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Crew Science fix
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m4gus88 committed Dec 7, 2018
1 parent 51ab809 commit bfe2883
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325 changes: 325 additions & 0 deletions GameData/RP-0/Science/CrewScience/CrewLabAdder.cfg
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//**********************************************************************************
// ADD CREW EXPERIMENT LABS
// This file is used to add the Labs to the proper parts to allow for
// crew science.
//**********************************************************************************

//**********************************************************************************
// LAB GENERATED RESOURCES
//**********************************************************************************
RESOURCE_DEFINITION
{
name = CrewTime
density = 0.0
unitCost = 0
hsp = 10
flowMode = ALL_VESSEL
transfer = PUMP
isTweakable = false
isVisible = true
}


//**********************************************************************************
// BASIC CAPSULES
//**********************************************************************************
@PART[orbitaiespod|moduldesspod|FASAMercuryPod|mk1pod|IronVostok_Crew_A|Mark2Cockpit|Mark1Cockpit|KerbCan]:FOR[zzzRP-0]
{
MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}

MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}

MODULE
{
name = WBIExperimentLab
debugMode = false
isGUIVisible = true
experimentID = RP0-CrewObservation
ConverterName = Crew Observations
StartActionName = Start Crew Experiments
StopActionName = Stop Crew Experiments
AutoShutdown = false
UseSpecialistBonus = false
SpecialistEfficiencyFactor = 0.0
SpecialistBonusBase = 0.0
ExperienceEffect = ScienceSkill
GeneratesHeat = false
hoursPerCycle = 1
crewsRequired = 1
minimumSuccess = 20
criticalSuccess = 95
criticalFail = 10
sciencePerCycle = 0.25
defaultExperiment = RP0-EmptyExperiment

INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 0.1
}

OUTPUT_RESOURCE
{
ResourceName = CrewTime
Ratio = 0.016667
DumpExcess = true
}
}
}

//**********************************************************************************
// SECOND GEN CAPSULES
//**********************************************************************************
@PART[FASAGeminiPod2|FASAGeminiPod2White|K2Pod|Voskhod_Crew_A|RO-Mk1CrewModule|RO-Mk1CockpitInline|RO-Mk1Cockpit]:FOR[zzzRP-0]
{
MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}
MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}
MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}

MODULE
{
name = WBIExperimentLab
debugMode = false
isGUIVisible = true
experimentID = RP0-CrewObservation
ConverterName = Crew Observations
StartActionName = Start Crew Experiments
StopActionName = Stop Crew Experiments
AutoShutdown = false
UseSpecialistBonus = false
SpecialistEfficiencyFactor = 0.0
SpecialistBonusBase = 0.0
ExperienceEffect = ScienceSkill
GeneratesHeat = false
hoursPerCycle = 1
crewsRequired = 1
minimumSuccess = 20
criticalSuccess = 95
criticalFail = 10
sciencePerCycle = 0.25
defaultExperiment = RP0-EmptyExperiment

INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 0.05
}

OUTPUT_RESOURCE
{
ResourceName = CrewTime
Ratio = 0.016667
DumpExcess = true
}
}
}

//**********************************************************************************
// MATURE CAPSULES
//**********************************************************************************
@PART[FASAGeminiBigG|FASAGeminiBigGWhite|SSTU-SC-A-OM|bluedog_Apollo_Block2_Capsule|FASAApollo_CM|SSTU-SC-B-CM|Mark1-2Pod|rn_lok_bo|t_af_bo|SSTU-SC-B-CMX|rn_astp_bo|bluedog_Apollo_Block3_Capsule|MK2VApod|rn_va_capsule|SOYUZ_orbitalSegment|mk3-9pod|SSTU-SC-C-CM|SSTU-SC-C-CMX|XOrionPodXbb31|XOrionPodX|inlineCmdPod|CST-100?capsule|MK1CrewCabin|mk2Cockpit_Standard|mk2Cockpit_Inline|mk2CrewCabin|mk3Cockpit_Shuttle]:FOR[zzzRP-0]
{
MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}
MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}
MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}
MODULE
{
name = WBIModuleScienceExperiment
experimentID = RP0-EmptyExperiment
defaultExperiment = RP0-EmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.25
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
resettableOnEVA = False
usageReqMaskInternal = 1
usageReqMaskExternal = 4
}

MODULE
{
name = WBIExperimentLab
debugMode = false
isGUIVisible = true
experimentID = RP0-CrewObservation
ConverterName = Crew Observations
StartActionName = Start Crew Experiments
StopActionName = Stop Crew Experiments
AutoShutdown = false
UseSpecialistBonus = false
SpecialistEfficiencyFactor = 0.0
SpecialistBonusBase = 0.0
ExperienceEffect = ScienceSkill
GeneratesHeat = false
hoursPerCycle = 1
crewsRequired = 1
minimumSuccess = 20
criticalSuccess = 95
criticalFail = 10
sciencePerCycle = 0.25
defaultExperiment = RP0-EmptyExperiment

INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 0.025
}

OUTPUT_RESOURCE
{
ResourceName = CrewTime
Ratio = 0.016667
DumpExcess = true
}
}
}
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//**********************************************************************************
// BASIC CAPSULE CREW EXPERIMENTS
// These are the experiments that can be completed by the crew using the
// Basic Capsules
//**********************************************************************************

EXPERIMENT_DEFINITION
{
id = RP0-LiquidsMicrogravity
title = Liquids in Microgravity
baseValue = 8
scienceCap = 8
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = Very little is known about how liquids behave in a microgravity environment. Various tests are needed to analyze the liquids to properly design fluid storage tanks in the future. <b>NOTE: Experiment takes 2 hours of Crew Observations to complete</b>
mass = 0.004
techRequired = start
cost = 0
tags = basicCapsule
minCrew = 1
celestialBodies = Earth
requiredResources = CrewTime,120
situations = ORBITING
RESULTS
{
default = The liquids stay together from surface tension and they can be moved around using thrusters.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-FlightControl
title = Flight Control Experiments
baseValue = 5
scienceCap = 10
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = Maneuvering in space will be very important if we want to continue our exploration. We need the crew member to see how the spacecraft reacts and maneuvers with yaw, pitch and roll controls. <b>This experiment can be completed twice. NOTE: Experiment takes 1 hour of Crew Observations to complete</b>
mass = 0.001
techRequired = earlyFlightControl
cost = 0
tags = basicCapsule
minCrew = 1
celestialBodies = Earth
requiredResources = CrewTime,60
situations = ORBITING
RESULTS
{
default = The craft responds to the pilot's maneuvering.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-VisualTracking
title = Visual Tracking
baseValue = 8
scienceCap = 16
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = This experiment is designed to test how well humans can track objects in space. A multicolor, mylar balloon, about the size of a beach ball, will be extended on a tether for the crew member to track. <b>This experiment can be completed twice. NOTE: Experiment takes 2 hours of Crew Observations to complete</b>
mass = 0.003
techRequired = start
cost = 0
tags = basicCapsule
minCrew = 1
celestialBodies = Earth
requiredResources = CrewTime,120
situations = ORBITING
RESULTS
{
default = The crewmember can see the brightly colored balloon outside of the window.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-EarthPhotography
title = Earth Photography
baseValue = 5
scienceCap = 20
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = By using a hand-held camera, our crew can take images of locations on Earth that our scientists are intersted in. These images can be of much higher quality than our current satellite technology can accomplish. <b>This experiment can be completed four times. NOTE: Experiment takes 1 hour of Crew Observations to complete</b>
mass = 0.005
techRequired = start
cost = 0
tags = basicCapsule
minCrew = 1
celestialBodies = Earth
requiredResources = CrewTime,60
situations = ORBITING
RESULTS
{
default = Images are taken using a hand-held film camera.
}
}
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EXPERIMENT_DEFINITION
{
id = RP0-CrewObservation
title = Crew Observations
baseValue = 2
scienceCap = 10
dataScale = 2
requireAtmosphere = False
situationMask = 3
biomeMask = 3

RESULTS
{
default = Research shows that living and working in space is possible.
}

}
20 changes: 20 additions & 0 deletions GameData/RP-0/Science/CrewScience/Experiments/EmptyExperiment.cfg
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EXPERIMENT_DEFINITION
{
id = RP0-EmptyExperiment
title = Slot available for an experiment
baseValue = 0
scienceCap = 0
dataScale = 1
requireAtmosphere = False
situationMask = 3
biomeMask = 3

description = There is no experiment in this slot. You can transfer an experiment into this slot from a suitable experiment container.
mass = 0.0
tags = RP0

RESULTS
{
default = Nothing to see here, move along.
}
}
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//**********************************************************************************
// MATURE CAPSULE CREW EXPERIMENTS
// These are the experiments that can be completed by the crew using the
// Mature Capsules
//**********************************************************************************

EXPERIMENT_DEFINITION
{
id = RP0-TelevisionBroadcast
title = Space Television Broadcast
baseValue = 40
scienceCap = 40
dataScale = 5
requireAtmosphere = False
situationMask = 32
biomeMask = 0
description = To broadcast live television while in route to the Moon.<b>This experiment can be completed once. NOTE: This experiment takes 2 hours and you must be higher than 50,000 km.</b>
mass = 0.01
techRequired = lunarRangeComms
cost = 0
tags = matureCapsule
minCrew = 3
minAltitude = 50000000
celestialBodies = Earth;Moon
requiredResources = CrewTime,120
situations = ORBITING; ESCAPING
RESULTS
{
default = The television broadcast from space was seen by millions of people back on Earth.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-IonSensingAltitudeControl
title = Ion Sensing Altitude Control
baseValue = 30
scienceCap = 30
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = To investigate determination of spacecraft attitude in yaw and pitch from measurement of ion flow variations. The recording of ion sensor outputs during pitch and yaw maneuvers will be compared with data obtained from the inertial guidance system and the horizon scanner. Results of the comparison and the astronaut evaluation will form the basis for further development of simple, lightweight orbital attitude determination systems.<b>This experiment can be completed once. NOTE: This experiment takes 48 hours.</b>
mass = 0
techRequired = electronicsHuman
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,2880
situations = ORBITING
RESULTS
{
default = Using special ion sensors on the craft, it allows our crew to determine their speed with improved accuracy.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-NightImageIntensification
title = Night Image Intensification
baseValue = 15
scienceCap = 15
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = To test the usefulness and performance of a low-light-level television system as a supplement to unaided vision in observing surface features primarily when such features are in darkness and spacecraft pilots are not dark-adapted.<b>This experiment can be completed once. NOTE: This experiment takes 12 hours.</b>
mass = 0.01
techRequired = electronicsHuman
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,720
situations = ORBITING
RESULTS
{
default = It IS possible for us to increase the nighttime visibility of our crew as well as our uncrewed cameras.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-TerrainPhotography
title = Synoptic Terrain Photography
baseValue = 15
scienceCap = 45
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = Crew photographs of land and ocean areas for geologic, geographic, and oceanographic study for evaluation of various film types<b>This experiment can be completed 3 times. NOTE: This experiment takes 12 hours.</b>
mass = 0.008
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,720
situations = ORBITING
RESULTS
{
default = The details and features of the terrain are easily observable from these images.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-WeatherPhotography
title = Synoptic Weather Photography
baseValue = 15
scienceCap = 45
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = Crew photographs of global and local weather systems for use by scientists in improving techniques of interpretation of orbital altitude weather photographs.<b>This experiment can be completed 3 times. NOTE: This experiment takes 12 hours.</b>
mass = 0.008
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,720
situations = ORBITING
RESULTS
{
default = The images of the clouds and weather systems allow the meteorologists to better understand the weather patterns.
}
}
294 changes: 294 additions & 0 deletions GameData/RP-0/Science/CrewScience/Experiments/SecondGenExperiments.cfg
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//**********************************************************************************
// SECOND GENERATION CAPSULE CREW EXPERIMENTS
// These are the experiments that can be completed by the crew using the
// Second Generation Capsules
//**********************************************************************************

EXPERIMENT_DEFINITION
{
id = RP0-OrbitalManeuvering
title = Orbital Maneuvering
baseValue = 8
scienceCap = 16
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = It will be necessary for our future spacecraft to be able to change their orbits in order to rendezvous and dock. This experiment will test the Orbital Maneuvering system to better understand what is required and possible.<b>This experiment can be completed twice. NOTE: This experiment takes 2 hours.</b>
mass = 0
techRequired = earlyFlightControl
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,120
situations = ORBITING
RESULTS
{
default = We have proven that maneuvers are possible in orbit.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-VisualAcuity
title = Visual Acuity
baseValue = 8
scienceCap = 24
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = The visual ability of the astronauts in the detection and recognition of objects on the Earth's surface will be tested.<b> This experiment can be completed three times. NOTE: This experiment takes 2 hours.</b>
mass = 0.002
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,120
situations = ORBITING
RESULTS
{
default = Through a series of orbits, our crew has been able to identify certain shapes on the ground.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-StarOccultationNav
title = Star Occultation Navigation
baseValue = 20
scienceCap = 40
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = To study the feasibility and operational value of star occulting measurements in the development of a simple, accurate, and self-contained navigational capability by measuring the time stars dip behind an established horizon.<b>This experiment can be completed twice. NOTE: This experiment takes 24 hours.</b>
mass = 0.008
techRequired = earlyFlightControl
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,1440
situations = ORBITING
RESULTS
{
default = By viewing the stars and using them as a fixed point in space, it is possible to determine the position of the craft.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-PowerToolEvaluation
title = Power Tool Evaluation
baseValue = 20
scienceCap = 20
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = To determine man's ability to perform work tasks in pressurized suit under zero gravity.<b>This experiment can be completed twice. NOTE: This experiment takes 24 hours.</b>
mass = 0
techRequired = materialsScienceHuman
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,1440
situations = ORBITING
RESULTS
{
default = For every action, there is an equal and opposite reaction. The use of power tools are not as simple in space as they are on Earth.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-EggGrowth
title = Simple Organism Egg Growth
baseValue = 10
scienceCap = 10
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = This experiment is designed to explore the possibility of the existence of a gravitational field effect on cells exposed to microgravity situations. These irregularities would be easier to explore in simple cell systems.<b> This experiment can be completed once. NOTE: This experiment takes 3 hours.</b>
mass = 0.001
techRequired = materialsScienceHuman
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,180
situations = ORBITING
RESULTS
{
default = The study of the egg cell growth of simple organisms has proven to be interesting.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-BloodCells
title = Synergistic Effect of Zero Gravity and Radiation on White Blood Cells
baseValue = 15
scienceCap = 30
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = The objective is to examine the biological effects of radiation. The experiment will test the possibility that weightlessness interacts with radiation to produce unpredicted effects greater than the sum of their individual effects.<b> This experiment can be completed twice. NOTE: This experiment takes 48 hours.</b>
mass = 0
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,2880
situations = ORBITING
RESULTS
{
default = From our initial studies, it does not appear that there is a synergistic effect of zero gravity and radiation.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-SleepAnalysis
title = In-Flight Sleep Analysis
baseValue = 10
scienceCap = 20
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = The objectives of this experiment are to assess the crew's state of alertness, levels of consciousness, and depth of sleep during flight.<b>This experiment can be completed twice. NOTE: This experiment takes 72 hours.</b>
mass = 0
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,5760
situations = ORBITING
RESULTS
{
default = The crew members were able to sleep, but more long term studies are probably a good idea.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-FoodEvaluation
title = Food Evaluation
baseValue = 5
scienceCap = 5
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = Our scientists have come up with a fancy way of packaging food for consumption in space. We need the crew to evaluate how the trip to space has affected this packaging and the quality of the food.<b> This experiment can be completed once. NOTE: This experiment takes 1 hour.</b>
mass = 0.001
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,60
situations = ORBITING
RESULTS
{
default = The packaging on the food seems to work well and the food is coated to have as few crumbs as possible.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-WorkTolerance
title = In-flight Work Tolerance
baseValue = 5
scienceCap = 10
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = The astronauts will use a bungee cord to assess their capacity to do physical work under space flight conditions.<b> This experiment can be completed twice. NOTE: This experiment takes 1 hour.</b>
mass = 0.003
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,60
situations = ORBITING
RESULTS
{
default = It is possible for our crew members to do work in space.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-SimpleNavigation
title = Simple Navigation
baseValue = 15
scienceCap = 30
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = Study the capability of crew to provide a reliable method of navigation without input from the ground utilizing a space stedimeter and a sextant.<b>This experiment can be completed twice. NOTE: This experiment takes 12 hours.</b>
mass = 0.005
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,720
situations = ORBITING
RESULTS
{
default = Some good methods of navigation have been developed using these techniques.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-ZodiacalLightPhoto
title = Zodiacal Light Photography
baseValue = 15
scienceCap = 30
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = To obtain photographs of zodiacal light, airglow layer, and other dim light phenomena, including day sky brightness from orbital altitude.<b>This experiment can be completed twice. NOTE: This experiment takes 12 hours.</b>
mass = 0.008
techRequired = start
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,720
situations = ORBITING
RESULTS
{
default = The images of the Zodiacal Light will prove very interesting for astronomers on Earth.
}
}
EXPERIMENT_DEFINITION
{
id = RP0-VHFPolarization
title = UHF/VHF Polarization
baseValue = 15
scienceCap = 30
dataScale = 5
requireAtmosphere = False
situationMask = 16
biomeMask = 0
description = To obtain information on communication systems operating through the ionosphere.<b>This experiment can be completed twice. NOTE: This experiment takes 12 hours.</b>
mass = 0.005
techRequired = lunarRangeComms
cost = 0
tags = secondGenCapsule
minCrew = 2
celestialBodies = Earth
requiredResources = CrewTime,720
situations = ORBITING
RESULTS
{
default = Finding the best means of communicating through the Earth's atmosphere is an ongoing process.
}
}

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