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Add object visual type 'item' (#7870)
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GreenXenith authored and paramat committed Dec 11, 2018
1 parent 98fa8a1 commit a833bee
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Showing 4 changed files with 10 additions and 7 deletions.
3 changes: 2 additions & 1 deletion doc/lua_api.txt
Expand Up @@ -5472,7 +5472,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
pointable = true,
-- Overrides selection box when false

visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem" / "item",
-- "cube" is a node-sized cube.
-- "sprite" is a flat texture always facing the player.
-- "upright_sprite" is a vertical flat texture.
Expand All @@ -5488,6 +5488,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
-- of its texture.
-- Otherwise for non-node items, the object will be an extrusion of
-- 'inventory_image'.
-- "item" is similar to "wielditem" but ignores the 'wield_image' parameter.

visual_size = {x = 1, y = 1},
-- `x` multiplies horizontal (X and Z) visual size.
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5 changes: 3 additions & 2 deletions src/client/content_cao.cpp
Expand Up @@ -662,7 +662,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
}
else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
} else if (m_prop.visual == "wielditem") {
} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
ItemStack item;
infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
if (m_prop.wield_item.empty()) {
Expand All @@ -680,7 +680,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
}
m_wield_meshnode = new WieldMeshSceneNode(
RenderingEngine::get_scene_manager(), -1);
m_wield_meshnode->setItem(item, m_client);
m_wield_meshnode->setItem(item, m_client,
(m_prop.visual == "wielditem"));

m_wield_meshnode->setScale(
v3f(m_prop.visual_size.X / 2, m_prop.visual_size.Y / 2,
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6 changes: 3 additions & 3 deletions src/client/wieldmesh.cpp
Expand Up @@ -333,7 +333,7 @@ scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<It
return mesh;
}

void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool check_wield_image)
{
ITextureSource *tsrc = client->getTextureSource();
IItemDefManager *idef = client->getItemDefManager();
Expand All @@ -354,8 +354,8 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
m_colors.clear();
m_base_color = idef->getItemstackColor(item, client);

// If wield_image is defined, it overrides everything else
if (!def.wield_image.empty()) {
// If wield_image needs to be checked and is defined, it overrides everything else
if (!def.wield_image.empty() && check_wield_image) {
setExtruded(def.wield_image, def.wield_overlay, def.wield_scale, tsrc,
1);
m_colors.emplace_back();
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3 changes: 2 additions & 1 deletion src/client/wieldmesh.h
Expand Up @@ -80,7 +80,8 @@ class WieldMeshSceneNode : public scene::ISceneNode
void setCube(const ContentFeatures &f, v3f wield_scale);
void setExtruded(const std::string &imagename, const std::string &overlay_image,
v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
void setItem(const ItemStack &item, Client *client);
void setItem(const ItemStack &item, Client *client,
bool check_wield_image = true);

// Sets the vertex color of the wield mesh.
// Must only be used if the constructor was called with lighting = false
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