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Merge Developmental #929
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Merge Developmental #929
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Adjusting sounding rocket costs
…rence between flight log and career log.
Missing features: * Remove/Cancel active courses * View skills (i.e. completed-course rewards) of a single 'naut - this will probably involve a separate Astronauts tab - and will also display expiry dates for each reward * 'back' button on Courses tab after selecting a course
Supports removing a student from an active course (or, if the course has a seatMin requirement, cancelling the course entirely). Allows to return to the course list by clicking the Courses tab after selecting a course. Adds a tab for information on a single 'naut's training, reached by clicking the 'naut's name in the Summary tab.
It doesn't need to be in CrewHandler now that kerbalRetireTimes is public.
There's no button in Sandbox or Science games, so no way to dismiss it.
Current Files in Use by Pap awaiting next steps with new structure.
Name sort of suggested by schnobs on #RO. General layout was copied from some other dialog, but I don't remember from which one, unfortunately
* Have Tank-III be cost-reduced by Tank-II, not Tank-I and SM-I * Spelling error * Should also be SM-I as well
* * Increase the time that each loading screen image is shown to 8s (was 4 previously) * Clean up code that doesn't appear to be doing anything useful * Update LoadingScreenChanger.cs
* Changed @aw1621107 button to read "Tool All" * Played with ModuleShowInfo so we can eventually add the ECM's to the side
* Modify all SRB's to be 18% of Current Cost (this has been tested, but more feedback needed)
* Updated TREE-Engines and TREE-Parts with all of the community updates to this point
* Source data for Tech Tree
Contract used to be repeatable until 6Mm, is now repeatable until 10Mm. That means the max target must also be 10Mm, otherwise the limit is never reached and the contract is repeatable forever.
Per #918 There was a typo that is now fixed.
This is to balance the lowering of the overall costs for SRB's and SRB's Fuel
* Updated the Tech Tree with parts that were missing from the new process * Removed parts from the Tech Tree that were not supposed to be on there * Updated the most current ECM's for Parts and Engines
* With Crew Science not working smoothly, it is not worth having in until it can be smoothed out and bug fixed
* Completely reworked the dependencies, suggestions and recommended mods * Renamed from RP-0 to RP-1 * Updated all information to 1.3.1
* Purchase price of the SRB's are now at 0.524 of original costs * Rollout and Build Time Modifier is now 0.75 for SRB's * Balance is the same as the previous fix
Fixed the spec
Added Version
Just adding SSTU Orion and its variant with no heatshield
…issue with float field control (#922)
Attempt to get SSTU Tooling working, but failing miserably
* Addition of Tooling Module on the correct new SSTU Part * The code is still failing to find the currentDiameter and currentCore
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