0)
Simple Recycling: (no assemblies)
Skilled Stonecutting: (no assemblies)
Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
Sometimes Raids Go Wrong: SometimesRaidsGoWrong(1.0.6877.8127)
Sparkling Worlds - Full Mod: SparklingWorldsBlueMoon(1.0.0.0), SparklingWorldsCore(1.0.0.0), SparklingWorldsEvents(1.0.0.0), SparklingWorldsMAD(1.0.0.0), SparklingWorldsMechanites(1.0.0.0)
Static Quality Plus 1.0: static_quality_plus(1.0.0.0)
Stuffed Floors: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), StuffedFloors(1.1.59.0)
Sun Lamp Power: (no assemblies)
[1.0] Trading Economy Mod 3.0: WalkingProblemUpdateNote(1.0.0.0)
Turn It On and Off v1.3 [1.0]: $HugsLibChecker(0.5.0.0), TurnItOnandOff(1.0.0.0)
Veinminer R1.0: Veinminer(1.0.0.0)
Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0)
Where is rich soil? (Revived): (no assemblies)
While You're Up [1.0]: WhileYoureUp(1.0.0.0)
[1.0] Wild Animal Sex V4.1: WildAnimalSex(1.0.0.0)
[RF] Wild Cultivation [1.0]: 0Harmony(1.2.0.1), Rainbeau's Wild Cultivation(1.0.6871.35676)
WM Hydroponics with lamps[ov:1.1.0]: 0Harmony(1.2.0.1), WM Revamped Ponics(0.0.0.0)
WM Smarter food selection[ov:2.3.0.5]: 0Harmony(1.2.0.1), WM Smarter Food Selection(2.3.0.3)
Wooden Pallet [1.0]: (no assemblies)
Work Tab: 0Harmony(1.2.0.1), WorkTab(av:3.0.0.0,fv:3.4.185)
Miniaturisation: (no assemblies)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
Active Harmony patches:
<FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
<GizmoOnGUI>c__AnonStorey0.<>m__0: TRANS: TurretExtensions.HarmonyPatches.TranspileGizmoOnGUIDelegate
<JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
<PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaManager_CanMakeNewAllowed.Prefix
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
AutoBuildRoofAreaSetter.TryGenerateAreaNow: post: CutPlantsBeforeBuilding.Patch_AutoBuildRoofAreaSetter_TryGenerateAreaNow.Postfix
BackCompatibility.PawnPostLoadInit: PRE: FoodRestrictions.Patch.Verse_BackCompatibility_PawnPostLoadInit.Prefix
BaseGenUtility.RandomCheapWallStuff: PRE: ConfigurableMaps.BaseGenUtility_RandomCheapWallStuff.Prefix
BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
Blueprint.Draw: post: StatueOfColonist.Blueprint_Draw_Patch.Postfix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
Building_Grave.get_StorageTabVisible: PRE: MassGraves.Harmony_Storage_Tab_Visible.Prefix
Building_TurretGun.BurstCooldownTime: post: TurretExtensions.HarmonyPatches.PostfixBurstCooldownTime
Building_TurretGun.GetInspectString: TRANS: TurretExtensions.HarmonyPatches.TranspileGetInspectString
Building_TurretGun.SpawnSetup: post: TurretExtensions.HarmonyPatches.PostfixSpawnSetup
Building_TurretGun.Tick: PRE: TurretExtensions.HarmonyPatches.PrefixTick
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix post: TurretExtensions.HarmonyPatches.PostfixTryStartShootSomething
Building_TurretGun.get_CanSetForcedTarget: post: TurretExtensions.HarmonyPatches.PostfixCanSetForcedTarget, selectableturret.Building_TurretGun_CanSetForcedTarget_Patch.Turret_Aims
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
Building_WorkTable.UsedThisTick: PRE: TurnItOnandOff.Building_WorkTable_UsedThisTick_Patch.UsedThisTick
CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
CompPowerTrader.SetUpPowerVars: post: TurretExtensions.HarmonyPatches.PostfixSetUpPowerVars
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix
CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
CompRefuelable.CompInspectStringExtra: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
CompRefuelable.GetFuelCountToFullyRefuel: TRANS: TurretExtensions.HarmonyPatches.TranspileGetFuelCountToFullyRefuel
CompRefuelable.Refuel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
CompRefuelable.get_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
CompRefuelable.set_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
Comp_HeatSink.AmbientTemp: PRE: FrontierDevelopments.Shields.Module.CentralizedClimateControlModule.HeatsinkPatch+Patch_Heatsink_AmbientTemp.Prefix
Corpse.SpecialDisplayStats: post: DoctorVanGogh.ReclaimReuseRecycle.Corpse_SpecialDisplayStats.Postfix
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch
DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix, DoctorVanGogh.ReclaimReuseRecycle.DefGenerator_GenerateImpliedDefs_PostResolve.Postfix, [0]FrontierDevelopments.Shields.Module.CrashLandingModule.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix, StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix TRANS: DoctorVanGogh.ReclaimReuseRecycle.DefGenerator_GenerateImpliedDefs_PreResolve.Transpiler
DefOfHelper.EnsureInitializedInCtor: PRE: Five_Second_Rule.Mod.EnsureInitializedInCtorPrefix, GearUpAndGo.Mod.EnsureInitializedInCtorPrefix, Meals_On_Wheels.Mod.EnsureInitializedInCtorPrefix, Mining_Priority.Mod.EnsureInitializedInCtorPrefix, Replace_Stuff.Mod.EnsureInitializedInCtorPrefix, Room_Food.Mod.EnsureInitializedInCtorPrefix, Safely_Hidden_Away.Mod.EnsureInitializedInCtorPrefix, Share_The_Load.Mod.EnsureInitializedInCtorPrefix, SmartMedicine.Mod.EnsureInitializedInCtorPrefix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designation.DesignationDraw: PRE: MorePlanning.Patches.DesignationPlanningDraw.Prefix, MorePlanning.Patches.DesignationPlanningDraw.Prefix
Designation.ExposeData: PRE: MorePlanning.Patches.DesignationPlanningExposeData.Prefix, MorePlanning.Patches.DesignationPlanningExposeData.Prefix
Designator_AreaBuildRoof.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_AreaBuildRoof_DesignateSingleCell.Postfix
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
Designator_Build.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Build_DesignateSingleCell.Postfix
Designator_Build.get_Visible: PRE: Replace_Stuff.DontWipeBridgeBlueprints.Prefix, MassGraves.Harmony_Designator_Build.Prefix
Designator_Cancel.DesignateThing: PRE: TurretExtensions.HarmonyPatches.PrefixDesignateThing
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Install.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Install_DesignateSingleCell.Postfix
Designator_Install.DrawGhost: PRE: StatueOfColonist.Designator_Install_DrawGhost_Patch.Prefix
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
Designator_SmoothSurface.CanDesignateCell: PRE: RSSW_Code.Designator_SmoothSurface_CanDesignateCell.Prefix
Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPrefix post: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPostfix
Dialog_BillConfig.DoWindowContents: PRE: RSA.Dialog_BillConfig_DoWindowContents.Before_DoWindowContents post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_ManageAreas.DoWindowContents: PRE: AreaUnlocker.HarmonyPatch_Dialog_ManageAreas.Prefix
Dialog_ManageOutfits.DoWindowContents: PRE: RSA.DialogManageOutfits_DoWindowContents.Before_DoWindowContents
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
DropCellFinder.CanPhysicallyDropInto: TRANS: FrontierDevelopments.Shields.Harmony_DropCellFinder+Patch_DropCellFinder_CanPhysicallyDropInto.Transpiler
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.TryAffectGoodwillWith: TRANS: RemoteTech.Patches.Faction_AffectGoodwillWith_Patch.CustomNegativeStandingCap
Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, Dismiss_Trader.HarmonyPatches.FloatMenuMakerMap_AddHumanlikeOrdersToDismissTraders_PostFix, SimpleClones.MenuMaker_Patch.CarryPatch, SimpleClones.MenuMaker_Patch_CarryCorpse.CarryCorpsePatch
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodRestriction.Allows: post: PawnRules.Patch.RimWorld_FoodRestriction_Allows+FromThing.Postfix
FoodRestriction.Allows: post: PawnRules.Patch.RimWorld_FoodRestriction_Allows+FromThingDef.Postfix
FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix
FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
FoodUtility.WillEat: post: PawnRules.Patch.RimWorld_FoodUtility_WillEat+FromThingDef.Postfix
FoodUtility.WillEat: post: PawnRules.Patch.RimWorld_FoodUtility_WillEat+FromThing.Postfix
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, ExpandedRoofing.HarmonyPatches.GameInited, PawnRules.Patch.Verse_Game_FinalizeInit.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
Game.InitNewGame: PRE: ConfigurableMaps.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
GameComponentUtility.GameComponentUpdate: post: AutoOwl.HarmonyPatches+Patch_GameComponentUtility.Postfix
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix, ConsolidatedTraits.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix, ConsolidatedTraits.Patch_GameComponentUtility_StartedNewGame.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler, ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
GenConstruct.CanConstruct: post: PawnRules.Patch.RimWorld_GenConstruct_CanConstruct.Postfix
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix, SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
GenLeaving.GetBuildingResourcesLeaveCalculator: post: RemoteTech.Patches.GenLeaving_GetLeaveCalculator_Patch.FullRefundOnDeconstruct
GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
GenRecipe.MakeRecipeProducts: post: DoctorVanGogh.ReclaimReuseRecycle.GenRecipe_MakeRecipeProducts.Postfix, Autopsy.MakeRecipeProductsPatch.Postfix
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix
GenStep_ElevationFertility.Generate: PRE: ConfigurableMaps.GenStep_ElevationFertility_Generate.Prefix
GenStep_RockChunks.GrowLowRockFormationFrom: PRE: ConfigurableMaps.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
GenStep_ScatterRuinsSimple.ScatterAt: PRE: ConfigurableMaps.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
GenStep_Scatterer.CountFromPer10kCells: PRE: ConfigurableMaps.GenStep_Scatterer_CountFromPer10kCells.Prefix
GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
Graphics.DrawMeshImpl: PRE: StatueOfColonist.Graphics_DrawMeshImpl_Patch.Prefix
HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix, SmartMedicine.FindBestMedicine.Prefix
HealthCardUtility.DrawHediffListing: TRANS: BlueLeakTest.HealthCardUtility_DrawHediffListing.Transpiler
HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, BlueLeakTest.HealthCardUtility_DrawHediffRow.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthCardUtility.GetTooltip: TRANS: BlueLeakTest.HealthCardUtility_GetTooltip.Transpiler
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
HealthUtility.GiveInjuriesOperationFailureCatastrophic: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureCatastrophicInjuries
HealthUtility.GiveInjuriesOperationFailureMinor: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries
HealthUtility.GiveRandomSurgeryInjuries: TRANS: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Storage.FillTab: PRE: RSA.ITab_Storage_FillTab.Before_ITab_Storage_FillTab
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
InteractionWorker_RomanceAttempt.RandomSelectionWeight: PRE: PawnRules.Patch.RimWorld_InteractionWorker_RomanceAttempt_RandomSelectionWeight.Prefix
InteractionWorker_RomanceAttempt.SuccessChance: PRE: PawnRules.Patch.RimWorld_InteractionWorker_RomanceAttempt_SuccessChance.Prefix
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch3.Prefix
JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.PreToilReservations_Patch.Prefix post: HaulToStack.PreToilReservations_Patch.Postfix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch2.Prefix
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
JobDriver_Mend.DoBill: post: ProfitableWeapons.HarmonyPatches.RemoveScavengedWeaponFlag
JobDriver_PredatorHunt.CheckWarnPlayer: PRE: PredatorHuntAlert.JobDriver_PredatorHunt_CheckWarnPlayer_Patch.Replace
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobDriver_WatchBuilding.WatchTickAction: PRE: TurnItOnandOff.JobDriver_WatchBuilding_WatchTickAction_Patch.WatchTickAction
JobGiver_AIDefendPawn.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA_FightAI_Patch.Prefix
JobGiver_DropUnusedInventory.TryGiveJob: TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
JobGiver_Manhunter.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA__ManHunter_Patch.Prefix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: Mining_Priority.Prioritized_Patch.Transpiler, ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
LetterStack.ReceiveLetter: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchLetterStack.ReceiveLetterPrefix
ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
Listing_TreeThingFilter.DoCategoryChildren: PRE: RSA.Core.ThingFilter_InjectFilter.Before_DoCategoryChildren
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.ExposeData: PRE: PathAvoid.Patch_Map_ExposeData.Prefix
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapGenerator.GenerateMap: PRE: PathAvoid.Patch_MapGenerator_GenerateMap.Prefix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
MapInterface.MapInterfaceUpdate: post: HeatMap.MapInterface_Detour.Postfix, RoomSense.MapInterface_Patch.Postfix
MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, CPBackpacks.HarmonyBackpacks.Capacity_PostFix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MemoryUtility.ClearAllMapsAndWorld: PRE: PawnRules.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
NeedsCardUtility.DrawThoughtGroup: PRE: Therapy.Patches.NeedsCardUtility_Patch+DrawThoughtGroup.DrawTherapyIcon
PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, PawnRules.Patch.Verse_Pawn_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: post: KillFeed.HarmonyPatches.Patch_Pawn_Kill, PawnRules.Patch.Verse_Pawn_Kill.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.SetFaction: PRE: PawnRules.Patch.Verse_Pawn_SetFaction.Prefix, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix
Pawn.TryGetAttackVerb: PRE: AlphaAnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: FoodRestrictions.Patch.RimWorld_PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
PawnGenerator.GeneratePawn: post: PawnRules.Patch.Verse_PawnGenerator_GeneratePawn.Postfix
PawnGenerator.GenerateTraits: TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, Rimlaser.PatchGunDrawing.Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.LayingFacing: PRE: Therapy.Patches.PawnRenderer_Patch+LayingFacing.Replacement
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnUtility.TrySpawnHatchedOrBornPawn: post: PawnRules.Patch.RimWorld_PawnUtility_TrySpawnHatchedOrBornPawn.Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_DraftController.GetGizmos: post: AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
Pawn_EquipmentTracker.DropAllEquipment: PRE: QEthics.HarmonyPatches.Patch_DropAllEquipment, WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix
Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: ProfitableWeapons.HarmonyPatches.PostfixTryDropEquipment
Pawn_FoodRestrictionTracker.get_Configurable: PRE: FoodRestrictions.Patch.RimWorld_Pawn_FoodRestrictionTracker_Configurable.Prefix, PawnRules.Patch.RimWorld_Pawn_FoodRestrictionTracker_Configurable.Prefix
Pawn_FoodRestrictionTracker.get_CurrentFoodRestriction: PRE: PawnRules.Patch.RimWorld_Pawn_FoodRestrictionTracker_CurrentFoodRestriction.Prefix
Pawn_GuestTracker.SetGuestStatus: PRE: PawnRules.Patch.RimWorld_Pawn_GuestTracker_SetGuestStatus.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.MakeDowned: PRE: BlueLeakTest.DiesUponDowned.Prefix, WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: BlueLeakTest.DeadPawnMessageRemoval.Prefix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.HarmonyPatches.PrefixDropAllNearPawn, WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
Pawn_JobTracker.DetermineNextJob: post: SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhileYoureUp.HaulAdder.MyDetermineNextJob
Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: BaseRobot.Need_Battery_Patch.Postfix
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_TimetableTracker..ctor: post: AutoOwl.HarmonyPatches+Patch_Pawn_TimetableTracker.Postfix
Pawn_TrainingTracker.TrainingTrackerTickRare: TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.ExposeData: post: Therapy.Patches.Pawn_WorkSettings_Patch+ExposeData.Postfix, Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings.DoPlaySettingsGlobalControls: PRE: CutPlantsBeforeBuilding.PlaySettings_DoPlaySettingsGlobalControls_Patch.Prefix post: RenameColony.Mod+RenameColony.AddWidget, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, HeatMap.PlaySettings_Detour.PostFix, RoomSense.PlaySettings_Patch.Postfix
PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
Projectile.Tick: PRE: FrontierDevelopments.Shields.Module.RimworldModule.ProjectileHandler+Patch_Projectile_Tick.Prefix
Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
Recipe_Surgery.CheckSurgeryFail: PRE: LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail
RelationsUtility.TryDevelopBondRelation: PRE: PawnRules.Patch.RimWorld_RelationsUtility_TryDevelopBondRelation.Prefix
ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
ReverseDesignatorDatabase.InitDesignators: PRE: RSSW_Code.ReverseDesignatorDatabase_InitDesignators.Prefix post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, TurretExtensions.HarmonyPatches.PostfixInitDesignators
RockNoises.Init: PRE: ConfigurableMaps.RockNoises_Init.Prefix
RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings post: Five_Second_Rule.SetRoof_Patch.Postfix TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
Room.Notify_RoomShapeOrContainedBedsChanged: post: Five_Second_Rule.NewRoom_Patch.Postfix
Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SappersUtility.CanMineReasonablyFast: PRE: MoreMechanoids.Harmony.SappersUtility_Patch+CanMineReasonablyFast.Prefix
SappersUtility.HasBuildingDestroyerWeapon: PRE: MoreMechanoids.Harmony.SappersUtility_Patch+HasBuildingDestroyerWeapon.Prefix
SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: FrontierDevelopments.Shields.ShieldManager+ShieldManager_SavedGameLoader_LoadGameFromSaveFile.Prefix
SectionLayer_LightingOverlay.Regenerate: PRE: Dubs_Skylight.dubUtils+Patch_SectionLayer_LightingOverlay_Regenerate.Prefix post: Dubs_Skylight.dubUtils+Patch_SectionLayer_LightingOverlay_Regenerate.Postfix TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix
ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
Skyfaller.Impact: PRE: FrontierDevelopments.Shields.Module.RimworldModule.SkyfallerHandler+Patch_Skyfaller_Impact.Prefix
SmoothableWallUtility.Notify_BuildingDestroying: PRE: RSSW_Code.SmoothableWallUtility_Notify_BuildingDestroying.Prefix
SmoothableWallUtility.Notify_SmoothedByPawn: PRE: RSSW_Code.SmoothableWallUtility_Notify_SmoothedByPawn.Prefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatWorker.GetExplanationUnfinalized: post: TurretExtensions.HarmonyPatches.PostfixGetExplanationUnfinalized TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized, TurretExtensions.HarmonyPatches.PostfixGetValueUnfinalized
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StatsReportUtility.DescriptionEntry: post: TurretExtensions.HarmonyPatches.PostfixDescriptionEntry
StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_Thing
StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_ThingDef
StockGenerator_BuyArt.HandlesThingDef: post: StatueOfColonist.StockGenerator_BuyArt_HandlesThingDef_Patch.Postfix
StorageSettings.ExposeData: post: RSA.StorageSettings_ExposeData.ExposeData
StoreUtility.NoStorageBlockersIn: post: RSA.StoreUtility_NoStorageBlockersIn.FilledEnough
StoryState.Notify_IncidentFired: post: Safely_Hidden_Away.CycleDampener.Postfix, MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
StoryState.get_LastThreatBigTick: PRE: Safely_Hidden_Away.CycleDampenerTick.Prefix
SymbolResolver_CultivatedPlants.DeterminePlantDef: post: RemoteTech.Patches.CultivatedPlants_DeterminePlantDef_Patch.ReplaceSparkweedWithPotatoes
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
TerrainThreshold.TerrainAtValue: PRE: ConfigurableMaps.TerrainThreshold_TerrainAtValue.Prefix
Thing.ButcherProducts: post: NewAlphaAnimalSubproducts.Thing_ButcherProducts_Patch.ChangeMeatAmountByAge
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
Thing.DrawExtraSelectionOverlays: TRANS: RemoteTech.Patches.Thing_DrawExtraSelectionOverlays_Patch.DrawThingRefPlaceWorkers
Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
Thing.PostMapInit: post: Five_Second_Rule.PostMapInit_Patch.Postfix
Thing.SpawnSetup: post: Five_Second_Rule.ThingSpawn_Patch.Postfix
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
Thing.TryAbsorbStack: post: Five_Second_Rule.TryAbsorbStack_Patch.Postfix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
Thing.get_Graphic: post: TurretExtensions.HarmonyPatches.PostfixGraphic
ThingDef.SpecialDisplayStats: post: TurretExtensions.HarmonyPatches.ThingDef_PostfixSpecialDisplayStats
ThingDef.get_ConnectToPower: post: RemoteTech.Patches.ThingDef_ConnectToPower_Patch.AllowPolymorphicComps
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
ThingFilterUI.DoThingFilterConfigWindow: PRE: StorageSearch.HaulingHysteresis_InjectControls.Before_DoThingFilterConfigWindow TRANS: RSA.Core.FilterSearch_InjectSearchBox.Transpiler
ThingOwnerUtility.ContentsSuspended: PRE: SimpleClones.Suspend_Patch.ContentsSuspended_Patch
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
ThingWithComps.GetGizmos: post: DoctorVanGogh.ReclaimReuseRecycle.Patches.InjuryDebug.Postfix
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
Toils_LayDown.LayDown: post: QEthics.HarmonyPatches.Patch_LayDown
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix, RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.ConrnerMineableOkay.Prefix
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
TurretTop.DrawTurret: PRE: Rimlaser.PatchTuretTopDrawTurret.Prefix TRANS: TurretExtensions.HarmonyPatches.TranspileDrawTurret
Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix TRANS: FrontierDevelopments.Shields.Harmony_Verb_CanHitCellFromCellIgnoringRange.Transpiler
Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
Verb_LaunchProjectile.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
WealthWatcher.CalculateWealthFloors: PRE: StuffedFloors.HarmonyPatch_WealthWatcher_CalculateWealthFloors.Prefix
Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
WorkGiver_DeepDrill.HasJobOnThing: PRE: Mining_Priority.WorkGiver_DeepDrill_JobOnThing_Patch.Prefix
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix
WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_HasFoodToInteractAnimal.Prefix, WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_HasFoodToInteractAnimal.Postfix, WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Prefix, WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix, WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
WorkGiver_Miner.JobOnThing: PRE: Mining_Priority.WorkGiver_Miner_JobOnThing_Patch.Prefix post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
WorkGiver_Scanner.GetPriority: post: Mining_Priority.WorkGiver_DeepDrill_GetPriority_Patch.Postfix, Mining_Priority.WorkGiver_Miner_GetPriority_Patch.Postfix
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
World.NaturalRockTypesIn: PRE: [600]ConfigurableMaps.World_NaturalRockTypesIn.Prefix post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix
WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Harmony versions present: 1.2.0.2: chjees.QEthics, com.jkluch.HaulToStack; 1.2.0.1: fluffy.modmanager, brrainz-crosspromotion, UnlimitedHugs.HugsLib, net.pardeike.rimworld.mod.camera+, rimworld.whyisthat.expandedroofing.main, PawnRules, RimHUD, HugsLib.AvoidFriendlyFire, com.rimworld.modcheck, net.quicksilverfox.rimworld.mod.animalslogic, com.rimfridge.rimworld.mod, HugsLib.Hospitality, Dubwise.Dubs_Skylights, DoctorVanGogh.OmniCoreDrill, Fluffy.StuffedFloors, Fluffy.AnimalTab, fluffy.medicaltab, fluffy.worktab, DoctorVanGogh.ReclaimReuseRecycle, io.github.ratysz.madskills, io.github.ratysz.rt_solarflareshield, HugsLib.AllowTool, HugsLib.SearchAndDestroy, HugsLib.RunAndGun, net.rainbeau.rimworld.mod.smoothstone, XeoNovaDan.TurretExtensions, fluffy.areaunlocker, com.rimworld.mod.factioncontrol, Uuugggg.rimworld.Five_Second_Rule.main, uuugggg.rimworld.GearUpAndGo.main, uuugggg.rimworld.Meals_On_Wheels.main, Uuugggg.rimworld.Mining_Priority.main, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Room_Food.main, uuugggg.rimworld.SafelyHiddenAway.main, Uuugggg.rimworld.Share_The_Load.main, uuugggg.rimworld.SmartMedicine.main, rimworld.whyisthat.expandedroofing.roofmaintenance, fluffy.breakdowns, rimworld.infused, frontierdevelopment.shields, HugsLib.Smarter_Food_Selection, rimworld.whyisthat.expandedroofing.fixbuildorder, fluffy.rimworld.pharmacist, HugsLib.Autopsy, com.tammybee.cutplantsbeforebuilding, dusty.rimworld.renamecolony, HugsLib.HeatMap, HugsLib.RoomSense, MassGraves.Harmony, Fluffy.ResearchTree, RSA, RSA.Core, HugsLib.ImprovedWorkbenches, Mehni.RimWorld.MFI.main, Syrchalis.Rimworld.SetUpCamp, rimworld.rwmods.androidtiers, mehni.rimworld.traderdismissal.main, HugsLib.SimpleClones, XeoNovaDan.ProfitableWeapons, HugsLib.MapReroll, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver, com.github.rimworld.mod.AlphaAnimalRangeAttack, com.alphaanimals, com.tammybee.whereismyweapon, com.github.harmony.rimworld.baserobots, mehni.rimworld.shipchunks.main, com.tammybee.rimstatue, com.consolidatedtraits.rimworld.mod, FoodRestrictions, XeoNovaDan.AutoOwl, multiversionmodfix, com.github.restive2k12.rimworld.mod.moodbar, com.configurablemaps.rimworld.mod, HugsLib.PrepareLanding, Dubwise.DubsMintMenus, EnhancedDevelopment.WarningOptions, com.github.alandariva.moreplanning, HugsLib.com.github.alandariva.moreplanning, com.rimworld.mod.moretraitslots, com.pathavoid.rimworld.mod, com.tammybee.predatorhuntalert, XeoNovaDan.ProperShotguns, net.rainbeau.rimworld.mod.wildcultivation, HugsLib.MoreMechanoids, HugsLib.Therapy, HugsLib.RemoteTech, HugsLib.DefensivePositions, HugsLib.DeathRattle, HugsLib.LessArbitrarySurgery, HugsLib.WhileYoureUp, HugsLib.TurnItOnandOff; 1.2.0.0: com.github.automatic1111.rimlaser; 1.1.0.0: rimworld.erdelf.prisoner_ransom, rimworld.lanilor.simplymorebridges, com.spdskatr.DamageMotes.Patch, com.github.harmony.rimworld.mod.example, EdB.PrepareCarefully, de.hatti.rimworld.mod.deadmansclothing; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.agentblac.makepawnsprisoners, rimworld.jecrell.jecstools.main, rimworld.jecrell.comps.oversized, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.installedpart, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, rimworld.cpbackpacks, chjees.KillFeed, Harmony_Locks
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2059 rev1005
[HugsLib] version 6.1.1
Dubs Skylight 1.4.651
Initialized OmniCoreDrill patches
Tried to use an uninitialized DefOf of type ThingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
DubsMintMenus 1.0.106
Fluffy Breakdowns :: Initialized
[MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
[MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
[MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is not altered.
Moody settings loaded
[Pawn Rules v1.2.2] Initialized
[R³] Initialized Harmony patches 1.5.0.181
[RenameColony] Postfixed
RSA Core loaded...
RSA Main injected ...
[RuntimeGC] Mod settings loaded.
Fronter Developments Shields :: Loaded
Frontier Developments Shields :: Centralized Climate Control support enabled
ZLJ's Static Quality Plus :: Initialized
XML error: Duplicate XML node name sowTags in this XML block: <plant><fertilityMin>0.05</fertilityMin><fertilitySensitivity>0.3</fertilitySensitivity><growDays>2.5</growDays><leaflessGraphicPath>Things/Plant/Grass_Leafless</leaflessGraphicPath><harvestWork>40</harvestWork><maxMeshCount>9</maxMeshCount><visualSizeRange><min>0.4</min><max>0.6</max></visualSizeRange><topWindExposure>0.4</topWindExposure><wildOrder>1</wildOrder><sowTags><li>Ground</li></sowTags><sowTags><li>Ground</li></sowTags></plant>
Root node: <ThingDef ParentName="PlantBase"><defName>Plant_Grass</defName><label>grass</label><description>Wild grass. Grows anywhere there is a little light and minimally fertile ground.</description><statBases><MaxHitPoints>85</MaxHitPoints><Flammability>1.3</Flammability><Nutrition>0.15</Nutrition></statBases><graphicData><texPath>Things/Plant/Grass</texPath><graphicClass>Graphic_Random</graphicClass></graphicData><hideAtSnowDepth>0.5</hideAtSnowDepth><ingestible /><plant><fertilityMin>0.05</fertilityMin><fertilitySensitivity>0.3</fertilitySensitivity><growDays>2.5</growDays><leaflessGraphicPath>Things/Plant/Grass_Leafless</leaflessGraphicPath><harvestWork>40</harvestWork><maxMeshCount>9</maxMeshCount><visualSizeRange><min>0.4</min><max>0.6</max></visualSizeRange><topWindExposure>0.4</topWindExposure><wildOrder>1</wildOrder><sowTags><li>Ground</li></sowTags><sowTags><li>Ground</li></sowTags></plant></ThingDef>
XML error: Duplicate XML node name sowTags in this XML block: <plant><fertilityMin>0.05</fertilityMin><fertilitySensitivity>0.3</fertilitySensitivity><growDays>2.5</growDays><leaflessGraphicPath>Things/Plant/Grass_Leafless</leaflessGraphicPath><harvestWork>40</harvestWork><maxMeshCount>9</maxMeshCount><visualSizeRange><min>0.35</min><max>0.71</max></visualSizeRange><topWindExposure>0.4</topWindExposure><wildOrder>1</wildOrder><sowTags><li>Ground</li></sowTags><sowTags><li>Ground</li></sowTags></plant>
Root node: <ThingDef ParentName="PlantBase"><defName>Plant_Grass</defName><label>grass</label><description>Wild grass. Grows anywhere there is a little light and minimally fertile ground.</description><statBases><MaxHitPoints>85</MaxHitPoints><Flammability>1.3</Flammability><Nutrition>0.15</Nutrition></statBases><graphicData><texPath>Things/Plant/Grass</texPath><graphicClass>Graphic_Random</graphicClass></graphicData><hideAtSnowDepth>0.5</hideAtSnowDepth><ingestible /><plant><fertilityMin>0.05</fertilityMin><fertilitySensitivity>0.3</fertilitySensitivity><growDays>2.5</growDays><leaflessGraphicPath>Things/Plant/Grass_Leafless</leaflessGraphicPath><harvestWork>40</harvestWork><maxMeshCount>9</maxMeshCount><visualSizeRange><min>0.35</min><max>0.71</max></visualSizeRange><topWindExposure>0.4</topWindExposure><wildOrder>1</wildOrder><sowTags><li>Ground</li></sowTags><sowTags><li>Ground</li></sowTags></plant></ThingDef>
Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight>0</wildAnimalWeight><!--agriculture ; Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight>0</wildAnimalWeight><!--agriculture ; Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight>0</wildAnimalWeight><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight>0</wildAnimalWeight><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight>0</wildAnimalWeight><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight>0</wildAnimalWeight><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight>0</wildAnimalWeight><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight>0</wildAnimalWeight><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
Could not find type named GiddyUpCore.FactionRestrictionsPatch from node <li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<modExtensions><li Class="GiddyUpCore.FactionRestrictionsPatch"><mountChance>100</mountChance><wildAnimalWeight /><!--Weights can have any integer value, and the relative fraction to the other weight will determine the change a type of animal spawns--><nonWildAnimalWeight>100</nonWildAnimalWeight><!-- setting this to 0 ensures no default domestic animals are spawned --><allowedWildAnimalsCSV /><!--Use a csv with animal DefNames--><allowedNonWildAnimalsCSV>WalkblemCar,WalkblemBike</allowedNonWildAnimalsCSV><!-- only making this empty will imply no restrictions at all, so make sure nonWildAnimalWeight is 0 if you don't want any domestic animals--></li></modExtensions>
Could not find type named ThinkNode_ConditionalWPVehicleCaravan from node <li Class="ThinkNode_ConditionalWPVehicleCaravan"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance><subNodes><li Class="ThinkNode_ConditionalWPLowHealthPanicExitMap"><threshold>0.5</threshold><subNodes><li Class="JobGiver_ExitMapPanic" /></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalMentalState"><state>PanicFlee</state><subNodes><li Class="JobGiver_ExitMapPanic" /><li Class="JobGiver_WanderAnywhere"><maxDanger>Some</maxDanger><locomotionUrgency>Jog</locomotionUrgency></li></subNodes></li><li Class="ThinkNode_ConditionalShouldFollowMaster"><subNodes><li Class="JobGiver_AIFollowMaster" /><li Class="JobGiver_WanderNearMaster" /></subNodes></li></subNodes></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<subNodes><li Class="ThinkNode_Subtree"><treeDef>BurningResponse</treeDef></li><li Class="ThinkNode_Subtree"><treeDef>MentalStateCritical</treeDef></li><li Class="ThinkNode_ConditionalWPVehicleCaravan"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance><subNodes><li Class="ThinkNode_ConditionalWPLowHealthPanicExitMap"><threshold>0.5</threshold><subNodes><li Class="JobGiver_ExitMapPanic" /></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalMentalState"><state>PanicFlee</state><subNodes><li Class="JobGiver_ExitMapPanic" /><li Class="JobGiver_WanderAnywhere"><maxDanger>Some</maxDanger><locomotionUrgency>Jog</locomotionUrgency></li></subNodes></li><li Class="ThinkNode_ConditionalShouldFollowMaster"><subNodes><li Class="JobGiver_AIFollowMaster" /><li Class="JobGiver_WanderNearMaster" /></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalWPNotOfPlayerFaction"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance></li></subNodes></li><li Class="ThinkNode_ConditionalOfPlayerFaction"><subNodes><li Class="JobGiver_WPAutoSkill" /></subNodes></li><li Class="ThinkNode_ConditionalNotDowned"><subNodes><li Class="ThinkNode_ConditionalDowned"><invert>true</invert><subNodes><li Class="ThinkNode_WPChancePerHour_Constant"><mtbHours>0.1</mtbHours><subNodes><li Class="JobGiver_WPAutoWeapon" /></subNodes></li></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalOfPlayerFaction"><subNodes><li Class="ThinkNode_ConditionalWPArtyUnleashed"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance></li></subNodes></li></subNodes></li><!-- React to close melee threat --><li Class="ThinkNode_ConditionalDowned"><invert>true</invert><subNodes><li Class="JobGiver_ReactToCloseMeleeThreat" /></subNodes></li><!-- Leave if timed out --><li Class="ThinkNode_ConditionalExitTimedOut"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ExitMapRandom"><defaultLocomotion>Walk</defaultLocomotion></li></subNodes></li></subNodes></li><!-- Mental state non critical --><li Class="ThinkNode_Subtree"><treeDef>MentalStateNonCritical</treeDef></li><li Class="ThinkNode_ConditionalMentalState"><state>GiveUpExit</state><subNodes><li Class="JobGiver_ExitMapRandom"><defaultLocomotion>Walk</defaultLocomotion></li><li Class="JobGiver_WanderAnywhere"><maxDanger>Deadly</maxDanger></li></subNodes></li><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag" /><!-- Wild animals leave map in some conditions --><li Class="ThinkNode_ConditionalHasFaction"><invert>true</invert><subNodes><li Class="ThinkNode_Subtree"><treeDef>LeaveIfWrongSeason</treeDef></li><li Class="ThinkNode_Subtree"><treeDef>LeaveIfStarving</treeDef></li><!-- Wild animals randomly leave map --><li Class="ThinkNode_ChancePerHour_Constant"><mtbDays>60</mtbDays><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ExitMapRandom"><defaultLocomotion>Walk</defaultLocomotion></li></subNodes></li></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalOfPlayerFaction"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>TrainedAnimalBehavior</tagToGive><subNodes><!-- Trained behavior: obedience: Follow and defend master--><li Class="ThinkNode_ConditionalTrainableCompleted"><trainable>Obedience</trainable><subNodes><li Class="ThinkNode_ConditionalShouldFollowMaster"><subNodes><li Class="ThinkNode_ConditionalWPArtyUnleashed"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance></li></subNodes></li><li Class="JobGiver_WPArtyAIDefendMaster"><attackMeleeThreatEvenIfNotHostile>true</attackMeleeThreatEvenIfNotHostile></li><li Class="JobGiver_AIFollowMaster" /><li Class="JobGiver_WanderNearMaster" /></subNodes></li><li Class="ThinkNode_ConditionalWPNotFollowingMaster"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance></li></subNodes></li></subNodes></li><!-- Trained behavior: Rescue--><li Class="ThinkNode_ConditionalTrainableCompleted"><trainable>Rescue</trainable><subNodes><li Class="JobGiver_RescueNearby"><radius>50</radius></li></subNodes></li></subNodes></li><li Class="JobGiver_SeekAllowedArea" /><li Class="JobGiver_SeekSafeTemperature" /></subNodes></li><li Class="ThinkNode_Subtree"><treeDef>SatisfyBasicNeeds</treeDef></li><li Class="ThinkNode_ConditionalHasFaction"><subNodes><li Class="ThinkNode_Subtree"><treeDef>JoinAutoJoinableCaravan</treeDef></li></subNodes></li><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag" /><!-- Do a queued job --><li Class="ThinkNode_QueuedJob" /><!-- Forced goto --><li Class="ThinkNode_ConditionalForcedGoto"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ForcedGoto" /></subNodes></li></subNodes></li><!-- Lord directives --><li Class="ThinkNode_Subtree"><treeDef>LordDuty</treeDef></li><!-- Of neutral faction: rest and then exit the map --><li Class="ThinkNode_ConditionalNonPlayerNonHostileFaction"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ExitMapBest"><defaultLocomotion>Walk</defaultLocomotion></li></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalWPVehicleCaravan"><invert>true</invert><subNodes><li Class="ThinkNode_ConditionalNotDowned"><subNodes><li Class="ThinkNode_ConditionalMentalState"><state>PanicFlee</state><invert>true</invert><subNodes><li Class="ThinkNode_ConditionalDowned"><invert>true</invert><subNodes><li Class="ThinkNode_ConditionalShouldFollowMaster"><subNodes><li Class="JobGiver_AIFollowMaster" /><li Class="JobGiver_WanderNearMaster" /></subNodes></li><li Class="ThinkNode_ConditionalWPNotFollowingMaster"><subNodes><li Class="JobGiver_WPAIFightAnyone" /></subNodes></li></subNodes></li></subNodes></li></subNodes></li></subNodes></li><li Class="JobGiver_IdleError" /></subNodes>
Could not find type named ThinkNode_ConditionalWPVehicleCaravan from node <li Class="ThinkNode_ConditionalWPVehicleCaravan"><invert>true</invert><subNodes><li Class="ThinkNode_ConditionalWPNotFollowingMaster"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance></li></subNodes></li></subNodes></li>
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
XML:
<subNodes><li Class="ThinkNode_Subtree"><treeDef>BurningResponse</treeDef></li><li Class="ThinkNode_Subtree"><treeDef>MentalStateCritical</treeDef></li><li Class="ThinkNode_ConditionalWPVehicleCaravan"><invert>true</invert><subNodes><li Class="ThinkNode_ConditionalWPNotFollowingMaster"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance></li></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalWPVehicleCaravan"><subNodes><li Class="ThinkNode_ConditionalWPAttackAnyEnemyNearMe"><distance>30</distance><subNodes><li Class="ThinkNode_ConditionalWPLowHealthPanicExitMap"><threshold>0.5</threshold><subNodes><li Class="JobGiver_ExitMapPanic" /></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalMentalState"><state>PanicFlee</state><subNodes><li Class="JobGiver_ExitMapPanic" /><li Class="JobGiver_WanderAnywhere"><maxDanger>Some</maxDanger><locomotionUrgency>Jog</locomotionUrgency></li></subNodes></li><li Class="ThinkNode_ConditionalShouldFollowMaster"><subNodes><li Class="JobGiver_AIFollowMaster" /><li Class="JobGiver_WanderNearMaster" /></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalOfPlayerFaction"><subNodes><li Class="JobGiver_WPAutoSkill" /></subNodes></li><li Class="ThinkNode_ConditionalNotDowned"><subNodes><li Class="ThinkNode_ConditionalDowned"><invert>true</invert><subNodes><li Class="ThinkNode_WPChancePerHour_Constant"><mtbHours>0.1</mtbHours><subNodes><li Class="JobGiver_WPAutoWeapon" /></subNodes></li></subNodes></li></subNodes></li><!-- React to close melee threat --><li Class="ThinkNode_ConditionalDowned"><invert>true</invert><subNodes><li Class="JobGiver_ReactToCloseMeleeThreat" /></subNodes></li><!-- Leave if timed out --><li Class="ThinkNode_ConditionalExitTimedOut"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ExitMapRandom"><defaultLocomotion>Walk</defaultLocomotion></li></subNodes></li></subNodes></li><!-- Mental state non critical --><li Class="ThinkNode_Subtree"><treeDef>MentalStateNonCritical</treeDef></li><li Class="ThinkNode_ConditionalMentalState"><state>GiveUpExit</state><subNodes><li Class="JobGiver_ExitMapRandom"><defaultLocomotion>Walk</defaultLocomotion></li><li Class="JobGiver_WanderAnywhere"><maxDanger>Deadly</maxDanger></li></subNodes></li><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag" /><!-- Wild animals leave map in some conditions --><li Class="ThinkNode_ConditionalHasFaction"><invert>true</invert><subNodes><li Class="ThinkNode_Subtree"><treeDef>LeaveIfWrongSeason</treeDef></li><li Class="ThinkNode_Subtree"><treeDef>LeaveIfStarving</treeDef></li><!-- Wild animals randomly leave map --><li Class="ThinkNode_ChancePerHour_Constant"><mtbDays>60</mtbDays><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ExitMapRandom"><defaultLocomotion>Walk</defaultLocomotion></li></subNodes></li></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalOfPlayerFaction"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>TrainedAnimalBehavior</tagToGive><subNodes><!-- Trained behavior: obedience: Follow and defend master--><li Class="ThinkNode_ConditionalTrainableCompleted"><trainable>Obedience</trainable><subNodes><li Class="ThinkNode_ConditionalShouldFollowMaster"><subNodes><li Class="JobGiver_WPArtyAIDefendMaster"><attackMeleeThreatEvenIfNotHostile>true</attackMeleeThreatEvenIfNotHostile></li><li Class="JobGiver_AIFollowMaster" /><!--<li Class="JobGiver_WanderNearMaster" />--></subNodes></li></subNodes></li><!-- Trained behavior: Rescue--><li Class="ThinkNode_ConditionalTrainableCompleted"><trainable>Rescue</trainable><subNodes><li Class="JobGiver_RescueNearby"><radius>50</radius></li></subNodes></li></subNodes></li><li Class="JobGiver_SeekAllowedArea" /><li Class="JobGiver_SeekSafeTemperature" /></subNodes></li><li Class="ThinkNode_Subtree"><treeDef>SatisfyBasicNeeds</treeDef></li><li Class="ThinkNode_ConditionalHasFaction"><subNodes><li Class="ThinkNode_Subtree"><treeDef>JoinAutoJoinableCaravan</treeDef></li></subNodes></li><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag" /><!-- Do a queued job --><li Class="ThinkNode_QueuedJob" /><!-- Forced goto --><li Class="ThinkNode_ConditionalForcedGoto"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ForcedGoto" /></subNodes></li></subNodes></li><!-- Lord directives --><li Class="ThinkNode_Subtree"><treeDef>LordDuty</treeDef></li><!-- Of neutral faction: rest and then exit the map --><li Class="ThinkNode_ConditionalNonPlayerNonHostileFaction"><subNodes><li Class="ThinkNode_Tagger"><tagToGive>Misc</tagToGive><subNodes><li Class="JobGiver_ExitMapBest"><defaultLocomotion>Walk</defaultLocomotion></li></subNodes></li></subNodes></li><li Class="ThinkNode_ConditionalWPVehicleCaravan"><invert>true</invert><subNodes><li Class="ThinkNode_ConditionalNotDowned"><subNodes><li Class="ThinkNode_ConditionalMentalState"><state>PanicFlee</state><invert>true</invert><subNodes><li Class="ThinkNode_ConditionalDowned"><invert>true</invert><subNodes><li Class="ThinkNode_ConditionalShouldFollowMaster"><subNodes><li Class="JobGiver_AIFollowMaster" /><li Class="JobGiver_WanderNearMaster" /></subNodes></li><li Class="ThinkNode_ConditionalWPNotFollowingMaster"><subNodes><li Class="JobGiver_WPAIFightAnyone" /></subNodes></li></subNodes></li></subNodes></li></subNodes></li></subNodes></li><li Class="JobGiver_IdleError" /></subNodes>
Could not find a type named DeathActionWorker_WalkblemExplosion
Could not find a type named DeathActionWorker_WalkblemExplosion
Could not find a type named DeathActionWorker_WalkblemExplosion
Could not find a type named DeathActionWorker_WalkblemExplosion
[Replace Stuff] Patch operation Verse.PatchOperationAttributeAdd(Defs/ThingDef[defName="Vent"])(Name) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1372003680\Patches\CoolerOverWallPatches.xml
Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_TranquilizerRifle (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractAutopistol found to give to Verse.ThingDef Gun_Tranquillzer_Pistol (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ShotAutopistol found to give to Verse.VerbProperties VerbProperties(tranquilizer pistol) (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Smalldog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Attackdog_Angry found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
[R³] Non-sterile N/a has no discernable or undefined techlevel, no techHediffsTags and no market value - defaulting to max Complexity.
[R³] Mangled N/a has no discernable or undefined techlevel, no techHediffsTags and no market value - defaulting to max Complexity.
[R³] Non-sterile N/a has no discernable or undefined techlevel, no techHediffsTags and no market value - defaulting to max Complexity.
[R³] Mangled N/a has no discernable or undefined techlevel, no techHediffsTags and no market value - defaulting to max Complexity.
[R³] Non-sterile N/a has no discernable or undefined techlevel, no techHediffsTags and no market value - defaulting to max Complexity.
[R³] Mangled N/a has no discernable or undefined techlevel, no techHediffsTags and no market value - defaulting to max Complexity.
Could not resolve cross-reference: No Verse.ThingDef named M7Mech found to give to Verse.PawnKindDef M7MechPawn
Could not resolve cross-reference: No Verse.ThingDef named Android5Tier found to give to Verse.PawnKindDef AndroidT5Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android4Tier found to give to Verse.PawnKindDef AndroidT4Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android3Tier found to give to Verse.PawnKindDef AndroidT3Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1Raider
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2Raider
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1SlaveFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android3Tier found to give to Verse.PawnKindDef AndroidT3RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android4Tier found to give to Verse.PawnKindDef AndroidT4RaiderFactionSpecific
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No Verse.ThingDef named M7Mech found to give to Verse.PawnKindDef M7MechPawn
Could not resolve cross-reference: No Verse.ThingDef named Android5Tier found to give to Verse.PawnKindDef AndroidT5Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android4Tier found to give to Verse.PawnKindDef AndroidT4Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android3Tier found to give to Verse.PawnKindDef AndroidT3Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1Raider
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2Raider
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1SlaveFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android3Tier found to give to Verse.PawnKindDef AndroidT3RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android4Tier found to give to Verse.PawnKindDef AndroidT4RaiderFactionSpecific
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No Verse.ThingDef named M7Mech found to give to Verse.PawnKindDef M7MechPawn
Could not resolve cross-reference: No Verse.ThingDef named Android5Tier found to give to Verse.PawnKindDef AndroidT5Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android4Tier found to give to Verse.PawnKindDef AndroidT4Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android3Tier found to give to Verse.PawnKindDef AndroidT3Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1Raider
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2Raider
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1SlaveFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android3Tier found to give to Verse.PawnKindDef AndroidT3RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android4Tier found to give to Verse.PawnKindDef AndroidT4RaiderFactionSpecific
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_LayEgg from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree Animal already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree AnimalConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalLyingDown from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node SearchAndDestroy.ThinkNode_ConditionalSearchAndDestroy from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalNPCCanSelfTendNow from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_JoinVoluntarilyJoinableLord from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalPrisoner from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_TraitBehaviors from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalPawnKind from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalPawnKind from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalGuest from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree Humanlike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree Mechanoid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasLord from think tree LordDuty already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasLord from think tree LordDutyConstant already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_PrioritySorter from think tree MainColonistBehaviorCore already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalWildManNeedsToReachOutside from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree MainWildManBehaviorCore already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree Downed already has a parent node (RimWorld.ThinkNode_ConditionalDowned). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleForever from think tree Downed already has a parent node (RimWorld.ThinkNode_ConditionalDowned). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Priority from think tree BurningResponse already has a parent node (RimWorld.ThinkNode_ConditionalBurning). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree DigOutIfCannotReachMapEdge already has a parent node (RimWorld.ThinkNode_ConditionalCannotReachMapEdge). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalStates from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree MentalStateNonCritical already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalAnimalWrongSeason from think tree LeaveIfWrongSeason already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalDangerousTemperature from think tree LeaveIfWrongSeason already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalCanReachMapEdge from think tree LeaveIfStarving already has a parent node (RimWorld.ThinkNode_ConditionalStarving). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyBasicNeeds already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyBasicNeedsAndWork already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_PrioritySorter from think tree SatisfyVeryUrgentNeeds already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalInNonPlayerHomeMap from think tree JoinAutoJoinableCaravan already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node CompVehicle.ThinkNode_ConditionalCanManipulate from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_SeekAllowedArea from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree CompVehicle_Simple already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree CompVehicle_SimpleConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node AbilityUserAI.JobGiver_AIAbilityUser from think tree InsertHookTest already has a parent node (RimWorld.ThinkNode_ConditionalColonist). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_LayEgg from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree AA_AnimalDigger already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree AA_AnimalDiggerConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_LayEgg from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ChancePerHour_Constant from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree AA_AnimalNuzzler already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalExitTimedOut from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalForcedGoto from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasFaction from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalOfPlayerFaction from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalNonPlayerNonHostileFaction from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree AnimalAndroid already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree AnimalAndroidConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalLyingDown from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node SearchAndDestroy.ThinkNode_ConditionalSearchAndDestroy from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_JoinVoluntarilyJoinableLord from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalPrisoner from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_TraitBehaviors from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalPawnKind from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_SubtreesByTag from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalPawnKind from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalGuest from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree AndroidLike already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree HumanlikeConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree MechM7Like already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree MechM7Like already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalColonist from think tree MechM7Like already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalStateClass from think tree MechM7Like already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree MechM7Like already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree MechM7Like already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree MechM7Like already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Priority from think tree AIRobot_BurningResponse already has a parent node (RimWorld.ThinkNode_ConditionalBurning). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasLord from think tree AIRobot_LordDuty already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalHasLord from think tree AIRobot_LordDutyConstant already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalMustKeepLyingDown from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_ReactToCloseMeleeThreat from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_QueuedJob from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_SeekAllowedArea from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_SeekSafeTemperature from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_DropUnusedInventory from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_PrioritySorter from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node AIRobot.X2_JobGiver_Return2BaseRoom from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node AIRobot.X2_JobGiver_RechargeEnergyIdle from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalPrisoner from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_WanderAnywhere from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree X2_AIRobot already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow from think tree X2_AIRobotConstant already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid_Skullywag already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid_Skullywag already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree Mechanoid_Skullywag already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Tagger from think tree Mechanoid_Skullywag already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.JobGiver_IdleError from think tree Mechanoid_Skullywag already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node MoreMechanoids.ThinkNode_ConditionalNonPlayerFaction from think tree SquadBrainDuty_Skullywag already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_ConditionalMentalState from think tree rxRedButtonFeverTree already has a parent node (Verse.AI.ThinkNode_Tagger). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree WalkblemArty already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree WalkblemArty already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree WalkblemCaravan already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node Verse.AI.ThinkNode_Subtree from think tree WalkblemCaravan already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
Think node RimWorld.JobGiver_NewMate from think tree AnimalSex already has a parent node (Verse.AI.ThinkNode_Priority). This means that it's referenced by more than one think tree (should have been copied instead).
[MadSkills]: restored behavior of Great Memory trait.
Config error in FactionBase_WalkblemPharma: ArchotechEye tradeability doesn't allow traders to sell this thing
Config error in FactionBase_WalkblemPharma: ArchotechArm tradeability doesn't allow traders to sell this thing
Config error in FactionBase_WalkblemPharma: ArchotechLeg tradeability doesn't allow traders to sell this thing
Config error in Caravan_WalkblemPharma_Bionics: ArchotechEye tradeability doesn't allow traders to sell this thing
Config error in Caravan_WalkblemPharma_Bionics: ArchotechArm tradeability doesn't allow traders to sell this thing
Config error in Caravan_WalkblemPharma_Bionics: ArchotechLeg tradeability doesn't allow traders to sell this thing
Config error in TrainingConsole: is minifiable but not in any thing category
Config error in TrainingConsole: is haulable, but does not have an authored mass value
Config error in M7MechPawn: no race
Exception in ConfigErrors() of M7MechPawn: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT5Colonist: no race
Exception in ConfigErrors() of AndroidT5Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT4Colonist: no race
Exception in ConfigErrors() of AndroidT4Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT3Colonist: no race
Exception in ConfigErrors() of AndroidT3Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT1Colonist: no race
Exception in ConfigErrors() of AndroidT1Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT2Colonist: no race
Exception in ConfigErrors() of AndroidT2Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT1Raider: no race
Exception in ConfigErrors() of AndroidT1Raider: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT2Raider: no race
Exception in ConfigErrors() of AndroidT2Raider: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT1RaiderFactionSpecific: no race
Exception in ConfigErrors() of AndroidT1RaiderFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT1SlaveFactionSpecific: no race
Exception in ConfigErrors() of AndroidT1SlaveFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT2RaiderFactionSpecific: no race
Exception in ConfigErrors() of AndroidT2RaiderFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT3RaiderFactionSpecific: no race
Exception in ConfigErrors() of AndroidT3RaiderFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT4RaiderFactionSpecific: no race
Exception in ConfigErrors() of AndroidT4RaiderFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in TrainingConsole: is minifiable but not in any thing category
Config error in TrainingConsole: is haulable, but does not have an authored mass value
Config error in FactionBase_WalkblemPharma: ArchotechEye tradeability doesn't allow traders to sell this thing
Config error in FactionBase_WalkblemPharma: ArchotechArm tradeability doesn't allow traders to sell this thing
Config error in FactionBase_WalkblemPharma: ArchotechLeg tradeability doesn't allow traders to sell this thing
Config error in Caravan_WalkblemPharma_Bionics: ArchotechEye tradeability doesn't allow traders to sell this thing
Config error in Caravan_WalkblemPharma_Bionics: ArchotechArm tradeability doesn't allow traders to sell this thing
Config error in Caravan_WalkblemPharma_Bionics: ArchotechLeg tradeability doesn't allow traders to sell this thing
Config error in TrainingConsole: is minifiable but not in any thing category
Config error in TrainingConsole: is haulable, but does not have an authored mass value
Config error in M7MechPawn: no race
Exception in ConfigErrors() of M7MechPawn: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT5Colonist: no race
Exception in ConfigErrors() of AndroidT5Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT4Colonist: no race
Exception in ConfigErrors() of AndroidT4Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT3Colonist: no race
Exception in ConfigErrors() of AndroidT3Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT1Colonist: no race
Exception in ConfigErrors() of AndroidT1Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT2Colonist: no race
Exception in ConfigErrors() of AndroidT2Colonist: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT1Raider: no race
Exception in ConfigErrors() of AndroidT1Raider: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT2Raider: no race
Exception in ConfigErrors() of AndroidT2Raider: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT1RaiderFactionSpecific: no race
Exception in ConfigErrors() of AndroidT1RaiderFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT1SlaveFactionSpecific: no race
Exception in ConfigErrors() of AndroidT1SlaveFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT2RaiderFactionSpecific: no race
Exception in ConfigErrors() of AndroidT2RaiderFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT3RaiderFactionSpecific: no race
Exception in ConfigErrors() of AndroidT3RaiderFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in AndroidT4RaiderFactionSpecific: no race
Exception in ConfigErrors() of AndroidT4RaiderFactionSpecific: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnKindDef+<ConfigErrors>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
Config error in TrainingConsole: is minifiable but not in any thing category
Config error in TrainingConsole: is haulable, but does not have an authored mass value
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No Verse.ThingDef named M7Mech found to give to Verse.PawnKindDef M7MechPawn
Could not resolve cross-reference: No Verse.ThingDef named Android5Tier found to give to Verse.PawnKindDef AndroidT5Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android4Tier found to give to Verse.PawnKindDef AndroidT4Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android3Tier found to give to Verse.PawnKindDef AndroidT3Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2Colonist
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1Raider
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2Raider
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android1Tier found to give to Verse.PawnKindDef AndroidT1SlaveFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android2Tier found to give to Verse.PawnKindDef AndroidT2RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android3Tier found to give to Verse.PawnKindDef AndroidT3RaiderFactionSpecific
Could not resolve cross-reference: No Verse.ThingDef named Android4Tier found to give to Verse.PawnKindDef AndroidT4RaiderFactionSpecific
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Could not resolve cross-reference: No RimWorld.StatDef named WPVehicle found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference to Verse.RecipeDef named WPVehicleRepair (wanter=recipes)
Could not resolve cross-reference to Verse.RecipeDef named WPEquipWeaponOnAnimal (wanter=recipes)
Key binding conflict: MainTab_Factions and NextPawnMode are both bound to F9.
Key binding conflict: TMB_ToggleAutoDesignatePlantsCutMode and WM_SFS_ToggleFoodScore are both bound to Backslash.
Forever already has short hash.
RepeatCount already has short hash.
TargetCount already has short hash.
BestStockpile already has short hash.
DropOnFloor already has short hash.
SpecificStockpile already has short hash.
AridShrubland already has short hash.
BorealForest already has short hash.
ColdBog already has short hash.
Desert already has short hash.
ExtremeDesert already has short hash.
IceSheet already has short hash.
Lake already has short hash.
Ocean already has short hash.
SeaIce already has short hash.
TemperateForest already has short hash.
TemperateSwamp already has short hash.
TropicalRainforest already has short hash.
TropicalSwamp already has short hash.
Tundra already has short hash.
Fat already has short hash.
Female already has short hash.
Hulk already has short hash.
Male already has short hash.
Thin already has short hash.
AdvancedEdibles already has short hash.
AFreeze already has short hash.
Alcohol already has short hash.
Ambrosia already has short hash.
Cannagar already has short hash.
CHO already has short hash.
CrudeJoint already has short hash.
Edibles already has short hash.
FractalP already has short hash.
GoJuice already has short hash.
Hash already has short hash.
Luciferium already has short hash.
MSwarm already has short hash.
Psychite already has short hash.
RegenPillAT already has short hash.
SGel already has short hash.
Smokeleaf already has short hash.
SmokeleafDistillate already has short hash.
Tobacco already has short hash.
WakeUp already has short hash.
Easy already has short hash.
Extreme already has short hash.
Hard already has short hash.
Medium already has short hash.
Peaceful already has short hash.
Rough already has short hash.
ExtremelyLow already has short hash.
High already has short hash.
Low already has short hash.
Moderate already has short hash.
SkyHigh already has short hash.
VeryLow already has short hash.
AA_BlackHive already has short hash.
Abomination already has short hash.
Ancients already has short hash.
AncientsHostile already has short hash.
AndroidRebellionAtlas already has short hash.
BlueMoonCorpSW already has short hash.
Feral already has short hash.
FPC already has short hash.
Insect already has short hash.
Mechanoid already has short hash.
OutlanderCivil already has short hash.
OutlanderRough already has short hash.
Pirate already has short hash.
PlayerColony already has short hash.
PlayerColonyAndroid already has short hash.
PlayerTribe already has short hash.
TribeCivil already has short hash.
TribeRough already has short hash.
WalkblemAgriculture already has short hash.
WalkblemMilitary already has short hash.
WalkblemMining already has short hash.
WalkblemPharma already has short hash.
WalkblemTechnologies already has short hash.
WalkblemTradings already has short hash.
Archipelago already has short hash.
AridShrubland already has short hash.
Bay already has short hash.
BorealForest already has short hash.
ColdBog already has short hash.
Desert already has short hash.
IceSheet already has short hash.
Island already has short hash.
Lake already has short hash.
MountainRange already has short hash.
Ocean already has short hash.
OceanBay already has short hash.
OuterOcean already has short hash.
Peninsula already has short hash.
Sea already has short hash.
TemperateForest already has short hash.
TemperateSwamp already has short hash.
TropicalRainforest already has short hash.
TropicalSwamp already has short hash.
Tundra already has short hash.
Android already has short hash.
Insectoid already has short hash.
MechanisedInfantry already has short hash.
Mechanoid already has short hash.
Normal already has short hash.
Afro already has short hash.
Blowzy already has short hash.
Bob already has short hash.
BraidedKnot already has short hash.
Breaker already has short hash.
BriefPonytail already has short hash.
BunchesRS already has short hash.
Burgundy already has short hash.
BushyRS already has short hash.
ClassyF already has short hash.
ClassyM already has short hash.
Curly already has short hash.
Fauxhawk already has short hash.
FemShort already has short hash.
Firestarter already has short hash.
Flowy already has short hash.
GreasySwoop already has short hash.
HalfShaved already has short hash.
Hasslefree already has short hash.
Hime already has short hash.
Layered already has short hash.
LittleBird already has short hash.
Long already has short hash.
Messy already has short hash.
Mohawk already has short hash.
Mop already has short hash.
Neat already has short hash.
Penguin already has short hash.
Pigtails already has short hash.
Princess already has short hash.
PunkKnot already has short hash.
RBraid already has short hash.
RHEmo already has short hash.
RHPonytail already has short hash.
RMessy already has short hash.
Scatman already has short hash.
ScorpionTail already has short hash.
Senorita already has short hash.
Shaved already has short hash.
Spikes already has short hash.
StraightLong already has short hash.
StraightShort already has short hash.
StrongCurly already has short hash.
SweptBack already has short hash.
Topdog already has short hash.
Troubadour already has short hash.
Tuft already has short hash.
Veil already has short hash.
Vintage already has short hash.
Warrior already has short hash.
Wavy already has short hash.
WavyLong already has short hash.
Wavyshort already has short hash.
YoungGod already has short hash.
AndroidStandardAtlas already has short hash.
Human already has short hash.
OrganicStandard already has short hash.
Hibernating already has short hash.
Running already has short hash.
Starting already has short hash.
Adaptation already has short hash.
ColonistMood already has short hash.
FreeColonists already has short hash.
PopAdaptation already has short hash.
PopIntent already has short hash.
Prisoners already has short hash.
ThreatPoints already has short hash.
Wealth_Buildings already has short hash.
Wealth_Items already has short hash.
Wealth_Pawns already has short hash.
Wealth_Total already has short hash.
ColonistMood already has short hash.
Debug already has short hash.
Population already has short hash.
Wealth already has short hash.
AllyAssistance already has short hash.
DeepDrillInfestation already has short hash.
DiseaseAnimal already has short hash.
DiseaseHuman already has short hash.
FactionArrival already has short hash.
JourneyOffer already has short hash.
Misc already has short hash.
OrbitalVisitor already has short hash.
RaidBeacon already has short hash.
ShipChunkDrop already has short hash.
Special already has short hash.
ThreatBig already has short hash.
ThreatSmall already has short hash.
WorldQuest already has short hash.
AA_CactipineDropPod already has short hash.
AA_Incident_Aerofleets already has short hash.
AA_Incident_BlackHive already has short hash.
AA_Incident_Bumbledrones already has short hash.
AA_Incident_Gallatross already has short hash.
AA_IncidentBlizzariskClutchMother already has short hash.
AA_IncidentDunealiskClutchMother already has short hash.
AA_IncidentFeraliskClutchMother already has short hash.
AA_IncidentStalkingArcticLion already has short hash.
AA_IncidentSummitCrab already has short hash.
Alphabeavers already has short hash.
AmbrosiaSprout already has short hash.
Ambush already has short hash.
AnimalInsanityMass already has short hash.
AnimalInsanitySingle already has short hash.
Aurora already has short hash.
CaravanDemand already has short hash.
CaravanMeeting already has short hash.
ColdSnap already has short hash.
CropBlight already has short hash.
DeepDrillInfestation already has short hash.
Disease_AnimalFlu already has short hash.
Disease_AnimalPlague already has short hash.
Disease_FibrousMechanites already has short hash.
Disease_Flu already has short hash.
Disease_GutWorms already has short hash.
Disease_Malaria already has short hash.
Disease_MuscleParasites already has short hash.
Disease_Plague already has short hash.
Disease_SensoryMechanites already has short hash.
Disease_SleepingSickness already has short hash.
Disease_SwampFever already has short hash.
Eclipse already has short hash.
FarmAnimalsWanderIn already has short hash.
Flashstorm already has short hash.
HeatSinkOverTemperatureBreakdown already has short hash.
HeatWave already has short hash.
HerdMigration already has short hash.
HuntingLodgeOppSW already has short hash.
HuntingPartyArrivalSW already has short hash.
Infestation already has short hash.
InsectHiveDropSW already has short hash.
ManhunterAmbush already has short hash.
ManhunterPack already has short hash.
MeteoriteImpact already has short hash.
MFI_BumperCropRequest already has short hash.
MFI_DiplomaticMarriage already has short hash.
MFI_HerdMigration_Ambush already has short hash.
MFI_HuntersLodge already has short hash.
MFI_MysticalShaman already has short hash.
MFI_PirateExtortion already has short hash.
MFI_Quest_PeaceTalks already has short hash.
MFI_QuestSpreadingPirateCamp already has short hash.
MFI_ReverseTradeRequest already has short hash.
MFI_SettlementBaseAttack already has short hash.
MFI_WoundedCombatants already has short hash.
OrbitalTraderArrival already has short hash.
PoisonShipPartCrash already has short hash.
PsychicDrone already has short hash.
PsychicEmanatorShipPartCrash already has short hash.
PsychicEmitterActivationSW already has short hash.
PsychicEmitterAnimalInsanitySW already has short hash.
PsychicSoothe already has short hash.
Quest_BanditCamp already has short hash.
Quest_DownedRefugee already has short hash.
Quest_ItemStash already has short hash.
Quest_ItemStashAICore already has short hash.
Quest_JourneyOffer already has short hash.
Quest_PeaceTalks already has short hash.
Quest_PrisonerRescue already has short hash.
Quest_TradeRequest already has short hash.
QuestDoctorRequestSW already has short hash.
RaidEnemy already has short hash.
RaidEnemyBeacon already has short hash.
RaidFriendly already has short hash.
RaidOnArrivalSW already has short hash.
RansomDemand already has short hash.
RefugeeChased already has short hash.
RefugeePodCrash already has short hash.
ResourcePodCrash already has short hash.
SelfTame already has short hash.
ShipChunkDrop already has short hash.
ShipCrashSW already has short hash.
ShortCircuit already has short hash.
SolarFlare already has short hash.
StrangeCrash already has short hash.
StrangerInBlackJoin already has short hash.
ThrumboPasses already has short hash.
ThrumboSightingSW already has short hash.
ToxicFallout already has short hash.
TradeFairSW already has short hash.
TraderCaravanArrival already has short hash.
TravelerGroup already has short hash.
VisitorGroup already has short hash.
VolcanicWinter already has short hash.
WandererJoin already has short hash.
WeaponsCachePodCrashSW already has short hash.
WildManWandersIn already has short hash.
Caravan already has short hash.
Map_Misc already has short hash.
Map_PlayerHome already has short hash.
Map_RaidBeacon already has short hash.
Map_TempIncident already has short hash.
World already has short hash.
Frenzy_Go already has short hash.
Frenzy_Shoot already has short hash.
Frenzy_Work already has short hash.
Inspired_Creativity already has short hash.
Inspired_Recruitment already has short hash.
Inspired_Surgery already has short hash.
Inspired_Trade already has short hash.
AA_PsionicNuzzleInteraction already has short hash.
AnimalChat already has short hash.
Breakup already has short hash.
BuildRapport already has short hash.
CharmGuestAttempt already has short hash.
Chitchat already has short hash.
DeepTalk already has short hash.
GuestDiplomacy already has short hash.
Insult already has short hash.
KindWords already has short hash.
MarriageProposal already has short hash.
Nuzzle already has short hash.
RecruitAttempt already has short hash.
RoboticsChat already has short hash.
RoboticsChat2 already has short hash.
RomanceAttempt already has short hash.
Slight already has short hash.
SnapOut_CalmDownInteraction already has short hash.
SparkJailbreak already has short hash.
TameAttempt already has short hash.
TrainAttempt already has short hash.
BuildSnowman already has short hash.
BuyFood already has short hash.
BuyStuff already has short hash.
EatChocolate already has short hash.
Estate_ListenToGramophoneJG already has short hash.
Estate_PlayAndListenToGramophoneJG already has short hash.
GoForWalk already has short hash.
Meditate already has short hash.
Play_Billiards already has short hash.
Play_Chess already has short hash.
Play_GameOfUr already has short hash.
Play_Hoopstone already has short hash.
Play_Horseshoes already has short hash.
Play_Poker already has short hash.
Pray already has short hash.
ReceiveTherapy already has short hash.
RimWriter_AutoWriteJG already has short hash.
RimWriter_FreeWriteJG already has short hash.
RimWriter_ReadABookJG already has short hash.
Skygaze already has short hash.
SocialRelax already has short hash.
TakeDrug already has short hash.
UseTelescope already has short hash.
VGP_DrinkGardenSoda already has short hash.
VGP_DrinkSweetJoy already has short hash.
VGP_EatSweetFood already has short hash.
ViewArt already has short hash.
VisitGrave already has short hash.
VisitSickPawn already has short hash.
WatchGlassTelevision already has short hash.
WatchTelevision already has short hash.
Chemical already has short hash.
Gaming_Cerebral already has short hash.
Gaming_Dexterity already has short hash.
Gluttonous already has short hash.
Jecrell_Books already has short hash.
Jecrell_Writing already has short hash.
Meditative already has short hash.
Shopping already has short hash.
Social already has short hash.
Telescope already has short hash.
Television already has short hash.
AnimalAdult already has short hash.
AnimalBaby already has short hash.
AnimalBabyTiny already has short hash.
AnimalJuvenile already has short hash.
EusocialInsectAdult already has short hash.
EusocialInsectJuvenile already has short hash.
EusocialInsectLarva already has short hash.
HumanlikeAdult already has short hash.
HumanlikeBaby already has short hash.
HumanlikeChild already has short hash.
HumanlikeTeenager already has short hash.
HumanlikeToddler already has short hash.
MechanoidFullyFormed already has short hash.
WalkblemVehicle already has short hash.
AIRobots already has short hash.
Animals already has short hash.
Architect already has short hash.
Assign already has short hash.
Factions already has short hash.
History already has short hash.
Inspect already has short hash.
kNumbersOverviewTab already has short hash.
MedicalTab already has short hash.
Menu already has short hash.
MintMenus already has short hash.
Pharmacist already has short hash.
Research already has short hash.
Restrict already has short hash.
RGC_UI already has short hash.
Robots already has short hash.
Timers already has short hash.
Wildlife already has short hash.
Work already has short hash.
World already has short hash.
Battery already has short hash.
Beauty already has short hash.
Chemical_AdvancedEdibles already has short hash.
Chemical_Alcohol already has short hash.
Chemical_Ambrosia already has short hash.
Chemical_Cannagar already has short hash.
Chemical_CHO already has short hash.
Chemical_CrudeJoint already has short hash.
Chemical_Edibles already has short hash.
Chemical_GoJuice already has short hash.
Chemical_Hash already has short hash.
Chemical_Luciferium already has short hash.
Chemical_Psychite already has short hash.
Chemical_Smokeleaf already has short hash.
Chemical_SmokeleafDistillate already has short hash.
Chemical_Tobacco already has short hash.
Chemical_WakeUp already has short hash.
Comfort already has short hash.
Food already has short hash.
Joy already has short hash.
Mood already has short hash.
Outdoors already has short hash.
Rest already has short hash.
RoomSize already has short hash.
AIRobot_Charge already has short hash.
AIRobot_IsRecharging already has short hash.
AIRobot_Label already has short hash.
AIRobot_Rename already has short hash.
AIRobot_ShutDown already has short hash.
AIRobot_ShutDownAll already has short hash.
AllowedArea already has short hash.
AllowedAreaWide already has short hash.
AnimalTabAllowedArea already has short hash.
AnimalTabLabel already has short hash.
Bleeding already has short hash.
Bond already has short hash.
CopyPasteDetailedWorkPriorities already has short hash.
CopyPasteTimetable already has short hash.
CopyPasteWorkPriorities already has short hash.
Diseases already has short hash.
DrugPolicy already has short hash.
FollowDrafted already has short hash.
FollowFieldwork already has short hash.
FoodRestriction already has short hash.
Gap already has short hash.
GapSmall already has short hash.
GapTiny already has short hash.
GapWide already has short hash.
Gender already has short hash.
HostilityResponse already has short hash.
Hunt already has short hash.
Info already has short hash.
Job already has short hash.
Label already has short hash.
LifeStage already has short hash.
ManhunterOnDamageChance already has short hash.
Master already has short hash.
Meat already has short hash.
MedicalCare already has short hash.
Milk already has short hash.
Mood already has short hash.
Outfit already has short hash.
Pain already has short hash.
PawnColumnDef_BloodFiltration already has short hash.
PawnColumnDef_BloodPumping already has short hash.
PawnColumnDef_Breathing already has short hash.
PawnColumnDef_Consciousness already has short hash.
PawnColumnDef_CoolantPumping already has short hash.
PawnColumnDef_Eating already has short hash.
PawnColumnDef_ElectricalEfficiency already has short hash.
PawnColumnDef_Hearing already has short hash.
PawnColumnDef_HeatVenting already has short hash.
PawnColumnDef_Manipulation already has short hash.
PawnColumnDef_Metabolism already has short hash.
PawnColumnDef_Moving already has short hash.
PawnColumnDef_Sight already has short hash.
PawnColumnDef_Talking already has short hash.
Predator already has short hash.
Pregnant already has short hash.
RemainingSpace already has short hash.
RobotArea already has short hash.
RobotRename already has short hash.
SelfTend already has short hash.
Slaughter already has short hash.
Tame already has short hash.
Timetable already has short hash.
Trainable_Haul already has short hash.
Trainable_Obedience already has short hash.
Trainable_Release already has short hash.
Trainable_Rescue already has short hash.
Trainable_Tameness already has short hash.
UnlimitedSurgery already has short hash.
Wool already has short hash.
WorkGiver_AA_AnimalResource already has short hash.
WorkGiver_BasicReleasePrisoner already has short hash.
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OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
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